Ex-Forza Horizon devs and Skins co-creator want you to ‘fall in love with’ the characters in their story-led open-world driving game

It’s been a little while since we last heard about the untitled open-world driving game from Maverick Games, the studio opened a couple of years back by ex-Playground Games veterans including former Forza Horizon 5 creative director Mike Brown. We still don’t know what the team’s new game is called or when it might hit the road, but we have been given a few more snippets of what to expect and news on who’ll be helping pump up its tires and fill it with fuel as publisher.

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Final Fantasy Tactics-like Trash Of The Titans dares you to be the garbage guzzling disaster mammal you always knew you were

Many moons ago, premiere wordsman Nate Crowley reviewed shark ‘em up Maneater, decrying its incurious perpetuation of anti-shark propaganda, and calling it “an ecstatically violent simulation of being a fool’s idea of a shark.” My own frothing penchant for the plan-schemes of Warhammer’s Skaven ratboys has been documented in these pages to the point of rabidity, but I do feel broadly similarly about media that sullies rats – clean, smart and good folk that they are. Lively tactics Trash Of The Titans does not aim to emancipate its villainous vermin. But, like Warhammer, it gets a pass for its evident affection towards its antagonistic dumpster diving scuttlers. Also, it’s just plain fun.

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Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO’s remarks

A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State. Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. “We didn’t shutter those studios,” he told IGN. But it seems clear from one producer’s testimony that Zelnick’s remarks are inaccurate.

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Death In Abyss is a creepy submarine action game in which your ship does the backstroke

I have played many a creepy throwback game that takes inspiration from the ever inadequately named “Golden” (Grimy and Diseased? Cadaverous, perhaps) Age of survival horror on PS1, but it’s rare you play one that invokes the N64, and even less often that you stumble on something horror-adjacent that riffs on Star Fox 64. Ah, Star Fox! The natural companion piece for, say, Eternal Darkness or The Suffering. In fairness, I did always find those Pez dispenser dialogue animations pretty eerie.

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Frostpunk 2 will live or die by its faction voting mechanic, and the biggest faction of all is Twitch

To kick off with some extremely half-arsed mytho-geometry, the original Frostpunk was a testament to both the design utility and the inexhaustible political symbolism of circles. When people wish to found a community of equals they commonly form a circle, with each participant visible and audible to the rest. A circle is also the best shape for defending against an engulfing ambient threat such as a global ice age, because it has no weak points, and it makes a great centrepiece for a videogame interface, a symmetrical motif that can be tuned and adorned to either suck your attention into the screen or distribute it evenly in all directions.

Created by Polish developers 11 bit, Frostpunk takes place in the middle of a circle, an Arctic crater with a huge coal generator at its heart. Your city rises in rings around that generator, each additional layer of dwellings corresponding intuitively to decreasing temperature, and the result is one of the most focused and thematically consistent specimens of its genre – a building game that feels as intimate and urgent as tending a campfire. Frostpunk 2‘s new campaign mode breaks the circle open. It starts where you (hopefully) ended, with the crater now fully colonised and evolved into a glaring, blue-orange geode of high-density housing and clustered chimneys. But the view has been pulled back, and construction now unfolds along the plains and canyons beyond the crater, which consist not of circles but of hexagons – another UI designer’s favourite – on which you’ll plot out upgradeable districts rather than assembling individual buildings.

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Deathbulge: Battle Of The Bands is roughly 1000% more fun than being in an actual band

The first scene in RPS Game Club pick Deathbulge: Battle Of The Bands – a genuinely funny and innovative riff on turn-based RPGs – sees candyfloss n’ superglue-haired guitarist Faye frantically search for her missing guitar as the crowd for the titular battle grow impatient. You’ll quickly realise this a school-with-no-trousers-esque dream sequence, but the matted mess of thick black cables that carpet this dingy side-stage is painfully accurate. Pissing around with gear is roughly 70% of the band experience, in my limited experience of being in bands. This probably changes when you’ve got roadies or dedicated tech people, but we did not, because we were skint. And also terrible. Several hours of Deathbulge has brought me more joy than several years of being in actual bands. I had some isolated good times in some of those bands, but I’m having a very good time with Deathbulge.

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Anthology of the Killer is out now, bringing murder to your doorstep

A whopping 1000 corpses have been found in our ongoing investigation into Anthology of the Killer, Rock Paper Shotgun can reveal. The bodies were discovered in the aforementioned murder mystery “video game”, which is out now on itch.io. Following our previous reports we can confirm that exposure to the game’s crime-infested city can cause severe disorientation, confusion, uncontrolled fits of laughter, and moderate enlightenment. The streets here are so dense with crime that entire apartment blocks must shutter at night. When Rock Paper Shotgun reported the 1000 corpses to detectives, we were told this was “normal” and “appropriate”.

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Microsoft announce Call Of Duty: Black Ops 6 Game Pass launch alongside teaser trailer

Call of Duty: Black Ops 6 will be the first Call Of Duty to launch on Microsoft Game Pass, according to a notification that went out this morning via the Xbox Game Pass app for iPhone and Android. “Just announced: Call of Duty: Black Ops 6 is coming to Game Pass on day one later this year!” it reads. Sounds like a solid confirmation from me, though Microsoft and Activision have yet to start bellowing the news from any of Call of Duty’s official pulpits.

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Resident Evil Code Veronica and 0 remakes are rumoured to be in development at Capcom

Resident Evils Code Veronica and 0 will be the next entries in the survival horror series to get the remake treatment, according to rumours. “A remake of Resident Evil Zero & Code Veronica in development right now,” claimed user Dusk Golem on Le Epic Musk Zone. The claim was casually corroborated by trustworthy sort Andy Robinson of VGC. Note the wording here, which suggests a bundle package of sorts, similar to the rumoured original plan for the remakes of Resident Evil 2 and Resident Evil 3.

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