The Dead Rising remaster no longer gives you points for “Erotica” creepshots because it’s not “required” or “appropriate”

Aside from being a game where you run around a shopping mall murdering the living dead, the original Dead Rising from 2006 is a clownish satire of sleazy tabloid photojournalism. It expresses this by way of its scoring system, where you earn “Prestige points” for snapping pictures that fit one of five categories: “Brutal” scenes of characters being slain; moments of “Horror”, such as the spectacle of an approaching horde; comical “Outtakes”, like characters caught in bizarre poses; moments of “Drama”, such as people reacting to discoveries; and “Erotic” photos of women alive or undead, which range from snaps of exposed underwear to close-ups of cleavage.

The Erotica tag has, however, been chopped from the Dead Rising Deluxe Remaster, in what Capcom gingerly suggest isn’t “a response to a changing cultural climate”, but expressive of the view that earning points from such photos is not “an appropriate reward for survival and not a skill required of a journalist trying to stay alive”.

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Even with some annoyances, game streaming can feel like a Steam Deck cheat code

The Steam Deck’s competitors, whether they’re the old guard Ayaneo family, the luxe Asus ROG Ally X, or the shapeshifting Lenovo Legion Go, usually share the same attack line: they can play more of your games. The Deck’s compatibility issues aren’t nearly as issue-some as they were at launch, but between its Linux-based SteamOS and its relatively mild processing power, but it is true that beefier Windows handhelds will more likely cater to your entire cross-launcher library.

Unless, that is, you get something else to run them for you. Streaming games on the Steam Deck has emerged as a nifty workaround for the portable PC’s lingering compatibility woes, making even officially unsupported games playable. Usually with much better performance, too, as the actual rendering work is done remotely – what you see on the Deck’s screen is basically a video feed of that remote device’s display output, with your control input beamed the other way via a low-latency connection. And because you’re not using SteamOS or the internal hardware to actually run the game, it’s not bound by their limits.

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The Curious Expedition studio’s next game Mother Machine lets you co-op as emotional support chaos gremlins created by a lonely supercomputer

As long-time readers will know, I’m a piteous mark for weird little game guys. I’m currently trying to puzzle out what the titular Mother Machine in The Curious Expedition studio Maschinen-Mensch’s upcoming co-op platformer refers to. But, if it’s a reference to forming a parental bond with what the game has saw-me-comingishly named “chaos gremlins”, I’m way ahead of you.

Ah, the press release speaketh! Probably should have read some more before I began exclaiming “Chaos Gremlins!” over and over. Have an announcement trailer.

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Alien: Romulus has turned Alien: Isolation’s savegame mechanic into a way of spoiling its own scares

Among the many, Gigery beauties of 2014’s Alien: Isolation is that you save using an in-game, wall-mounted Emergency Phone – a maddeningly analog process of slotting a keycard into the machine and waiting for three beeps. Doing this requires you to stand upright in full view, with your back turned upon an entire space station’s worth of shiny domed technology and guttural industrial noises. Delightful!

Amongst the players harrowed and compelled by this fixture is Fede Álvarez, director of the 2013 Evil Dead remake, 2016’s Don’t Breathe and, most recently Alien: Romulus – the seventh and avowedly “back to basics” Alien movie. Isolation is the Alien experience that convinced Álvarez the Alien could still be scary, after decades of milking the creature’s dugs for spin-off movies and making it share a screen with the Predator, the Pepsi Max to Alien’s Dom Pérignon 1921. In possibly self-defeating homage to Creative Assembly’s work, he’s filled the movie with Emergency Telephones, turning them into a straightforward-sounding form of foreshadowing.

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Abiotic Factor’s biggest update yet adds new sectors to explore, plus jetpacks, jeeps and laser katanas

Everyone loved Half-Life yet no one in 1998 was brave enough to say: “Okay, but what if this was an early access crafting survival game voiced by a bunch of New Zealanders?” Those 90s cowards. Abiotic Factor is the courageous game that has been correcting this historic oversight. It’s fun, and the fun just got funnerer. The “Crush Depth” update, released yesterday, adds a heap of new areas to the game’s messed-up scientific facility, including a dangerous Security Sector and a vast reservoir zone called the Hydroplant. On top of that there are new weapons, tools, workbenches, drivable vehicles, fishing rods, and quite a bit more. It’s all shown off in the trailer below.

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Thousands are playing Valve’s unrevealed shooter Deadlock, a blend of Team Fortress 2 and Dota with Bioshocky skyrails

Valve’s third-person hero shooter Deadlock hasn’t been officially revealed yet, but thousands of you unscrupulous devils have been playing it thanks to stolen development builds. Speculation abounds that these “leaks”, coupled with Valve’s obstinate silence about it, are a calculated publisher psi-op. Are they deliberately letting people play the game early so as to temper the marketing rollout in some way? Perhaps handle any early player criticism under cover of non-announcement? It seems unlikely, but as other writers have pointed out, this is Valve, unaccountable elder god of PC gaming. I guess we should be thankful it isn’t another Half-Life tease.

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Playstation Store lists Red Dead Redemption as “now on PC for the first time ever”

Well, root my toots. Unless you’re Australian, in which case don’t do that. Just enjoy the now very much confirmed-looking release of the original Red Dead Redemption on PC. That’s according to a listing on the PlayStation Store, which contains the currently inaccurate but tantalising phrase “now on PC for the first time ever.”

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Shadows Of Doubt emerges from the wet alleyway of early access with 1.0 release next month

In Shadows Of Doubt you can fall from the roof of a corporate office building during a routine investigation, shatter all the bones in your frail detective body, wake up in a clinic fully healed, and then sprint out the door without paying your sky-high hospital bills while the clinic’s auto-turret shoots at you for doing a medical dine and dash. The early access game is on our best immersive sims list for a reason, you know, and now it has an autumn release date for the final version, along with a new trailer.

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Doom modders are annoyed at the “chum-bucket” of wrongly credited mods in the latest Doom remaster

Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That’s neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That’s prompted one level designer to call it “a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years.”

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PUBG owner Krafton have acquired Tango Gameworks and the Hi-Fi Rush IP

Tango Gameworks are back from the dead. The Hi-Fi Rush studio have been acquired – alongside the IP for future games in the rhythm action series – by South Korean company Krafton, who also own PUBG Studios and Striking Distance, among others. “This strategic move will include the rights to Tango Gameworks’ acclaimed IP, Hi-Fi Rush,” Krafton said in a statement today. I particularly enjoy the hand-rubbing, grinning use of the word ‘strategic’ here. Great news though.

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