Destructive third-person action game Just Cause is getting made into a movie, produced by the men behind The Fall Guy and Nobody, according to the Hollywood Reporter. This isn’t the first time the over-the-top explode ’em up has been in line to get the big screen treatment. Another version spent years in development hell until the rights lapsed. But it’s been picked up again by Universal, who are no strangers to turning video games into box office burger bucks (they did The Super Mario Bros. Movie). So, it might result in an actual movie this time.
Category: Rock, Paper, Shotgun
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Shadow frog? Shadow frog! Shadow frog puzzler Schim has a free demo you can play now
The demo for puzzle game Schim, in which you play as a boy and his frog that only exists in the shadows, is out now on Steam. I’ve given it a whirl, and its pretty froggin’ delightful. The game has you progress through different scenes set in a chill, colorful townscape. You can switch at any time between boy and frog. The boy can go anywhere, but is frequently blocked by environmental puzzles. The frog has the means to solve such puzzles, by hopping between shadows naturally cast by the environment. They act like little inky puddles, and simply jumping from one to the other is a rare joy.
It’s hard to like the heroes of Wuthering Waves when they keep soiling you with dictionary vomit
Understanding any given sentence in Wuthering Waves is like trying to discern sensible meaning from the back of a rain-bleached Doritos packet you found while cleaning your gutters. Last week, players of the character action gacha asked for more freedom to skip story scenes and dialogue. Having sunk a bunch of hours into the game, I can see why. The combat may be swish and the traversal across its rolling landscape flowing and carefree, but the lore-obsessed babble of its characters is mind-numbing. Wuthering Waves has been this month’s lightning rod for hype. But it’s worth dissecting what it’s actually like to play.
Kickback is cross between Doom: Eternal and the bouncing DVD logo
Readers, I appear to have locked myself in self-referential language matrix trying to describe the feeling of playing top-down action shooter Kickback. You can only move through the recoil from shooting, you see, which means facing the opposite way to where you want to go. It’s both very counterintuitive and very fun. To call something both counterintuitive and fun seems, well, counterintuitive. But also: fun. Which, as a concept is very fun to think about. But, also, quite counterintuitive. Writing such a incredibly redundant paragraph is quite fun, even though I’m just repeating myself. Counterintuitive, right? I’m going to try to escape this paragraph now. if I manage it, I’ll see you in the one below.
No Man’s Sky Adrift update leaves you completely alone in its universe, except for sandworms and ghost ships
With an effectively infinite universe to fill in No Man’s Sky, developers Hello Games have certainly risen to the challenge of trying to fill it with as much stuff as they possibly can over the last near-decade, still managing to add major new features and modes eight years on from the sci-fi exploration game’s release. Next update Adrift is taking things right the way back, though, by emptying the expansive cosmos of almost everything except you, your ship and planets to visit.
PlayStation VR2 PC adapter certification surfaces, marking one more step towards official support in 2024
Ex-Forza Horizon devs and Skins co-creator want you to ‘fall in love with’ the characters in their story-led open-world driving game
It’s been a little while since we last heard about the untitled open-world driving game from Maverick Games, the studio opened a couple of years back by ex-Playground Games veterans including former Forza Horizon 5 creative director Mike Brown. We still don’t know what the team’s new game is called or when it might hit the road, but we have been given a few more snippets of what to expect and news on who’ll be helping pump up its tires and fill it with fuel as publisher.
Final Fantasy Tactics-like Trash Of The Titans dares you to be the garbage guzzling disaster mammal you always knew you were
Many moons ago, premiere wordsman Nate Crowley reviewed shark ‘em up Maneater, decrying its incurious perpetuation of anti-shark propaganda, and calling it “an ecstatically violent simulation of being a fool’s idea of a shark.” My own frothing penchant for the plan-schemes of Warhammer’s Skaven ratboys has been documented in these pages to the point of rabidity, but I do feel broadly similarly about media that sullies rats – clean, smart and good folk that they are. Lively tactics Trash Of The Titans does not aim to emancipate its villainous vermin. But, like Warhammer, it gets a pass for its evident affection towards its antagonistic dumpster diving scuttlers. Also, it’s just plain fun.
Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO’s remarks
A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State. Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. “We didn’t shutter those studios,” he told IGN. But it seems clear from one producer’s testimony that Zelnick’s remarks are inaccurate.
Sorry, I only drink wine that was aged listening to the Nier Automata soundtrack now
Well, it’s been a long hard road, but since I vowed to only consume alcohol matured while having game soundtracks forcibly blasted into its molecules, giving up drinking has been a lot easier. Now, to take the final gulp of my Snake Eater-theme-reared IPA, and open up my web browser….