Sultan’s Game is a dark, fascinating, and irrepressibly horny oddity

I predict I likely won’t have fully gotten to grips with the strategy of Sultan’s Game for several more hours, but since I’m considering investing that time – after a morning spent card shuffling and deciding whomst to bone and whomst to murder in its Steam demo – I’m compelled to spotlight it. It’s deeply imperfect and willfully obtuse, but also absolutely fascinating. I’ll ground you with a slightly wonky and dull allusion to Cultist Simulator, then guide you through in more or less the order I experienced it. As we progress, you may feel steadily more disorientated. It’ll be like a brewery tour I’ve somehow inherited control of by murder-boning the previous owners. Onward!

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Here’s the updated system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl, and it looks like a big’un

A stupid inside joke I had with a housemate once was asking each other if we were “born in Chornobyl?” as a play on “were you born in a barn?” whenever either of us left the lights on before leaving the flat. This doesn’t make too much sense now I think about it, but such things rarely do. A more accurate jab, in hindsight, might have been “you been running S.T.A.L.K.E.R. 2: Heart of Chornobyl at full specs or something?”, because based on the upcoming FPS’s new system requirements, you’re going to need a reasonably laissez-faire attitude to literally any other concern in your life that doesn’t involve acquiring a notably juice-guzzling rig.

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Warhammer 40,000: Space Marine 2 patch adds a new weapon, plus some tweaks for the existing arsenal

“Where’s my Neo-Volkite pistol, Warhammer 40,000: Space Marine 2?” was my perhaps slightly ungrateful reaction upon booting the action game up after the previous patch. “I didn’t even know what a Neo-Volkite pistol was until five minutes ago, but now this whole game is trash until I get one!.” As promised in the roadmap, the last big update added a whole new Operations map, complete with a gargantuan new pseudo-boss in the form of a hierophant bio-titan. It did not, however, give me my beloved pistol. It’s fine. It’s in now, along with a few, less Neo-Volkite updates to other weapons.

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The new Nvidia App is out now, justly banishing GeForce Experience to history

After nearly a year of public beta honing, the Nvidia App – Team Green’s new one-stop shop for desktop GPU management – is out in full. Not alongside the upcoming RTX 50 series, as rumoured, but right-now-today-this-minute. I’ve been testing out the launch version and while it’s not without some dud features, it does agreeably achieve its stated goal of combining the functions within Nvidia Control Panel and GeForce Experience. And if installing it means never having to use the latter again, well, that’s 149MB well spent.

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Overwatch 2 is getting a “Classic” mode that restores the shooter to how it was in 2016

The developers of hero shooter Overwatch 2 must have dropped a box full of old photographs while clearing the attic, spilling old snapshots of Route 66 onto the floor and getting snared in a nostalgic daze. The game is launching a “Classic” mode today that will let you play the first-person payload pusher as it (mostly) was back in 2016 when the first Overwatch launched. That means 6v6 fights, the original abilities of its heroes, and no limits to stop the entire team picking the same character.

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The Rise Of The Golden Idol review: fiendish but fair detective puzzling whose mystery you’ll want to unravel

Here’s a Steam quote for you: ‘The Rise Of The Golden Idol is the best game I’ve ever played where I spent most of my time staring at the screen going “well what chuffing well is it, then?!” Fiendish but fair, this detective puzzler demands a heady mix of observation, deduction, and logic, but rewards you with a progressively engaging story, and steadily more infuriatingly brilliant puzzles. Despite teaching you everything you need to know in the tutorial, it still manages to introduce new wrinkles and twists on the formula with each fresh chapter. My verdict? Imagine me lying my floor, massaging my temple with one hand and giving a fat thumbs up with the other.

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Rogue Point is a door-kicking co-op shooter from Black Mesa studio

The developers who remade Half-Life as Black Mesa are working on a new roguelite co-op shooter. It will feature no physicists celebrating Bring Your Shotgun To Work Day, but instead let up to four players tactically breach oil rigs and airports occupied by corporate-sponsored mercenaries. In Rogue Point the richest CEO on earth has croaked it, causing various megacorps to compete in a violent bum rush for control of that wealth. Which is where your team of renegade shooterists come in. They don’t want to win this contest, they just want everyone else to lose.

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The next limited-edition Steam Deck OLED comes in white, and will be available globally this time

The Steam Deck OLED – which is like a Steam Deck but better in almost every way – is getting a new, if potentially more smudge-susceptible Limited Edition. A successor to the translucent version that only went on sale in the US and Canada last year, the Steam Deck OLED: Limited Edition White offers both a snowy look and, for those of us outside North America, the chance to actually buy one. It’ll go on sale November 18th, in all the countries that the Steam Deck currently ships in.

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How ten years of Game Maker’s Toolkit’s design analysis informed Mind Over Magnet

“A lot of puzzle games can leave you staring at the same static screen for ages, but here, I’m always pushing you forward,” says Mark Brown of Game Maker’s Toolkit. For a decade now, Brown has been releasing accessible deep dives on game design for his popular YouTube channel, like “How Game Designers Protect Players From Themselves” and “The Two Types of Random in Game Design.” This week, he’s releasing his own for the first time.

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Halo’s most disgusting enemy was partly inspired by a children’s book

It was the 20-year anniversary of Halo 2 at the weekend, which saw the shooter’s modern counterparts celebrating with classic multiplayer maps and long-lost levels. But also emerging from the dust of time are insights to the sequel’s development back in 2004. Rolling Stone interviewed two key designers of the game and made a fun discovery. The Flood (the sickly pale alien infestation that briefly turns Halo into sci-fi horror) was partly inspired by a colourful and innocent children’s book about a nice elephant.

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