Alleged Fable concept art seems to point towards a return to Fable 2’s rogueish hive of scum and pub islands

A bunch of alleged concept art for the Fable reboot has reportedly been unearthed via a developer’s portfolio, ahead of the RPG’s appearance at this week’s Xbox showcase. As of writing, there’s no indication as to what stage of developement the apparent game art could be from. However, if it’s genuine, it does seem to point towards a location from Fable 2 making a return in the reboot.

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You’ll no longer earn Steam points from community awards, as Valve try to kill off clownface-farming

Valve have made changes to Steam’s community awards system to discourage people from posting daft and angry posts in order to farm Steam points. You will, in fact, no longer be able to receive Steam points from other users when they give you awards. Adding insult to injury, there’s a new set of awards that are explicitly designed to spread goodwill. Filth!

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Mochi-O’s hamster warfare is a sweet, swift sugar rush

As seen in The Maw, fluffy defence shooter Mochi-O is out today, and – judging from the Steam demo I’ve played – is an at least passingly entertaining MIRV explosion of gleeful nonsense. Landing somewhere between tower defence, Vampire Survivors, and Tamagotchi, it has you holding up a genetically engineered hamster-like creature up to a window and blasting waves of attackers with the mounted weapons systems hidden in his fur. Then, setting him down and giving him a good long scritch.

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Hytale’s first major update adds in dinosaurs, stops skeletons drowning and lets you have an early night

A first major update for Minecrafty block-build-and-basher Hytale arrived over the weekend, and it’s added in some extra danger. There are now dinosaurs running around in the underground jungles. These are work-in-progress dinos, so who knows what might happen if you end up earning their big lizard ire. Also, the in-game bedtime’s now half past seven.

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Elder Scrolls Online seasons will add new zones, but “it’ll be a different flavour”

Much in the same way that I started this year by telling my loved ones I would cut down my portion sizes in 2026 to attend to my ageing body, Zenimax Online Studios began the year by saying they would be releasing smaller updates for Elder Scrolls Online to refresh the MMO’s creakier content.

Both Edler Scrolls Online and I shall end 2026 leaner and able to climb stairs without our knees popping.

But, in announcing its move from Expansion-sized chapters released every 12 – 18 months to smaller Season updates released every three months, it wasn’t clear what this meant for new zones. Would the world of Tamriel stay locked at its current size, with additional areas being too large a thing to add in a Season update?

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Ex-Assassin’s Creed lead sues Ubisoft for around $1 Million, alleging his exit was a disguised dismissal

Former Assassin’s Creed series lead Marc-Alexis Côté is suing Ubisoft for damages, alleging that his abrupt October departure from the company after 20 years wasn’t a matter of personal choice, but a case of “constructive dismissal”. That, in non-legalese, means that the developer believes he was left with no choice but to resign, having been offered new roles he viewed as demotions amid a round of corporate musical chairs.

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Valve rewrite Steam’s GenAI disclosure rules to more explicitly allow AI-powered “efficiency” tools

Valve have reportedly rewritten Steam’s AI disclosure form, essentially a declaration of a game’s generative AI usage that developers and publishers must complete to sell on the platform. The new form, shared by consultant Simon Carless, now specifies that while the presence of in-game GenAI content must still be divulged, including on the game’s store page, the usage of AI-based production tools for “efficiency gains” does not require disclosure.

“We are aware that many modern game development environments have AI powered tools built into them,” the update form reads. “Efficiency gains through the use of these tools is not focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players.”

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