You can test the “first proper update” for Schedule I now

The latest update for Schedule I – the memey baggy slinging simulator that’s actually a deceptively moreish co-op factory game – is now in open beta. It’s named v0.3.4, which sounds like it has deep number mythology behind it, but developer Tyler is calling this the game’s ‘first proper update’. As with his plans for all updates, it’s going to be floating around in a beta for a few days first. You can find the full update notes here, alongside instructions to access the branch.

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A Short Hike fans may enjoy befriending this pigeon

A little pigeon, huh? And she’s your pal! Well, isn’t that great. Tenstack are a tiny Swedish studio on a mission to make “digestible games so people won’t choke playing them”. They’re currently making a new small game every 3 months, the latest of which is Little Wings Deliveries. It’s under a fiver, under an hour, and is maybe the third or fourth game at this point to have a skateboarding pigeon in. I do not mind. I have a headache. The soothing coos and soothing faceplants of a skateboarding pigeon are just what I need right now.

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Assassin’s Creed Shadows adds a self-driving horse, but I implore you not to use it

Ubisoft are giving their Sengoku throat-slicing sim Assassin’s Creed Shadows an update today that’ll let players activate auto-pathing on their horse, essentially turning it into a self-driving car with hooves. This feature was present in previous games of the series, not to mention other similar open world games, and lets you press a button to make the horse auto-trot to your next objective. For some players (those with accessibility concerns, for example) this is a helpful update that will lighten some of the burden of control. But if you’re one of the people who simply likes to use this feature for the sake of efficiency or speed, I’d like you to ask yourself: why do I play these games?

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The cyberpunk FPS from former Metro devs launches this very month, with a closed Steam beta on the way

Reburn’s posh-looking near-future shooter La Quimera now has a release date – April 25th 2025. Which is mighty soon for an FPS project we first heard about this very February, though nothing to be alarmed by – it’s been in development since around 2020.

In case you missed it, Reburn are a rebrand of Metro studio 4A Games Ukraine – they’re not to be confused with 4A Games in Malta, who are still working on the Metro series. La Quimera doesn’t look much like Metro. I compared it to Call Of Duty: Advanced Warfare and Cyberpunk 2077 in our announcement post, and the below trailer’s worth of exosuit punching and heatvision railgunnery is doing nothing to dissipate that characterisation.

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Wield hag magic against glitchy pixel dungeons in this glorious migraine of a platformer

In these days of combing online imagery for symptoms of genAI “hallucination”, it’s easy to forget that once upon a time, mutant video game visuals were beautiful. There’s a whole genre of art dedicated to them. Here to remind us is Babushka’s Glitch Dungeon Crystal, a gorgeously scruffy 2D platformer in which an old lady explores a big magic cellar, hitting graphics card malfunctions with a broom. Think Animal Well, but both you and the simulation aren’t as young as you used to be.

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Blue Prince review

There are at least hundreds, probably thousands, and possibly tens of thousands of potential houses in first-person labyrinth puzzler Blue Prince. I am genuinely tempted to review them all, but I am not a realtor and Graham’s kneecaps inflate when a review strays above 2000 words, so I’ll settle for describing just four. The first is the house you discover. It waits eternally behind doors that give you a choice of three, semi-randomised rooms when you reach for the handle, each “drafted” on a 9-by-5 grid map that is blank save for the opening foyer and the antechamber skulking at the far end. Every time you enter the house, the layout wipes itself clean and must be filled in again.

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The best 1v1 shooter you keep hearing whispers about now has an obscene 226 maps

As behemoth live service shooters struggle to retain audiences with seasonal events and “classic” modes that sometimes just channel nostalgia, one small PvP shooter is simply plugging away adding map after map after map after map. Straftat, the 1v1 online FPS that sees you duke it out with a friendfoe in cramped concrete arenas, has just added another 35 deathpits to its rotating menu of shooty locales. It now has 226 maps on which to kill and be killed. That is beautiful. That is sublime. That is Straftat.

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Bungie’s pink cyborg pussycat teases a proper Marathon trailer

Bungie have released a trailer for a trailer for extraction shooter Marathon. Last week the studio teased the possibility of an announcement with some cryptic tweets. The alien code was garbled but the message was clear: some substantial news about the upcoming FPS would likely be shared soon. We’ve still not heard that news, really. But now we at least know when it’s coming, thanks to the teasey video of an off-screen gunfight featuring a pink cyborg cat. It is a visual missive for impatient fans: sit down and wait until this weekend.

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Abiotic Factor’s next update brings in an upgrade system, a chilly new zone, and best of all, functioning bins

Right, anybody fancy a new Abiotic Factor update? Well, it’s not ready just yet, but developer Deep Field Games did share a look at the game’s upcoming Cold Fusion update that looks like it’ll be a beefy one. As you can probably guess by the title of the update, there’s a bit of a chill coming, specifically in a new area called the Residence Sector. This new locale has “something” going on that’s making it a bit too cold for anyone to hang out in, though the mystery behind it is something you’ll likely have to play to discover.

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