Disposition is an escape room game that tests whether you’ve got the memory recall of a goldfish

I reckon I’ve got quite a strong long term memory. For instance, I can recall that time I read Stoner on a backpacking trip through Italy and realising that I particularly like sad books. I can also recall the delicious taste of a Mars Delight chocolate bar. But my short term memory, whew. Yeah it’s not so good. And the demo for Disposition, a liminal escape room game where you’ve got to remember how things are arranged in rooms, has hammered this point home.

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Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October

A year and a day after wonderful horror visual novel Slay The Princess first released, the promised Pristine Edition is arriving this October on the 24th. Like a very loud sticker on a very large bag of crisps, it promises to have “roughly 35%” more stuff in it. It’s a great game, and this sounds like the perfect time to pick it up, especially if you previously pirated it after the devs said they didn’t mind.

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#Drive Rally is an arcade racer with forgiving physics out in Early Access now

I don’t know why it’s throwback racing game Christmas, but it is. Parking Garage Rally Circuit came out September 20th, Golden Lap is out tomorrow, Victory Heat Rally is out October 3rd, and today – today brings the Steam Early Access release of #Drive Rally, an unfortunately hashtagged arcade racer trying to recapture the “spirit of the 90s”.

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Metaphor: ReFantazio, the high-fantasy RPG from Persona’s designers, now has a playable demo

Metaphor: ReFantazio is either a high-fantasy Persona or a Shin Megami Tensei with cool fonts and a warm heart. Edwin dug its hybrid combat system, while James was moved by its mad libs monster design. It has an October 11th release date, but you don’t have to wait until then to begin plotting it and you along these various axes. There’s a demo you can play out now.

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Assassin’s Creed Shadows delayed to 2025 as Ubisoft try to recover from “softer than expected” Star Wars Outlaws launch

The AssCreed faithful have waited a thousand years for a sequel set in feudal Japan, birthplace of ninjas and samurai. Woe unto ye dreamers of Ubisoft takes on Tenchu, for you must carry that candle for a little longer. Assassin’s Creed Shadows has been delayed till next year. It was due to launch on 12th November 2024 – now, it will release on 14th February 2025.

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Titanfall and Tribes fans, don’t miss skyfaring shooter Echo Point Nova

Not technically an Indiescovery-type deal, this, as Edwin already called attention to breathless FPS Echo Point Nova back when the demo came out. The full game has just released, though, and as someone with such chronic Titanfall withdrawal that I’ll ingest anything with a decent wallrun, I’ve bought it, played it, and am here to tell you why it rocks.

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Black Ops 6’s developers are trying to work out how quickly headshots should kill you

There is an absolute carkfest of a headline to be written here involving the words “head” “not” “enough” and “giving”, but I am a journalist of grace and discretion, and will resist. Treyarch, Raven Software and Activision have popped up a note-to-players covering a range of improvements they’re making to Call Of Duty: Black Ops 6 in the aftermath of August’s beta. Specifically, they’re tweaking the damage from bullets to the cranium, while trying to ensure that bullets to the cranium don’t “significantly affect the consistency of time to kill”.

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Would you play a Warhammer 40K factory game? Because Zachtronics almost made one

If you’re a nerd of a certain age, I apologise – that headline has probably caused you to rupture something in the wizened meat of your lower back, or the swampy catacombs of your cerebellum. If you aren’t, let me explain: Zachtronics are or were a US-based video game developer founded in 2000 by Zach Barth, who put the studio on ice in 2022 and now works at Coincidence Games, a “flexible business framework” involving many former Zachtronics devs. Zachtronics have thrown together all kinds of things – Infiniminer, a block-builder from 2009, is probably the single greatest individual influence on Minecraft, while Eliza is a tremendous visual novel about AI chatbots and labour politics. But if there’s a type of game they’re known for, it’s engineering puzzles and factory games.

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The Midnight Walk sees you take a hideous ceramic lad on a grim claymated stroll

Hey, remember Lost In Random? I reviewed it way back when and thought its Burtonesque setting and story were top notch, but it felt a bit reliant on samey fights. Moonhood Studios, founded by the creators of LIR, just announced The Midnight Walk at last night’s PlayStation State Of Play showcase. And it looks to continue their appreciation of the dark and the strange. Case in point: it’s a first-person adventure where you play as The Burnt One, who must steer a hideous pot creature through a twisted universe.

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