Sci-fi coffee sipper Satisfactory gets a 1.0 release date, boasting its toilets will be fully flushable

The space industrialism of Satisfactory is distinct from other efficiency sims about making endless conveyor belts in two important ways. One: it’s a mash-up with the first-person survival genre that sees you stranded on an alien planet, a la Subnautica. Two: there is a dedicated coffee cup item from which you can leisurely sip. It’s been in early access since 2019 and, hey, it’s rather good. We knew developers Coffee Stain were planning a 1.0 release this year. But more concrete details from management have finally trickled down to the little guy. Version 1.0 will hit stores on September 10th, they say. The complete version will include flushable toilets, a “much sought after addition to the game”, we’re told.

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No new seasonal content planned for ailing dino shooter Exoprimal

Capcom have announced that there will be no further new live service content seasons for Exoprimal, the rad dino-slaying co-op shooter which everybody adored except for stinky RPS reviewer Edders, who branded it “dull repetition for most” and castigated the game for its “baffling disrespect for one’s time”. Are you reading this, Edders? Look what you did. Look what you did. I hope a massive planet-extinguishing asteroid flies out of nowhere and lands in your tea, you Triassic tryhard, you blundering diplodocus.

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Elden Ring’s latest patch says your mouse might be to blame for performance issues

Elden Ring‘s got another patch out and it’s tinkered with Shadow Of The Erdtree weapons, fixed some bugs, and still not done anything about the game’s performance issues. That perfume bottle and lightning combo? Binned off. Everyone’s favourite summon Blackknife Tiche? She’s seen a certain health-regen bug fixed, so everyone’s not being duped into thinking she’s been heavily nerfed since the Shadow Lands sprung forth.

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Free Lovecraft horror game developers Bit Golem raise $50,000 for humanitarian aid in Ukraine

Dagon: by H. P. Lovecraft developers Bit Golem announced this week that they’ve raised 200,000 złoty (around $50,000) towards humanitarian aid charities aiding Ukranians, including the Polish Red Cross, Save the Children, and Voices Of Children. Dagon itself is a free game, but has several pieces of paid DLC, all of which are currently on sale.

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The Rally Point: Spice Wars, Imperium, and the trouble with a Dune strategy game

“Dune is unadaptable! It could never work as a film,” I cry, placing defiant fists upon my hips. “But what,” says Denis Villeneuve, “about two?”, shattering my physical form into one trillion shards. I have a difficult life.

But wait! What about as a strategy game? Denis glances nervously at the inexplicable open pools of molten steel all around us. I’ve got him now. He hasn’t even played Spice Wars. Except… I think Spice Wars is about as good as an adaptation could be. Imperium too. Damn it. Alright Denis, let’s have a truce and sort this one out.

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The 11 best JRPGs on PC in 2024

Can you believe we didn’t have a best JRPG list until now? Baffling. To be fair we did once tackle this topic with a preliminary blast of recommendations for those completely new to the genre. We also have a few familiar fantasys in our list of the 50 best RPGs on PC. But until now we haven’t addressed the genre in its own right. In an act of contrition, we offer you this: our list of the best JRPGs you can play on PC this year, according to our own tastes.

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New Transformers game Galactic Trials is part racing game and part roguelike battler, out this year

It’s been a good while since we last got a proper Transformers video game, with the four years since the XCOM-ish Transformers: Battlegrounds in 2020 only seeing long-in-the-works MMO Transformers Online finally biting the dust. That’s about to change, with the reveal of a curious new combination of racer and roguelike starring the robots in disguise.

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Tales of Kenzera: Zau studio, founded by Assassin’s Creed Origins actor, lay off staff less than three months after debut game

Surgent Studios, developers of this year’s fetching Afrofuturist platformer Tales of Kenzera: Zau, have laid off more than a dozen staff. The cuts come just over two months on from the release of the debut video game release from the multimedia studio founded by Assassin’s Creed Origins star Abubakar Salim.

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How the checklist conquered the open world, from Morrowind to Skyrim

There’s no genre like the open world for inducing choice paralysis, so it’s fitting that I’ve been agonising over how to begin this irregular article series on open world games for months. I have a lot of material, oodles of interviews with developers of all shapes and sizes – big shops like Remedy and CD Projekt, smaller studios like Ace Team and Awaceb, all holding forth on such topics as whether Elden Ring or Zelda did bandit camps better, and how you make a forest feel endless. There is so much you could talk about, so many trails heading off in all directions, but perhaps it’s best to begin with the more personal and superficial question that inspired this investigation: how did the open world game get so boring?

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