The Sims 4 is nothing if not a teetering jenga tower of updates and add-ons and DLC packs, and the latter half of 2024 will be no exception for EA’s life sim king. Yesterday saw the release of an update to the base game’s swimwear, kicking off the updates teased in the recently-revealed new roadmap, Season Of Love. The roadmap video’s vibe is that it and its partner saw you from across the bar and wondered if you’d be interested in joining them, and it kind of weirds me out.
Category: Rock, Paper, Shotgun
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Mullet Mad Jack review: a simple and ultra-stylish corridor crash
Mullets aren’t just coming back into fashion, they’re everywhere at the moment, adopted largely by lads who love draft beer and The Football. And seemingly by Mullet Mad Jack, the protagonist of a single-player roguelike FPS who would shove draft beers into the skull of a billionaire robot, then shoot him in the gonads. What I’m trying to say is, Mullet Mad Jack is fashionable and no-nonsense, which makes for a great hang if you’d like to burn some aggression once in a while.
The first Red Dead Redemption could finally be coming to PC – and soon – according to a fresh datamine
Almost 14 years to the day after Rockstar’s cowboy epic Red Dead Redemption released on consoles, and coming up on five years after its sequel beat it to PC, it looks like the original Red Dead might finally get a PC release.
EA are thinking about inserting adverts into games – but don’t worry, it’ll be “very thoughtful”
The last few weeks I’ve been watching quite a few YouTube videos (thanks, Evo Japan), and noticing that adverts during videos a) seem to pop up every 30 seconds or so and b) then last for an unskippable 30 to 60 seconds. My frustration with being bombarded by YouTube ads in videos for which I pay nothing to watch – meaning that I understand the necessity for ads of some kind to support creators and pay server bills – came to mind as I read about EA’s plans to explore inserting advertising into games, which I pay up to £70 a pop to play.
PC classics Ultima, SimCity and Myst have been added to the World Video Game Hall of Fame
Deep in my heart I know that Hall of Fame-type accolades are largely just a way of dressing up a way of marketing your awards show/museum/whatever, but I also like to occasionally cast away the cynic in me and imagine a world in which this industry’s most important games and creators are rightly recognised, celebrated and preserved rather than being locked away in the vault of billion-dollar companies and left to rot. Imagine!
What did a medieval peasant’s raw, sour breath sound like? Manor Lords’ composers tell us
The story of Manor Lords’ soundtrack begins, as all inspiring tales do, with hunched-over late-night doom scrolling. It was pre-covid, and Pressure Cooker Studios’ composer Daniel Caleb was flicking through reddit posts when a trailer cut through the glare. He’d never heard of Manor Lords before. It looked like a new IP, but already had a huge Reddit following. Caleb loved what he saw. At that point, Pressure Cooker mainly worked on film scores, but both Caleb and fellow composer Elben Schutte had always wanted to eventually move on to bringing their storytelling from cinema to games. Even more so than film, games were the passion. Manor Lords would be perfect for them.
Former Helldivers 2 lead writer’s next game is “Fire Emblem if it were published by Annapurna”
The former lead writer of charming super-fascist simulator Helldivers 2 is working on a strategy and tactics RPG in the vein of Nintendo and Intelligent System’s Fire Emblem games, which aren’t available on PC and as such, are a complete mystery to you, a lifelong desktop warrior who would sooner cut their hand off than suffer it to brush against one of those filthy Nintendo witches, I mean Switches.
To fill you in, Fire Emblem is known and sort of celebrated for being a rich ensemble fantasy story with character permadeath. Helldivers 2, meanwhile, is a game in which people are as expendable as bullets, and the storytelling is deliberately brittle because it consists largely of clownish propaganda. Put the two sets of inspirations together, and what do you get? You get a headline, that’s what. Beyond that, we can only dream.
Rhythm shooter ROBOBEAT is a cyberpunk Metal: Hellsinger, out this week with a demo still available
ROBOBEAT is the third one of these new-fangled rhythm FPS games I’ve played – after BPM: Bullets Per Minute and Metal: Hellsinger – and the first one I’ve actually clicked with. The concept evidently appeals to me enough to try out those other two, but I guess that I’m simply too much of a rebel-maverick-disruptor to play to the stiflingly enforced rhythms of somebody else’s drum. Something about ROBOBEAT’s roguelike shooting feels different though.
The Trombone Champ championships are a wellspring of community creativity whether or not you bone the ‘trom
Brass-blasting rhythm game Trombone Champ honked its way into our hearts when it released in 2022. Since then, it’s garnered a dedicated fanbase that have kept its spit-valve full to bursting with creations like this Final Fantasy 7 mod. Trombone Champ mods are special among rhythm games for consisting of two elements: the button-tapping composition of the song itself, and the background visuals. You honk-tap away while unicorns or giant close-ups of full English breakfasts cavort in the background. Although, if your breakfast is cavorting, you probably want to cook it a bit longer.
The Maw – 13th-17th May 2024
Some fresh astral god trivia from my accidental molar expedition a few weeks back: each of the Maw’s teeth is different. Some form a fractal baleen network of crosshatched layers disappearing backward into the vanishing point; others are shaped like lockpicks, raccoon heads and semi-detached houses. This week’s new game releases are no less motley and misshapen, though thankfully not quite as heavily varnished with plaque: there’s something in the shop for everyone, I think.