Sandbox sequel Supraworld gets loose release date, bringing its shrunken hero to early access this year

“Honey, I shrunk the first-person puzzler. Twice.” This is how I like to imagine the designer of Supraworld explaining the hijinks that unfold in his life. Supraworld, the sequel to toybox explorer Supraland, is going to hit early access this year, say developers Supra Games in an update post on Steam. These are happy words for anyone who enjoyed 2019’s dander among the sandcastles and erasers. A lot of games offer a “sandbox” but in Supraland, the entire world really did take place in exactly that – a sandbox out in a garden, full of toys. The sequel’s launch into early access “might be in october,” says the post. “We’ll see.”

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Schim review: plopping between shadows as a polterfrog makes for a very comforting puzzler

Lots of games use frogs as a means to appeal to those who believe they are cute, me being one of those people. The humble croaker dominates the wholesome category, where they take centre stage in farming sims or as detectives or as green lads who hop over platforms and hurt enemies by lashing them with their tongues.

Schim is different: you play as a frog of the shadows, not some green attention-seeker. And in a mundane world of vibrant colour, you’re to bounce between patches of shade in search of a human pal whose shadow you’ve been unwittingly severed from. What ensues is a charming puzzler of both freedom and flow, which genuinely has you view everyday environments through the googly eyes of a phantom amphibian. It’s a lovely thing, if perhaps not as emotionally charged as it implies early on.

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What’s on your bookshelf?: Special super secret bonus edition

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Something magical has happened! And by magical, I mean that I’ve bollocksed it up. Through a web of devious plots and shocking coincidences too labyrinthine to list here, I’ve gone and messed up my schedule. As such, we don’t have a guest this week.

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A big Steam sale of IGF award winners and finalists is now underway

There are a lot of video game awards and most of them are simply popularity contests, and therefore also stinky borefests. The one that isn’t, in my eyes, is the yearly Independent Games Festival awards – the IGFs.

The IGF Celebration Days Steam sale provides plenty of examples as to why, with discounts from now until July 20th on winners and finalists from throughout the IGF awards’ history.

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Dark fantasy sword-heisting sim Dungeonborne gets early access launch date

Mithril Interactive have announced that their (deep, rasping breath) first-person player-versus-player-versus-enemy dungeon crawler extraction sim (FPPvPvEDCES) Dungeonborne will launch into early access on Thursday July 18th. Here are some more intuitive, albeit no more elegant, ways of summarising what you do in Dungeonborne than “FPPvPvEDCES”: sword go clang, goblin go eek, treasure chest go jingle-jangle, other player go stab-in-the-back.

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Deck-building space sim Breachway re-emerges from warp with an August early access release date

In theory I’m down to review Breachway, a roguelike deck-building space sim which is sort of FTL but 3D and with cards. The second I wrested this privilege from Ed Thorn’s resentful fingers, however, developers Edgeflow Studio and publishers Hooded Horse delayed the early access release. Perhaps this reflects Hooded Horse’s atypically forgiving, when-it’s-ready approach to game publishing. Or perhaps they just hate me and wish to deny me things that might bring me pleasure. It matters not, because the game now has a new early access release date – 30th August 2024 via Steam, GOG, and the Epic Games Store. Catch a celebratory trailer below.

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Once Human is the centre of a storm of data privacy concerns over a policy line about collecting government ID

Free-to-play open world survival shooter Once Human has spent its first week in the wilds weathering a series of complaints about its data collection practices, much of it orbiting a line from publisher NetEase’s privacy policy in which they state that personal information they receive from you may include “government-issued ID, such as passport information, as required by applicable laws for age verification and correction of personal information”.

Following a backlash in the user reviews (the game was Mostly Negative on Steam at launch, but has since risen to Mixed) and on social media, the game’s developers Starry Studio have published a blog insisting that they harbour no dark intentions for your personal details, or at least, that they harbour intentions no darker than any of the large number of video games that collect your personal information.

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Action Game Maker is RPG Maker’s sprintier, jumpier sibling

Gotcha Gotcha Games, creators of the RPG Maker series, have announced Action Game Maker. Much like its predecessors, it aims to allow users to create games in its chosen genre without any programming experience, using a “node-based visual scripting system” (draggable arrows and concepts, basically). Could this finally be the opportunity to create the legally distinct Little Shop Of Horrors management sim of my dreams? No, of course not. The technology does not yet exist powerful enough to manifest it. Also, it’s not an action game. Also, I don’t know how to make games. Also it’s Friday and I’m tired. Also, AGM isn’t out yet. Still, I’m intrigued!

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Legacy of Kain: Soul Reaver is getting a canonical prequel graphic novel starring everyone’s favourite jawless monologuing vampire

Kain is merchandised. The clans sell tales of him. Few know the truth. He was a character in a dead franchise once, as we were we all. However, his contempt for anonymity drove him to inspire the creation of an upcoming (crowdfunding allowing) graphic novel. The book stars Raziel, the first-born of his lieutenants, and It’s a canonical prequel story to the original Soul Reaver. I have waited a millennium. Over time, I became less human and more…games blogger. I have had the chance to write about Legacy Of Kain precisely once. You’re goddamn right I’m going to froth at the mouth at even the vague promise of more Shakespearean monologues and time-travelling vampires.

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