Vampire: The Masquerade – Bloodlines 2 has been delayed yet again, pushing the troubled RPG into the first half of 2025. Publishers Paradox Interactive and developers The Chinese Room say the delay will allow them to continue to polish the game, respond to feedback, and expand on its story.
Category: Rock, Paper, Shotgun
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Mafia: The Old Country coming in 2025, taking the series to early 20th century Sicily
Here’s the news: there’s a new Mafia game, it’s called Mafia: The Old Country, and it’s set in 20th century Sicily rather than in America as per the previous three games in the series.
That’s about all we know, but hop below and you’ll find a trailer.
Indiana Jones And The Great Circle releases December 9th, will hopefully contain gameplay by that point
Oh, and new Indiana Jones And The Great Circle trailer! Great. I’ve been looking forward to a nice, juicy chunk of extended gameplay. You know, something to really convey the flow of the game, rather than the admittedly impressive but nonetheless very fragmented snippets we’ve gotten so far. Now to sit back and…oh, wait. Hang on. It’s just actor Troy Baker telling me about all the great acting he’ll be doing. It is great, by the way. He’s doing a fantastic job. Maybe just, you know, a crumb of acknowledgement or elucidation over the whole ‘interactivity’ part?
Anyway, don’t mind me. I’m just an old fool who likes to press buttons. And, to be fair, it’s not like Machinegames don’t have a great track record. Anyway, here’s some good news: The game releases December 9th this year. Have a release date trailer.
All five of you will get a free buggy when you next boot up Starfield
Fine, that was slightly mean of me. There’s clearly at least fifteen people still playing Starfield, and Bethesda are today rewarding their commitment with a free buggy named the Rev-8. Today! It actually looks pretty nifty. With it, you’ll be able to hop, jump, and skip the tedious ballache that was hoofing it across the RPG’s needlessly large planets. Here’s a looksie:
RoadCraft is a heavy construction sim from the makers of MudRunner
Announced at this year’s Geoffcom, RoadCraft is a new game courtesy of the vehicular bods behind MudRunner and SnowRunner. This means it’s very much a simulation game where you’re fighting terrain with tyres, except this time you aren’t just driving about, but managing a fleet of machines to carry out heavy construction work. Think a mixture of logistics, cars, cranes, and paving some lovely new roads from a once dilapidated junk heap.
You can’t fool me with your “poorly drawn” rhino barbarians, Heroes Of The Seven Islands – the classic RPG enthusiasm is palpable
As much as I’m a sucker for the grimmest and darkest of grimdark fantasy settings, the try-hardness of it all can get a bit grating at times. You could make the same argument at the opposite end of spectrum, of course. Cosy games seem locked in a perpetual arms-race to twee each other into the dirt, chopping their rival’s dog-petting hands off and taking a sparkly tinkle on their pastel corpses. But hand-drawn RPG Heroes Of The Seven Islands feels more authentic than all that. It’s bedroom antifolk by way of chill dungeon synth, by way of an antelope sorcerer named Jean-Pierre.
Boys! Boys! Boys! Boys! Boys! Boys! Boys! Boys!
Oh, hey, would you look at that? Total War: Warhammer 3‘s patch 5.2.0 (arriving later today) has some new orcs and goblins in it.
Look at ’em! They’ve got swords and shields now!
Black Myth: Wukong’s record-setting launch popularity soured by co-publisher request to avoid “feminist propaganda” in streams
Our Black Myth: Wukong review hails the game as “a generous Soulsy adventure hybrid that works within its limitations and delivers a beautiful challenge to be unpicked with a magical toolbox”. Reviewer Edders went so far as to find the world more engaging than that of Elden Ring – proper defying-the-gods level rhetoric. Players seem to agree – the game launched last night, and has already accrued a concurrent player peak of 1.44 million – Steam’s fourth highest ever, exceeded only by Counter-Strike, Palworld and PUBG. By that metric, it’s the platform’s most popular strictly single player game of all the time.
All that goodwill has been spoiled, however, by a Steam code handout message to streamers and other “content creators” before launch which includes some reactionary, non-binding requests – no mention of “trigger words” like “Covid-19”, no talk of “politics” or “feminist propaganda”, and no mention of “China’s game industry policies, opinions, news, etc”.
Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic
Tactical Breach Wizards is a tactics game for people that don’t like tactics games. Magically, it’s also a tactics game for people who love them like nothing else. It’s permissive and demanding; playful and tense. Its globe-spanning plot covers conspiracies, PMCs, and brutal theocratic dictatorships. It also features a traffic-summoning warlock named Steve wearing a hi-vis robe. It’s finding that one absolutely, perfectly ridiculous XCOM turn, every turn…and at the same time knowing it’s absolutely, perfectly fine if you don’t. In short: it’s one of the most enjoyable tactics games I’ve ever played, and the only tactics game with a pyromancer so rubbish he relies on making his enemies pass out from heatstroke.
After three hours of Bloober’s Silent Hill 2, it’s unclear who is remaking who
Silent Hill has a messy, up-is-down relationship with time and history, so let’s go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative “Unreal Engine 5” technology created by Jazz Jackrabbit publishers Epic MegaGames, it’s a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tolerance for the quirks of the era.
It begins with your character, James Sunderland, descending from the road towards the eponymous Midwestern nowhere-town. Like many games of the period, Silent Hill 2 uses a third-person, over-the-shoulder manual camera, which allows you to glance fearfully up at the monstrous pine trees that fringe the path – each rising from a bulging tide of fog that menaces with the suggestion of approaching figures. There is moisture everywhere, gushing from drain pipes and dribbling down concrete barriers. As you amble into the murk, deathly chords and groaning, unmechanical motifs reverberate from somewhere deep underground.