What’s on your bookshelf?: Supermassive and Niantic narrative designer Anastasia Dukakis

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! As is customary, I must jam my new cat into every article. I’ve tried to offer her several books, but she’s failed to turn even a single page so far. What a big dumbo. The best dumbo. The sweetest, smartest dumbo in the world, yes she is. Ahem. This week, it’s Supermassive, Niantic, and Sensible Object narrative designer and Limit Break mentor, Anastasia Dukakis! Cheers Ana! Mind if we have a nose at your bookshelf?

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Turn-based strategy game Bonaparte wants to redo the French Revolution, but this time with mechs

Everything I know about the French Revolution has hitherto come from two literary works: Hilary Mantel’s excellent doorstopper A Place Of Greater Safety, and Kate Beaton’s webcomics. Neither Mantel nor Beaton mention mechs, which are a core feature of Studio Imugi’s new “ideology driven” turn-based strategy game Bonaparte: A Mechanized Revolution. I, for one, feel like I’ve been grossly ill-informed. Kate, Hilary – I’ve been quoting you for years at parties and it seems like all this time, people have been silently judging me for my ignorance of the role giant clockwork soldiers played in the fall of the Bastille.

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Glamtime never ends in Infinity Nikki, the open world dress-up game from Zelda talent

Take the ballroom scene from Disney’s Beauty And The Beast, swap the wailing utensils for an army of chibi cats, endow Belle with low-key Doctor Manhattan-grade powers of matter transformation, and you’re perhaps beginning to approximate the experience of Infinity Nikki – an open world dress-up adventure from Singapore-based Infold and former Legend of Zelda: Breath Of The Wild developer Kentaro Tominaga.

Trailered this week at Gamescom 2024, it’s the fifth installment in the hitherto mobile-focussed Nikki series and it’s seemingly going down a storm, with over 12 million pre-registrations so far (albeit, many of them motivated by the prospect of collectively unlocked in-game bonuses). It’s also a free-to-play game, and I have the usual unanswered questions about currencies and gacha, but I’m willing to give it the benefit of the doubt for the minute, because I have not spent nearly enough of my life considering the tactical applications of ballgowns. Here’s that trailer.

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Reignbreaker is an anti-establishment roguelike that’s clearly pro-Hades

A few months back, I enjoyed lurking a conversation on the RPS Discord about the proliferation of cyberpunk/steampunk/atompunk/what-have-you-punk variants and how most of them in fact lack the rebelliousness and counter-counter elements that punk actually entails. That discussion was back on my mind as I sat down to play Reignbreaker, a new action-roguelike from Studio Fizbin, at Gamescom 2024 – slightly wary of its self-described medievalpunk styling. However! Turns out you’re trying to kill the queen. Yep, that’s, uh, that’s pretty punk.

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Here’s an open world zombie survival game set in medieval…. Birmingham?

I can guarantee you that a zombie survival game called God Save Birmingham wasn’t on your “2024 Video Game Announcements” bingo card. It takes place in 14th century England, and tasks you with fending off the rampant zombie hordes of a populace who’ve succumbed to a mysterious case of reanimation. Perhaps the cause is that there’s no Maccies or TK Maxx at the local Bull Ring yet.

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Black Myth: Wukong needs an Assassin’s Creed-style discovery mode

Assassin’s Creed: Valhalla, Odyssey, and Origins all have one thing in common: they’ve got a Discovery mode, which replaces murdering with learning. You can, quite literally, go on tours curated by historians around each of the game’s respective maps. Instead of diving off a Sphinx and plunging your hidden blade into someone’s spinal column, you can look up at the Sphinx and read a paragraph on its significance. Maybe view an actual, real life bit of ancient Egypt from an actual real life museum collection in-game. Perhaps embody an Anglo-Saxon lad in Valhalla, instead, and like, cook up some nettle soup having just got a fresh “Friar Tuck” at the local hair choppers (no guarantees on this last bit).

This is all to say that Black Myth: Wukong deserves such a mode, too. There were so many times throughout my review time where I stopped and stared and wondered as to something’s meaning. Not only in the architecture, but in the characters, too. So here I am with a proposition: how about instead of thwacking things with my staff, I can use it as a walking stick and point it at things I want to learn about.

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