Baldur’s Gate 3 is expanding yet again with 12 new subclasses, including drunk monks, teleporting beekeepers and shadow sorcerors

Way back in June, treacherous, fickle Larian declared that Baldur’s Gate 3 patch 7 would be their final handover to players of the well-good D&D RPG, with the focus then shifting internally to Larian’s two currently untitled new game projects. CEO Swen Vincke did, however, caveat that while the overall level of post-release support would be “diminished”, there would be a few more updates. We interpreted that to mean bug fixes and the like. Certainly, I wasn’t expecting brand new subclasses for every class in the game, which is what you’ll get with the just-announced Baldur’s Gate 3 patch 8, together with new crossplay functionality and a full-figured photo mode.

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Devolver have delayed Baby Steps, Skate Story, Stick It To The Stickman into 2025

Let’s face it, nothing important happens in December. I’m scheduling 24 advent calendar posts this week and then spending the rest of the year eating boxes of Cadbury Mini Yule Logs Triple Chocolate. So it’s no surprise that Devolver have announced their remaining slate of games aiming for release in 2024 are actually coming out in 2025.

The games that slipped are Baby Steps, Skate Story, and Stick It To The Stickman. Devolver released the news with typical style, via the 15th annual Devolver Delayed awards, which you can watch below.

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Solitomb is a demon-fighting prototype which mixes Balatro and solitaire, from the maker of Slipways

Slipways was the best grand strategy game I’d played in years, because it tossed out all the genre’s micromanagement in favour of a strategy puzzle where all your exploiting, expanding, et ceteraing could be squeezed into an hour’s play. That game began as a PICO-8 prototype by designer Jakub Wasilewski before being polished to a fine shine in its full release.

All of which is just lead-in to talking about Solitomb, a solitaire-based dungeon crawler in which you fight demons by building hands of playing cards. It’s currently – heywaitaminute – a pay-what-you-want PICO-8 prototype by designer Jakub Wasilewski where “all money earned goes towards making the bigger version possible.” Like Slipways, it already seems like a frightfully clever piece of design.

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In Dante’s Ring, you are a firefighter wrestling with your inner demons while sledding down a volcano

I have one urgent request for Starward Industries, creators of the just-announced “anti-combat” survival RPG Dante’s Ring – don’t use the phrase “ring of fire” in your English marketing materials. I get that you’re going for a cocktail of Divina Commedia and FromSoftware associations, but you have to remember that this is the internet and we’re all desperately crude. I can’t speak for people from other English-language countries, but when I hear somebody talking about their “ring of fire”, I tend to assume they’ve been at the vindaloo.

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The RTX 4070 Super is hitting new price lows for Black Friday, so snap them up before RPS staff do

System requirements are on the rise, and a glut of recent PC facepunchers has left some of the RPS treehouse wondering if it’s time for a graphics card upgrade. Being a helpful colleague and a handsome friend, I dutifully informed them that the highly capable Nvidia GeForce RTX 4070 Super is currently getting the Black Friday price cut treatment, with Zotac’s Twin Edge model dropping especially low in both the UK and US. Still, dear readers, if you feel like punishing us for that comment system switch, you could always head over to Amazon and buy up all the stock yourself.

$590 is a decent deal for a model that’s spent most of the past few months at $610, but us Brits are getting the better bargain here – even if it’s not for the OC version. £500 means a hefty £49 slasheroo, the deepest discount this card has seen yet, and you’ll also get a key for Indiana Jones and the Great Circle to play when it releases on December 9th.

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Should you bother with… gaming earbuds?

In hindsight, it’s surprising that it took so long for hardware manufacturers to start making “gaming” earbuds. If the likes of chairs, glasses, and chewing gum can be painted stealth-bomber black and prefixed with the G word, why not something that can actually get off its harshly angled bum and help pipe the games themselves into your head?

Then again, maybe gaming earbuds were just waiting for their moment. Obviously the Nintendo Switch is the Nintendo Switch, but the rise of handhelds like the Steam Deck and Asus ROG Ally has driven desires for more portable (yet games-friendly) noise-deliverers ’round these PC parts as well. Thus, for another edition of Should You Bother With – the RPS column where a diaphragm of testing vibrates advice directly into the cochlea of understanding – let’s have a listen of these wireless buds and find out whether they’re a worthy replacement for your current go-to headphones.

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Valve added an invisible wall to this sewer pipe in Half-Life 2 in their anniversary update – but it only annoyed speedrunners

Half-Life 2 just got a small update, mostly to fix a long-running music bug. But hiding in the patch notes is an apology of sorts, a nod to that most tenacious of bunnyhopper: the Half-Life 2 speedrunner. It seems the recent 20th anniversary update for the classic first-person shooter messed with some beginner speedrun strategies by introducing an invisible wall to a big sewer pipe. Valve have now corrected that, removing the offending blocker and restoring order to the universe. Well, almost.

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Silent Hill 2 remake’s narrative designer thinks one of the advantages to horror is that it’s cheaper

As anyone who’s ever glanced at some of the better entries at r/twosentencehorror will tell you, the genre thrives on restrictions. Here’s a creepy good ‘un: “‘Please, God, don’t let it look in the closet,’ I silently prayed. ‘Please, God, don’t let it look in the closet,’ it parroted back from the next room.” You can’t do that with baby shoes, you anonymous hack!

Silent Hill 2 remake’s senior narrative designer Barbara Kciuk reckons this principle extends to much bigger productions. “It is a bit niche, but actually, the interesting part about horror is that it is one of the best ratios when it comes to the cost of production and the earnings,” she recently told TheGamer’s Rhiannon Bevan.

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Stylish sniper puzzler Children Of The Sun just got a horde mode update and a hefty Steam discount

I just played the neon bathroom graffiti on magic mushrooms stylings of puzzle game Children Of The Sun for the first time last night, and it is very much my thing. It’s glowy! It’s violent! It’s thinky! You can be a bullet, and then you can be another bullet! Mental! (It’s technically the same bullet, but still!)

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