Wolcen: Lords Of Mayhem won’t receive new updates and its multiplayer will switch off in September

It feels as if every action-RPG can be described in terms of its relationship to genre daddy Diablo. Wolcen:Lords Of Mayhem, for example, launched a few months after Diablo 4 was announced and helped to satiate some early click cravings. Briefly.

Early positive sentiment was quickly scuppered by bugs, slow updates and more. Now its developers say that they’re ending support for the game, and multiplayer functionality will be switched off this September.

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Redfall’s final update arrives with offline mode as Arkane Austin devs praise their departing colleagues

Arkane Austin’s ailing vampire shooter Redfall has received its final update, as the developers themselves are purged by parent company Microsoft. Announced a few weeks back, Redfall game update 4 introduces a much-requested offline mode and single-player pausing, together with some new in-game progression features and activities: a Community Standing bar whereby Support currency can be spent on rewards from the Safehouse Skill tree, and Elder Nests, aka vampire nests with specially modified vampire bosses. That’s in addition to new enemy encounters in Redfall Commons, improved AI and a new Unrivaled Weapon.

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Skald: Against The Black Priory review: the best of 80s RPG design without the baggage

I regret not covering Skald Colon Against The Black Priory when its developer told us about it 2019. I’d get to be so smug now.

Skald is terrific. I’ve tried to come up with a clever angle on its journey, but they all wind up saying the same thing: For all its retro stylings (right down to party portraits taking up an unnecessary quarter of the screen at all times), it’s an accessible, charming treat, and the best modernisation of 80s RPGs that I’ve ever played.

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F.E.A.R.-inspired retro shooter Selaco comes out blastin’, covered in early access dust

There is a time for perfect clarity in a shooter, for clean walls and clear-cut character silhouettes. But this is not it. Retro first-person gunwaltzer Selaco is a messy machine gun dash through an office exploding with glass, concrete, splinters, and sparks. The glock-toting wreckage ’em up first hit our radar when it was announced as a modern combination of F.E.A.R. and Doom, promising both the fiendish AI enemies of the former and the satisfying blasting of the latter. Well, it’s out today. Bursting forth into the corporate lobby of early access with uzis akimbo, peppering the walls with angry bullets. Good, I say.

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Severance’s second season has wrapped up filming, so I’m telling you to go watch the first if you haven’t yet

In Mike Judge’s 1999 cult comedy Office Space, there’s a scene where Ron Livingston’s Peter – a programmer working a tedious corporate job – visits a hypnotist. “Is there any way that you could, sorta, just zonk me out so I don’t know that I’m at work, in here,” Peter asks of the hypnotist, pointing to his head. “Could I come home and think that I’ve been fishing all day, or something?”. That’s basically the high-level concept for brilliant sci-fi comedy show Severance, right there. Not wanting to spoil any more than I absolutely have to, I’ll present you with two facts up top. 1. It features a touching queer relationship between John Turturro and Christopher Walken and 2. It’s some of the best television I’ve seen in the last few years. Throw in some Stanley Parable, Control, Gilliam’s Brazil, and some more meta undertones of general musing on gamified reward loops, and you’ve got Severance.

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Possess office equipment and batter your coworkers in Office Fight

Between this, my supporter post later, and the fact I decided to watch Office Space again this week, I’d like to make it clear to any colleagues or management reading that I value and love them all dearly, and am 110% committed to the eternal grind machine of covering videogames online. Workday malaise is universal, however, whether or not you’re lucky enough to enjoy your job as much as I do. Enter Office Fight, a stylish physics action game where you, a ghost, posess office equipment to cause as much physics-based chaos as possible. The PR did some Office Space jokes in the email, so I pretty much had to cover it. At least once I realised what they were doing, after initially just thinking they were being a massive donkey.

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No one should have to “grow a thicker skin”: Valorant studio commit to harsh penalties for harassment

Riot games have committed to a series of new measures to curtail harassment and hate-speech in the Valorant community. In a video entitled ‘Keeping Our Community Healthy // Dev Updates,” studio head Anna Donlon took to Xitter to outline the new measures for the competitive FPS. Below is a graphic detailing the changes, which include new penalties such as hardware bans for offenders, and an expanded role for the game’s Voice Evaluation tech, which monitors chat for bad behaviour. “If you want to make evil statements under the guise of ‘[naughty word SEO doesn’t like being in the first paragraph] talk’, you aren’t welcome here,” writes the official Valorant account.

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Monster Hunter Wilds new trailer shows off horrible lions and mounted monster-bashing

Capcom’s upcoming entry in the lizard pants-making sim, Monster Hunter Wilds, got a new trailer at last night’s State Of Play. It showed off more of how its lovely desert environments morph to fit the weather and how its inhabitants largely don’t get on. We also got a look at some cursed lions, an armoured frog with an unsettling tongue and a rideable Chocobo-esque mount that lets you ping arrows on the fly. Let me break it down for you readers, as someone who is increasingly excited at the prospect of more colourful pants.

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Monster Hunter Wilds, Concord, and more: everything PC relevant announced at PlayStation State of Play May 2024

My PC has a big white case, and sometimes, I sit and think: “big white box good!” But other times, I glance over to my PS5 and think: “other big white box also good!” Then I start getting fanciful and imagine a lovely future where they can both combine into one. Keeping track of two big white boxes is hard! Luckily, I only have to write about one of those big white boxes for RPS the vast majority of the time. Today is one of the rare occasions I do have to cover both, so here’s everything announced at yesterday’s Playstation State Of Play that you, the discerning big white box owner, might find relevant:

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