Slender Threads is an engrossing point n’ click horror with old school charm, out this week

I don’t end up covering as many classic point and click adventures as I’d like on RPS. That’s a real shame, because every time I play a good one, I’m reminded how much magic the genre still has. Developer Blyts (Kelvin And The Infamous Machine) was kind enough to send me over a key for Slender Threads, which is out this Friday. My opinion as a complete non-expert on the genre? Yep, this one’s absolutely worth a look.

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Ware ye this Kingdom Come: Deliverance 2 crash bug that cost me hours of progress

Warhorse’s medieval muck-o-rama Kingdom Come: Deliverance 2 launches today. It’s an engrossing RPG, despite developer co-founder Dan Vávra’s tendency to throw his weight behind alt-right harassment campaigns. Also, a relatively bug-free one.

In the course of my 51 hours as reviewer, I’ve encountered only a smattering of more significant technical issues. Firstly, some heavy slowdown while roaming Trosky Castle, the centerpiece of the opening Bohemian Paradise region, which I resolved by quitting and reloading. Secondly, a mildly terrifying moment in a dugout when a wounded soldier I was supposed to be treating struck a T-pose, as though afflicted by lightning early onset arthritis. And thirdly a repeated crash bug which I feel warrants its own article given that, together with Deliverance 2’s eccentric saving system, it cost me several hours of progress.

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Kingdom Come: Deliverance 2’s technical touch-ups include DLSS, “Experimental” visuals and far fewer bugs

Several hours in, it’s become apparent that I lack the patience for much of Kingdom Come: Deliverance 2’s much-publicised historical accuracies, like needing to bathe yourself every six minutes or how 15th century Bohemians can take several consecutive sword swings to the neck without dying. Ah well! If you’re going to play it, know that it’s also a decent performer on PC – despite the almost threatening tone of its recommended system requirements – and, as far as I can see, isn’t anywhere near as bug-prone as the infamously unstable original.

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Creator of Dicey Dungeons, VVVVVV and Super Hexagon launches a big collection of his shorter games

If, like me, you failed and failed and failed to get a decent score in arcadey reaction game Super Hexagon, then take solace in this: there are a bunch of other games by the same developer you can fail at. Terry Cavanagh, also the maker of VVVVVV and Dicey Dungeons, is releasing a collection of his freeware bits and bobs on Steam next week, called simply Terry’s Other Games. Looking at the games included, it summons a nostalgic giggle just to see just how many of Terry’s short, free games have been intriguing enough to grab the eye of an RPS writer over the years. I mean it literally. One game is called Grab Them By The Eyes.

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Treyarch co-founder pleads guilty to grounding firefighting plane with drone during LA wildfires

Peter Akemann – co-founder of Call Of Duty‘s Treyarch and recent president of The Walking Dead: Saints & Sinners studio Skydance Interactive – has pleaded guilty to crashing a drone into a firefighting plane assisting with the recent LA wildfires. The crash, which grounded the plane by damaging its left wing, occurred after Akemann ignored temporary drone restrictions in order to survey the Palisades fires before losing control. Thanks, Eurogamer. For first noticing the case, I mean. I’m not blaming Eurogamer for the drone crash. Not this one, anyway.

The drone was traced back to Akemann, who has agreed to plead guilty to one count of unsafe operation of an unmanned aircraft. That’s a misdemeanour that usually carries up to one year prison time, but he’s “hoping to escape the prison term in exchange for 150 hours of community service in support of wildfire relief and the approximately $65,000 USD it cost to repair the plane,” write Eurogamer, as part of a plea agreement.

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Forgotton Anne follow-up Forgotlings is a gorgeous jaunt into a mountain full of adorable weirdos – and it has a demo

Alice Bee (RPS in peace) covered the announcement for Forgotlings back in 2003. It’s a metroidvania by ThroughLine Games, them behind Forgotton Anne – one of my favourites from 2018. Forgotlings, however, managed to completely slip by me until I recently noticed it had a Steam demo. This is such good news I’ve basically forgiven them for doubling down on the funky spelling.

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Roots Devour’s demo harbours the seeds of a brilliant horror card RPG

I had trouble sleeping last night, due to a combination of press trip excitement, chugging too many complimentary coffees, and my hotel room being opposite a strange, insistently symmetrical building that reared over my dreams like Sauron’s penthouse. So to settle my nerves, I got up and played a game about being a horrible tree. Just the worst tree. A total shit of a tree. That game was Roots Devour – and great news, if you’re having trouble sleeping you can play it too, for there is a demo in the wilds.

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Battlefield 6’s crumbling warzones are teased in a promo vid calling for playtesters

Watch out for that falling breezeblock! It’s about to– ah, too late, you’ve been donked. A clip of loud wreckage, gunfire, and bazooka’d buildings has fallen dustily into our lap via a promotional video for Battlefield 6 (or whatever the developers plan to call the next of these large-scale first-person shooters). Mostly, it’s a lot of producers talking a big game about “levelling up” the “core experience”, which seems to remain blasting a building you don’t like with a rocket-propelled grenade. We can tell from the final 10 seconds of the video, which show some of the game’s actual running and/or gunning.

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