Wife pestering you about every little pregnancy? Crusader Kings 3 will soon let you decide which messages are important

You will be able to arrogantly ignore the advice of your wife and councillors in whole new ways in Crusader Kings 3, thanks to a small but mighty update to the game’s message settings. Players are due to be given much more granular control over what scrolls and missives appear on their troubled monarch’s war table, thanks to the free update that will accompany the Roads To Power DLC. Paradox talk about this and other upcoming changes (including a new start date) in an update post on Steam. Some rulers among you will be excited by all the Byzantine bureaucracy that will headline the DLC. But real kings care about filtering information in extremely picky detail. Still don’t know why this is big Crusader Kings news? Come with me, you insolent wretch.

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Blockbuster games are in the grip of a “fidelity death cult”, says former Dragon Age producer

Dragon Age: The Veilguard consultant and former Dragon Age executive producer Mark Darrah has published a Youtube video addressing the question: “why do AAA games take so long?” It’s a tidy 25 minutes or so, and gets a fair way into the weeds of a variety of topics, from the current enthusiasm for live service “forever games” over ‘finite’, narrative-led affairs, to the “misleading” announcement of highly-demanded sequels years before they enter full production, in order to pump up a publisher’s brand during a dry spell.

One thing I wanted to fish out and drop on your plate is Darrah’s discussion of what he terms “the fidelity death cult” – that is, the desire for ever greater levels of lifelike visual detail and “intricacy”.

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FFXIV’s 7.0 patch gears up for Dawntrail by polishing its graphics, hiding quest-giver crowds and making stealth quests less annoying

We’re only a couple of days away from the early access launch of Dawntrail, Final Fantasy XIV’s latest expansion and first in over two years since the climactic Endwalker. As the summery story expansion prepares to drop, Square Enix have run down everything else arriving in the MMO’s 7.0 patch, which notably includes its long-awaited graphical overhaul along with several other nice-to-have improvements whether you’re playing Dawntrail or not.

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The creator of a game about eternal punishment and frustration is tired of playtesting it

The thing everybody forgets about Sisyphus is that he was an absolutely awful bastard who deserved everything he got. Prior to being the guy who has to push a boulder up a hill for all eternity, Sisyphus was a crafty Ephyran tyrant who used to murder his guests for kicks, and who once fathered children with his own niece in a bid to depose his own brother. Charming! The Ancient Greek gods were outraged both by the king’s violation of the norms of hospitality, and by his general insistence on being too clever by half – and I feel a similar way reading the Xitter feed of Bashir “ManliestDev” Kashalo, who is making a game in which you play as Sisyphus after his eventual demotion to the rank of the underworld’s chief rock-pusher.

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Remembering the forgotten “Aliens MMO” created by the devs behind Dark Age Of Camelot and Elder Scrolls Online

The internet doesn’t exist in the world depicted by the film Aliens, though variations of it crop up in the expanded universe. Nor does the idea of a digital society. There’s networked communications tech, but it consists of signals between bodies in deepest space, light years apart, of lonely video terminals in cramped dockloader apartments, and of maniacally collaged CCTV feeds of Marines getting their asses kicked, man. There’s no ocean of online interactions, corroding the everyday from all directions, just 1-to-1s through boxy, retro-futurist screens that are so dingy and inadequate it feels like Ripley and Burke are peering at each other through a letterbox. Small wonder, given that Aliens was released in 1986, when what would become the internet was still mostly the province of universities and the military.

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Fallen Aces has just enough immersive sim substance to match up to its eye-popping pulp comic style

Fallen Aces is a stylish FPS lead pipe ‘em up with immersive sim elements, published by good gun-knowers New Blood Interactive. Your gumshoe ‘tagonist wakes up, hungover of brain, skint of wallet, and unshaven of face, to discover your apartment – undoubtedly reeking of smokerettes and dehydration wee – is being broken into by foes goonly and mookish. They take a while to boot the door down, which gives you a moment to observe the place and consider which of Fallen Aces’ expansive makeshift weapon selection you’d like to batter them with. Decisions, decisions…

After eating some fridge fruit, I prepare an ambush by flicking off the lightswitch, then hide behind a desk. When they break in, I bravely sneak up behind them and put the frying pan I picked up to work. The sound effects tell me this a quality bit of cookware. Probably cast iron. Barely a dent. In the pan.

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Helldivers 2 developers have big, opaque plans for Galactic War and that black hole you made

Game development studio and intergalactic war ministry Arrowhead have launched a new series of written update posts for players of Helldivers 2 to help keep the war record straight. Mostly, this is the usual case of somebody on the team gathering quotes as the developers batter their fingertips against keyboards to bring you, the video gamer, fresh cannons and what-have-you. But there is some insight into what the conflict-pushers at Arrowhead have enjoyed most about player actions over the last month, including bringing an entire planet to the liberated state of post-existence.

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Elden Ring Shadow Of The Erdtree patch makes Blessings stronger and the game easier

When I finished my review for Soulslike Lies Of P, the devs released a patch not long after that nerfed bosses and made things for ol’ Pinnochio easier overall. Sod’s Law struck that day… and it’s returned with a smirk. Shadow Of The Erdtree has just been patched, making its Shadow Realm Blessings stronger from the off, and in turn, things a little easier for everybody. Such is the life of a reviewer, eh.

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The original Resident Evil from 1996 comes back to PC after decades of gathering flies

With a groan, it rises. The first Resident Evil is a piece of horror game history, and it has just come shambling back to PC after a long time putrefying. Ye olde games shoppe, GOG.com is selling the 1996 survival horror classic as a digital download, so you don’t have to go rummaging through eBay auctions to find an original physical copy anymore. It’s going for £9/$10. But the smile-raiser is the revelation that its sequels, Resident Evil 2 and Resident Evil 3: Nemesis, will also be getting reanimated in their original polygonal glory.

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