In strategy card game Roots Devour you are that tree the villagers warn people away from

I recently moved to a suburban neighbourhood where there is lots of relatively “wild” parkland and a few raggedy patches of woodland. I like to walk in the woods around evening time, after a hard day of writing stupid listicles about Call Of Duty. Forests are a critical preoccupation of mine, actually – check this lumpen thinkypiece I wrote about Alan Wake 2 – but they’re also spaces for retreat and reflection, where I can shrug off the angst and lose myself in the spectacle of sycamores and silverbirch, arching over the path. Except. Except that sooner or later I start thinking about the roots.

Read more

Amazon tried to buy part of Valve in the days before Steam, according to former exec who says she’s been “erased” from Valve’s history

Monica Harrington isn’t one of Valve’s official co-founders, but she was heavily involved in its formation and initial success – working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post on Medium – which Nic has already covered in the most recent Sunday Papers, but which I think deserves a piece of its own – Harrington takes us through those heady early days.

Read more

Minecraft creators are already trying to fix the Minecraft movie

When Warner Bros released a fairly abysmal trailer for the Minecraft Movie last week, there could be only one possible result: the game’s legions of fan filmmakers, modders, texture pack creators, and garden-variety players would attempt to upstage it. That process begins with the speedy release of several fan reworkings of the trailer that use something like vanilla Minecraft graphics, rather than the original, unholy fusion of LB Photo Realism and Jack Black. This’ll teach Johnny Hollywood to run his grubby hands all over our beloved Creepers, eh.

Read more

Qanga is an indie Star Citizen in a seamless universe with no loading screens

Well, if this isn’t a vastly impressive little gem I’m not sure what is. Qanga is a space exploration game set in a loading screen-less solar system. It features ship travel, combat, trade, and base building, and you can do all of it alone or with space mates. It’s got a demo, but it’s also on the cheaper end if you fancy buying into early access. Considering the pricing, I’d say it’s a real looker, too.

Read more

Planetary Annihilation’s factory management spiritual successor has hit its Kickstarter funding goal

Industrial Annihilation is a mashup Planetary Annihilation (big robot armies do battle on a planet) with factory management such as Factorio (conveyor belts conveyor belts conveyor belts). When we last checked in with it back in January, it was funding via StartEngine with an ambitious eye towards a spring Early Access release.

Now it’s September and it’s just got done being successfully funded via Kickstarter, with a probably-still-ambitious eye towards an Early Access release before the end of 2024.

Read more

Warhammer modder’s new strategy RPG Whispers Of The Eyeless is Darkest Dungeon, but you’re running the dungeon

After watching the announcement trailer for Whispers of the Eyeless, I have one request: please, do not have that voiceover in the full game. It is hammier than a hamster eating a ham sandwich in Hamburg during a performance of Hamlet. It starts with “The Whispers [of the Eyeless] call to me!!!” and does not improve from there. Beyond that, colour me fairly enthused.

Read more

Toddler horror sim Baby Blues Nightmares lets you doodle your own horror game NPC graffiti

I’ll admit it, I downloaded the free prologue for horror game Baby Blues Nightmares mostly because I couldn’t stop giggling at the offer to “utilize the unique abilities of a toddler”, encompassing “stealth gameplay”, “survival elements” and “upgradeable abilities”. It’s as though a toddler were actually an undersung class of special operator from a Tom Clancy shooter, rather than a wailing, hyperactive ball of tears and poop. Then again, I imagine Sam Fisher was a toddler once. Perhaps this is how he got started: escaping a smashed-up house full of roaming demon toys.

Read more