There’s something in the water: PowerWash Simulator’s trippy Alice in Wonderland DLC arrives next month

PowerWash Simulator’s next paid crossover after Warhammer 40,000, Back to the Future and Spongebob Squarepants will sprinkle a little something in its tank of water. That something, of course, is 19th-century literature, as developers FuturLab let us wash our way through their take on the surreal world of Alice’s Adventures in Wonderland.

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Watch out, Shadow of the Erdtree players: Elden Ring is suffering a new bug on Steam Deck

After years of anticipation, Elden Ring’s first – and only – expansion Shadow of the Erdtree is finally out as of today. While there are plenty of intriguing secrets hiding in the new corner (it’s a big corner) of the Lands Between, Steam Deck players might stumble upon a not-so-welcome new discovery too, courtesy of a bug that can make your game unresponsive.

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Beyond Good & Evil anniversary remaster includes a new mission with a “narrative link” to Beyond Good & Evil 2

Ubisoft revealed a remastered Beyond Good & Evil 20th anniversary edition this week, out on 25th June, but that’s not the Beyond Good & Evil many are hungering for. Beyond Good & Evil 2 was announced back in 2008, around 16 years ago. I remember writing about that trailer of Pey’j the porcine mechanic eating a fly for a blog somewhere. “Fly-eating mechanics confirmed?” I probably scribbled, in the blessed innocence of youth.

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Glittering cyberpunk life sim Nivalis has been delayed until 2025

When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you’d be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you’re intrigued by the promise of a life under a neon canopy, you might have to wait. The release date has been pushed into next year. As compensation, here, the creators have put out another trailer to remind you what’s coming.

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PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon

PVKK: Planetenverteidigungskanonenkommandant – yeah, let’s circle back to the title – is described in the first sentence of its Steam bio as a “cozy” game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of antidepressant in the face of a darkening world, but that’s OK, because the remaining 17 words in the sentence are: “Operate your planetary defense cannon to fend off an interplanetary invasion from the comfort of your [cozy] bunker.”

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The Steam Deck is one of the best ways to play Elden Ring, and now Shadow of the Erdtree too

Elden Ring on the Steam Deck has long enjoyed a smoothness that desktop play has lacked. Not so much in simple framerate terms – the handheld spends far more time around the 30fps mark than it does bumping into Elden Ring’s 60fps cap – but thanks to a Proton compatibility update back in 2022, it’s drastically less prone to the flow-breaking stutter that still plagues the RPG in 2024. That now goes for Shadow Of The Erdtree as well, judging from my portable time in the new expansion.

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Building Relationships is A Short Hike, but you are trying to chat up toy houses

Picture a himbo tent. Now, see if you can get your mind around the concept of a flirtatious windmill. What exactly are the key architectural qualities of dwellings you might wish to go to bed with? Actually, don’t bother stretching your grey matter – you can just play Building Relationships, which is sort of A Short Hike but also, Love Island for anthropomorphic toy houses. There are demos on Itch and Steam. Be warned that you will be asked whether you’re a rooftop or a bottom floor.

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How Embracer’s cuts killed a potential Red Faction sequel and gutted a promising studio

A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It’s also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023.

The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past decade buying up video game studios and licenses, from Deus Ex developers Eidos Montreal to the adaptation rights for The Lords Of The Rings. According to a February 2023 earnings report, by the end of December 2022 the conglomerate had 134 internal studios on the books (including table-top developers) and owned or controlled over 850 IPs, with 224 games in development. Our Graham warned of the perils of such consolidation in 2019, and his misgivings have been borne out. Following the reported collapse of a billion dollar Savvy Games investment deal, Embracer set out to recover their debts by cancelling projects, laying off staff and closing whole studios. Fishlabs – acquired by Embracer in 2018 alongside their parent company Koch Media, nowadays Plaion – were among those burned by “Project Phoenix”, first losing a dozen people in September 2023, and then around half their remaining workforce in November. In the process of these reductions, Embracer also binned off two video game projects – a sumptuous sci-fi metroidvania that was in full development, and a “visual prototype” for a brand new Red Faction game.

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Should you bother with… ultrawide gaming monitors?

I realised recently that a juicy subject for another Should You Bother With has been staring me in the face – or rather, I’ve been staring at it. Ultrawide gaming monitors have clearly avoided non-starter status, given they’ve been around for years, seemingly being exchanged for currency – and yet they’re nowhere near what you might consider the ‘default’ option when making a display upgrade. Regular widescreen monitors, with regular 16:9 aspect ratios, remain the go-to. So why switch?

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