Climb a Brutalist tower in this first-person platformer inspired by Minecraft parkour

I spent my morning trying and failing to rise from the depths of a vast Brutalist tower in Beton Brutal, a new first-person platformer. It’s a challenging climb yet a curiously chill vibe, perhaps because any time I fall all the way down, I’m delighted to be back surrounded by overgrown plants and sculptures rising from a pond. The developer says Beton Brutal “tries to replicate and build upon the parkour mechanics seen in Minecraft,” and I think I have a lot to learn. I didn’t even know Minecraft had parkour.

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Poll: Which Is The Best Ganondorf?

Let’s grade the gorgeous Gerudo.

Let’s talk about Ganondorf. Yes, that final trailer for The Legend of Zelda: Tears of the Kingdom really was something, but what was the internet’s biggest talking point once it was out in the open? Ganondorf got swole.

Now that we know of Ganondorf’s appearance in TOTK, we’ve been reminiscing about all of the times that we have faced the Gerudo warlock in the past in an attempt to work out which version is the best. For many of us, our introduction to Ganon’s human form came in Ocarina of Time, though with Big-G appearing on several separate occasions across a variety of mainline games and spin-offs, there are a good number of versions to choose between.

Read the full article on nintendolife.com

The Logitech G305 Lightspeed wireless gaming mouse is down to £30

The Logitech G305 Lightspeed, a top-tier wireless gaming mouse that normally retails for £60, has dropped to £30 at Amazon UK this morning. Here’s why we rate it.

In short, the G305 offers a lightweight design, fast and reliable Lightspeed wireless, 300 hours of battery life and a comfortable shape, making it ideal for a wide range of use case for competitive gaming on a desktop PC to a light, comfy mouse for working on a laptop in a cafe.

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Minecraft Legends Review

A good strategy game is ultimately one about choice. Which units to create, where to allocate resources, which strategies to implement. The right decisions lead to victory, while the wrong ones force you to adapt and adjust or else suffer bitter defeat. I found myself at the crossroads of these decisions time and again as I played Minecraft Legends, Mojang and Blackbird Interactive’s simplified take on an action-RTS. It doesn’t always do a perfect job opening the door of this often intimidating genre to a wider audience, but the way it largely manages to streamline things without losing most of those important tactical moments is what makes Minecraft Legends work.

Simplicity is one of Minecraft Legends greatest strengths. Evil Piglins from the Nether are invading, because that’s what evil Piglins do, and it’s your job to build up the forces needed to drive them back. You’ll do that by exploring a procedurally generated continent for resources, allies, and secrets to discover, destroying Piglin bases and defending friendly settlements from the invaders as you do. There are no levels, and the minimalistic story is mostly just cutscenes announcing the arrival of larger Piglin forces. Once you’ve cleared all the Piglins out, victory is yours, and you can start another run from scratch on a brand new map.

Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it’s still extremely well implemented here. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it’s hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas.

Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. There’s a handful of interesting unit types, each with a very clear niche that they fill. Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. The fact that it is so straightforward is great, as it makes it easy to jump right into the action without a steep learning curve or thick manual to memorize.

Smaller army sizes help keep things manageable.

The commands you give your soldiers tend to boil down to “go kill things over there” or “follow me” and are equally easy to issue whether you’re using a gamepad or mouse controls. That’s partly thanks to armies being made of dozens of units rather than hundreds, which keeps things manageable. It’s genuinely fun to smash the gate of a Piglin Fort and send in a horde of your own to run roughshod over everything in its path.

There are some drawbacks to that simplicity, however. In theory, certain units work great as counters to specific enemies – Skeleton Archers, for example, should be the go-to choice for dealing damage to the massive flail-wielding Portal Guards from a distance. But abundant resources and the ability to instantly spawn forces sometimes makes it easier to just overwhelm enemies with pure numbers, taking a lot of the thought out of certain battles.

It’s also disappointing that there’s no way to create battle groups of specific units – you can command all of a certain unit type at once, but not custom groups of mixed troops. It would have been great fun to be able to quickly issue orders to a squad of damage spongy zombies mixed with healing units to push the front line, supporting them with a group of archers protected by Plank Golems raining pain upon the Piglins. But that level of fine control isn’t really feasible, and that’s a shame.

Fortunately, the fact that you participate directly in battles brings with it a chance to make some clever choices. As the hero, you are significantly more powerful than any individual soldier in your army, always mounted and armed with a sword that swings in wide arcs. This opens up opportunities to do things like create swarms of Cobblestone Golems for an invasion, then tell them to focus on destroying buildings while you protect them, or send units to guard one side of a friendly settlement while you cover the other. It’s the kind of mental push-pull that makes strategy games so much fun.

Figuring out the best way to build each base is a lot of fun.

This wouldn’t be a Minecraft game without gathering resources and building, and that’s translated in a slick and intuitive way. Allays are small fairy-like creatures that assist with these tasks – one type focuses on resource gathering, letting you point them at a grove of trees or a quarry filled with ore and strip the resources completely independently, while the other carries out building instructions, quickly assembling structures like golem spawners or arrow towers, provided the resources are available. It’s an exceptionally easy system to use that works in a very natural way, letting you go from idea to construction with just two button presses or mouse clicks.

The Piglin army will attack a settlement most nights, with each new assault highlighted on the world map, but quickly assembling walls and gates to hold them back is a breeze thanks to those industrious Allays. Figuring out the best way to build each base is a lot of fun – adding structures like an Architect Hut to repair buildings or a Masonry to convert wooden defensive structures to stone is a constant drain on resources, but they can lead to a much more fortified town that’s better able to withstand the rampaging armies of the Nether. The choice of whether to forage for more resources to keep building or hunker down for the coming battle is compelling, and I relished each opportunity to make and execute a plan.

The independent operation of your Allays feeds into the strategy elements of combat in interesting ways, too. I would often find myself defending a settlement from an invading force of Piglins and command walls be built as I fought. If wood supplies ran low, I would have to ride to a nearby forest and start the collection process, letting both sets of Allays work while I continued the fight. But Piglins will go out of their way to target the fragile Allays, keeping this mid-battle backup from being too overpowered by forcing me to think twice before leaving them unprotected.

A structure called the Well of Fates acts as your primary home base. This is where you start, the default respawn location when you die, and where you do most of your upgrading. Destroyed Piglin structures drop Prismarine, which is used to construct upgrade structures that allow you to do things like command more troops or store more materials in general. There’s a limited number of places these can be built, and I found myself sweating the decisions about whether to increase the size of my army, open up opportunities to mine specialty ores like coal and redstone, or add more Allays to expedite resource gathering.

Unfortunately, the difficulty curve has a few kinks in it.

The Piglins themselves don’t sit on their hands (hooves?) waiting for you to build up armies to come smash them, either. They produce bases and outposts of their own, with increasing complexity as time goes on. What begins as some quick pillaging of a few buildings at the start eventually becomes long sieges of intricate fortresses that can take multiple in-game days. Whether to press the advantage or turn your attention toward defending vulnerable areas elsewhere is a constant mental struggle that creates a nice sense of tension.

Unfortunately, the difficulty curve has a few kinks in it. The last few hours of my 16-hour playthrough slowed to a crawl as enemies with massive amounts of health joined the fray, like the heavily armored Pigmadillos. It’s great that enemies with unique designs and attacks still continue to show up, but the size of the armies they fill becomes a slog. This is an even bigger problem when attacking an enemy base on a high plateau – assembling an attack force only to realize half of them fell off a cliff on the march up due to suspect pathfinding is frustrating. Legends loses some of its potential as an onboarding opportunity for the strategy genre because of these endgame struggles.

Fortunately, good construction options can mitigate some of those pain points. Siege tools like the Redstone Launcher, which acts somewhat like a long range cannon fixture, can help clear a landing point, and crafting bridges or stairs to cross gaps and ascend hills is a snap. The Cure Netherrack ability that slowly transforms the corrupted ground under Piglin bases is a standout difference maker, too, allowing the assembly of buildings and golem spawners inside enemy territory. These are fun ways to turn the tide, but it can be a little uncharacteristically daunting that making the most of every single tool in your belt feels like the only viable option to clear the highest level outposts.

Minecraft Legends is fun solo, but it excels in multiplayer.

Minecraft Legends is fun solo, but it excels in multiplayer. The entire campaign can be played in co-op with up to three other friends, where resources are split but everyone has full autonomy to act independently. Dividing tasks like resource gathering, base building, and combat alleviates many frustrations, and it’s just a lot of fun to charge into battle with your allies. It’s the best way to play, and sharing the elation of victory with friends doesn’t get old.

PVP, meanwhile, has an interesting wrinkle to it: two teams go head-to-head on a randomized map, with players on each team controlling a hero while sharing resources and golems. Matchmade games are designed for 3v3 or 4v4, but private games can have any mix of up to four players on either side. One game my team worked to destroy Piglin bases early so we could afford upgrades quickly, focusing on making the most powerful army possible before clashing with other humans. Another game we were wiped out when our opponents stealthily built a Redstone Launcher within range of our base, focusing almost entirely on defending that while it crushed our structures. The strategic elements that other humans can bring are much more interesting than facing the CPU.

Minecraft Legends review: a colourful RTS limited by its own small ambitions

Surveying the sprawling piglin outpost before me, a plan forms. With a flourish of button presses from my controller, I spawn a sizeable army of zombies. They’ll zomble their way up the main path, and with their high health pools they’ll cut into the vast piglin forces and buy me time. With another flourish a contingent of friendly creepers scuttles along behind me. I lead them on a flanking attack to he outpost, targeting their spawners while the main piglin army is occupied with my frontal assault. A masterpiece of tactical engineering!

Or it would have been, if my minions weren’t so bloody stupid. Half my zombies fell off the staircase they were climbing due to their terrible pathfinding, and burned up in the lava moat below. Meanwhile, I sent my creepers off to explode against the first spawner I found. Only one of them got there; the others relentlessly humped a wall they could easily have climbed, until Piglins surrounded and slaughtered them. I returned to my starting point with what remained of my army, a fair bit poorer in resources, and a great deal poorer in patience.

Welcome to Minecraft Legends, a strange mixture of real-time strategy and open-world adventure which frustrates and impresses in equal measure. There’s half a great game lurking here, but it’s marred by inadequacies that have nibbled away at me like piglins at my walls. This game could have been so much more.

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Zelda: Tears Of The Kingdom Ganondorf Voice Actor Revealed As Matthew Mercer

“A huge thank you to Nintendo”.

Voice overs are still relatively new in the Zelda series, and now the latest trailer for The Legend of Zelda: Tears of the Kingdom has revealed Ganondorf’s return.

If you are wondering who is behind the voice, it’s Matthew Mercer – known as Cole Cassidy (McCree) in the Overwatch series, Leon S. Kennedy in Resident Evil 6 and more recently as Chrom in Fire Emblem Engage. He’s also worked on a lot of anime from Attack on Titan, One Piece to Hunter x Hunter.

Read the full article on nintendolife.com

(For Southeast Asia) State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay

In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.

You can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s Hideout

Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

Loresman Harpocrates and Vivian Ninetales

Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

New Combat Showcase

The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. 

The show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

We are excited to announce that the Asia pre-orders for FINAL FANTASY XVI physical editions (Standard, Deluxe and Collector’s Edition) will start on 20th April 2023. Physical pre-order customers will receive a B5 Notebook. Please check with local retailers for details of the physical pre-order mechanic.

Digital Pre-Order is available on PS Store. Pre-order on PS Store and receive Scholar‘s Spectacles (EXP up Accessory) DLC. Moreover, all pre-orders (both physical and digital) will receive pre-order bonus: Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC.

Leaked Tears of the Kingdom Commercial Shows New Boss Footage and a New Area

As if the final trailer dropping today wasn’t enough, a new The Legend of Zelda: Tears of the Kingdom TV spot seems to have leaked on Reddit, and it includes new footage of a boss and an area we haven’t seen before.

Spoiler warning: If you’re trying to avoid seeing anymore information about Tears of the Kingdom before it comes out, stop here!

The leaked commercial, which was posted on Reddit a few hours ago, intersperses people playing Tears of the Kingdom in various settings and reacting to it, with gameplay footage. There are several new clips we haven’t seen yet, including link walking across some thin, broken beams from sky island to sky island, and using “ascend” to sneak up on some enemies.

But the real gold comes later in the trailer. After seeing a three-headed dragon that looks suspiciously like a Zelda 1 boss make an appearance earlier today in the official trailer, we get confirmation that this is, in fact, Gleeok. A Flame Gleeok, to be precise, hinting that there may be other varieties (ice, perhaps?) elsewhere in the world. Notably, Link is fighting Gleeok on the Bridge of Hylia, meaning that Tears of the Kingdom may have a somewhat Skyrim-like aspect to it where dragons can just swoop down and start fights with you.

The other big new element is a new area we haven’t seen yet. This comes at the end, with a father playing Tears of the Kingdom with his daughter. We see Link in a dark area, but when he shoots a specific plant on the side of a tree, it lights up, illuminating a cool, dark forest area. The area is covered in plants and mushrooms and features a giant glowing gold pod of some sort encased in a tree up ahead.

It’s possible that this trailer gets forcibly taken down by Nintendo sometime soon, but equally likely it’s going to start running on television sometime in the next month. Either way, the mushroom area and the Gleeok fight alone have huge implications for what Tears of the Kingdom could include.

These new clips join tons of other new Tears of the Kingdom details today that we learned from the new trailer, which we’ve broken down for you. Nintendo’s official site has already revealed where Tears of the Kingdom’s adventure will start, we have theories as to when this game takes place, and we’re all currently obsessed with a guy Tears of the Kingdom fans are calling “Bucket Head.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Dell Has a Refurb Xbox Series S Console with Warranty for $199.99

The Xbox Series S is normally priced at $299.99, which is $200 less than the Xbox Series X. However, Dell is offering a refurbished unit with 3 month warranty for only $199.99. That’s $50 cheaper than buying a preowned or refurbished console at Gamestop

Refurb Xbox Series S for $199.99

The Xbox Series S console can still play all of the same games as the Series X. It doesn’t have the power of the Series X, so games are displayed at 1440p resolution instead of 4K in order to maintain the consistent 60fps-120fps graphics you’ll find in most games. If you don’t have a 4K TV or feel like the $200 could be better spent elsewhere (or in this case, $300), then the Xbox Series S might be a smarter purchase.

For more deals, take a look at our daily deals for today.