The Maw – 28th May-1st June 2024

At intervals in our relentless battles with the Maw, we lose people. Sometimes, it’s because those people have succeeded in levelling up out of games journalism, or found their way into another echelon of the craft. Other times, the losses are more abrupt and arbitrary. In each case, one short term response is intensification. Those of us who remain must be rockier, paperier and more shotgun than ever before. With that in mind, here are this (four-day) week’s new PC games of note.

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Dragon Quest 3 remake might bring the whole Erdrick trilogy to HD-2D, if a fresh tease from Square Enix is anything to go by

It’s been three years to the day since we learned that Square Enix planned to remake Dragon Quest 3, unveiling a revamping of the seminal 1988 JRPG in Octopath Traveler’s HD-2D engine. Three years have passed since then, but we’ve finally had an update on the remake – and it’s raised a few questions, to say the least.

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The next Doom game is apparently called The Dark Ages and will go all Army of Darkness in a medieval world

The next Doom game – the first new instalment in over four years, after Doom Eternal – is reportedly taking a leaf out of Evil Dead: Army of Darkness’ necronomicon by transporting the Doom Slayer back to a medieval world to presumably battle hellspawn. According to a new report, it’s subtitled The Dark Ages and we’ll get an official reveal next week.

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Baldur’s Gate 3 had “a bit” of crunch, as director claims that will “always” be the case to get games finished

The director of Baldur’s Gate 3 and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & Dragons CRPG finished. While Swen Vincke admitted that “it would be a lie to say that we didn’t [crunch]”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway).

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What’s on your bookshelf?: Syphilisation and The Quiet Sleep’s Nikhil Murthy

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Of course, regular readers will know that ‘book’ was actually the name of the doctor, but that’s beside the point. This week, it’s Syphilisation and The Quiet Sleep developer and RPS contributor, Nikhil Murthy! Cheers Nikhil! Mind if we have a nose at your bookshelf?

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Wuthering Waves plans to let you skip more scenes and improve combat as gacha RPG apologises for rocky launch

Wuthering Waves is the latest open-world RPG gacha game to follow in the wake of the likes of Genshin Impact and Honkai: Star Rail, but Kuro Games’ free-to-play offering has had to deal with a bit of a wobbly launch over the last couple of days, leading the studio to scramble to address login problems, detail additional upcoming improvements and offer players some in-game games as means of apology.

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Animal Well creator plans to follow the superb Metroidvania with a game that shares its world but “may not be a direct sequel”

In a year already stacking up plates of delicious indie game dishes so fast they’re toppling over and crashing onto the floor, spilling splattered food over the carpet to be hoovered up by waiting dogs/cats/raccoons/mice, Animal Well is one of the most generous helpings yet. The captivating, combat-free Metroidvania is rich with a delectable buffet of challenges, puzzles and secrets to find even once you’ve seen the credits roll. Still, players have chewed their way through its more-ish platforming and puzzle-solving much faster than its solo developer intended, it turns out. Luckily for us all, creator Billy Basso is already looking ahead to a new game set in the moody zoo-niverse – even if that’s not a complete sequel.

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Fortnite’s new season adds War Buses, rocket-propelled fists, and a lawless desert biome

We’ve known for some time that Fallout was coming to Fortnite, we just weren’t entirely sure in what capacity. Well, now we know that this season’s wasteland offerings take the form of a sort of Mad Max meets Fallout meets Borderlands- battle royale affair. There’s a big emphasis on deserts and vehicles, basically, with highlights including: mechanical fists, turrets on cars, and the possibility of manning one of two War Buses that patrol the reworked map.

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The opening hour of The Alters feels like 11 bit’s first third-person narrative action game

Calling it now: this is the least intriguing article you will read about 11 bit’s The Alters, a blend of Danny Boyle’s Sunshine and Duncan Jones’s Moon in which (deep breath) you are a marooned space engineer who must spawn different versions of himself by means of backstory-branching gadgetry in order to operate an enormous, rolling base and escape the apocalyptic rays of the local sun.

We’re not going to talk about any of that hoity-toity quantum wheeling-and-dealing in this piece, however. We’re going to talk about the fact that the opening stretch reminded me of Gears Of War and the many over-the-shoulder adventures it has influenced. I’m sorry. It’s been a complicated week involving minimal sleep, and I no longer have the grey cells for branching timelines, though they are certainly the more fascinating aspect of this game.

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Besiege: The Splintered Sea review: a small vessel for expansive seafaring

I cannot compare my experience of writing a review for The Splintered Sea, the first paid expansion for dastardly clever physics puzzle builder Besiege, to that of a journaling sailor facing lethal storms on the horizon. Still, if we take for granted the idea that a review is only really valuable as an insight into the experience of the player: I haven’t been feeling especially great this week. That in mind: Splintered Sea is more Besiege, thoughtfully applied to its already expansive toolkit. More importantly, it’s currently bringing me deep and deeply needed moments of untainted, childlike, vaguely-Orkish joy.

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