Play Japanese platformer Bakeru if you want to get better at pub quizzes

Full disclosure: I hadn’t heard of Bakeru until Graham mentioned it to me. Graham always has his hands on the video game pulse, gliding them over Xwitter or Steam or wherever and waiting for that “ker kun, ker kun” of a new Cool Thing. And that cool thing is Bakeru, described by its Steam page as “Japan-esque”, but is in actual fact, very Japanese. I mean, you travel around 47 Japanese prefectures as a metamorphing tanuki who bashes evilness with his taiko drum sticks. Come on.

What I hadn’t suspected was Bakeru’s chops not only as a platformer, but as a means to increase your chances at success in pub quizzes. The game is a certified trivia Tardis, where you’ll learn all sorts about Japanese culture as well as just like, the colour sepia being a genus of cuttlefish.

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Sightings of Helldivers 2 Illuminate faction on Galactic War map are “fake news”, says Arrowhead boss

Helldivers 2‘s third enemy faction is maybe definitely possibly probably almost certainly about to be released, as players report sightings of the mysterious menace on the game’s Galactic War map. Development studio Arrowhead, aka the glorious government of Super Earth, are downplaying the rumours as usual. They’re claiming (via in-game broadcast) that the fleeting appearance of a weird purple blob on the map screen is actually the result of fluids leaking from the corpse of a long-dead comms technician, stranded on a server farm somewhere. Who to believe? Ah, if only we had some means of shedding light on the reports. Some way of Illuminating the situation.

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Smite 2 early access review: prettier, snappier, but not spicy enough

Bear with me on this, but I adore how swordfighting works in Dune. Ubiquitous wearable sci-fi shields repel any attack that comes in too fast, so everyone has to learn this unique, overtly dance-like form of close-quarters combat where every thrust and parry is necessarily slow and considered. Picture it: careful judgments of your movements, weighing up the right time to strike, every measured jab part of a wider strategy that culminates in the kill.

MOBAs are like that. Both in the fights themselves, sort of, where probing lunges lead up to bursts of lethality, but more broadly in each match as a whole. They’re map-wide knife fights, where a thrust is a well-judged lane push and a parry a savvy item buy. At first, playing Smite 2 felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that – but I am enjoying myself. Mostly. Despite Valve’s third-person elephant in the lane.

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No Man’s Sky’s Aquarius update lets you go fishing across the galaxy

Back in July, No Man’s Sky reached version 5.0 with the Worlds update, which refreshed its planetary generation to introduce more variety alongside more detailed water, clouds, and weather. We didn’t write about it at the time, because I suppose re-writing the very fabric of the galaxy seemed small-time.

Today’s new update, however, adds fishing, and I can’t not write about that.

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Nikhil Murthy’s Syphilisation is a ferociously in-depth, empathic reworking of Civilization and other 4X games

Nikhil Murthy’s Syphilisation is a “postcolonial 4X game”, which might sound like a contradiction in terms. While approaches to 4X and grand strategy vary hugely between games, factions and players, the genre as a whole is firmly wedded to imperial conquest, both structurally and at the level of narrative aspects and set-dressing. Many 4X games are triumphal re-enactments of specific periods of colonial settlement and expansion. All of which is to say that Syphilisation is fascinating. It’s a reworking of the genre which dismantles and reconstructs concepts such as diplomacy, research and production. It’s also just left early access – find more details and a playthrough video below.

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Warhammer 40,000: Space Marine 2 review: a devoted sequel of swords and spectacle

It’s been 13 years since the first Space Marine came out. While it wasn’t outstanding in the grander landscape of gaming, enough Warhammer 40K fans seem to have cherished the escapades of bulky blue boltgunner Demetrian Titus for the action game to merit a sequel a decade later. It left its story on something of a cliffhanger, with said hero being dragged away to face untold tortures by the Inquisition, the most zealous sect of this preternaturally paranoid sci-fi universe. Today, Titus is free again. Free to stomp towards hordes of alien foes, blast them with a plasma incinerator, and shred the stragglers with a chainsaw sword. Space Marine 2 is an often-satisfying scrapper that has me convinced of 40K’s merit as a crafting ground for excellent-looking environments and creatures, even if I’m not particularly moved by the bland character of Titus and his fellow Ultramarines.

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The people behind amazing Brutalist parkour game Babbdi are making a free 1v1 FPS with over 100 maps

Babbdi was a game of stark and severe Brutalist aesthetics, and also, a game about playing scales with a trumpet, walljumping with a baseball bat and using a leafblower to fly. Snuck out over winter 2022, it was a sombre but delightful freebie with immense though well-hidden imagination, in which your only explicit objective was to find a way out of a small concrete city.

Now, developers Lemaitre Bros are making a gott-dang 1v1 FPS called Straftat, slated for release on 24th October 2024 with over 100 arenas. It’s similarly in love with concrete, but it also has blunderbusses, dual-wielding, Gatling guns, corner-peeking, curved swords, cowboy hats and beehive hairdos.

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Hero shooter Concord taken offline as Sony say its “initial launch didn’t land the way we’d intended”

Concord, that 5v5 multiplayer first-person shooter about Guardians Of The Galaxy-like space persons, will be taken offline on the 6th September. Anyone who bought it is being offered a full refund and it’s been wiped off storefronts. All of this comes just shy of three weeks since the game dropped, with Sony citing a launch that “didn’t land the way we’d intended”.

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