Broke Signal Badlands is a pocket Fallout RPG for weird western dice-addled mystics

It’s hotter than the inside of a horse here, so what better time to play an RPG about driving randomly through the desert in search of enlightenment. The RPG in question is Broke Signal Badlands: A World of Desert Adventure, and yes, that’s a very upbeat subtitle for a game in which you can perish after getting your hand stuck in the door of an abandoned Fonts Museum, or while yanking cacti out of your foot. There are gunfights, too, with dice serving as bullets, but so far, I’ve only managed to die of pathetic human error and clumsiness. Consider me unenlightened, but enthused.

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Riven’s remake is out today and makes me feel weird – there’s still a demo, if you’re quick

Cyan Worlds’ remake of their 1997-released Myst sequel Riven launches today on Steam. Word on the reviewvine is that it’s jolly decent, offering free movement around a real-time 3D reinvention of the original point-and-clicker’s shimmering archipelago, with its many murals of crushed and scattered civilisations. There’s still a demo on Steam at the time of writing, a relic of long-ago Next Fest 2024. Demos tend to be removed once the game hits shelves, so I thought I’d rush you a quick post based on 30 minutes with the remake over lunch.

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Today’s Total War Warhammer 3 patch has that large red Khorne dog you ordered, plus a new competitive multiplayer mode

A corn dog is something I’ve never eaten, because they’re not really a thing in UK. I am morbidly curious about them, although I cannot ascertain their texture just by looking, which worries me. A Khorne dog, however, is a texturally simpler proposition. You can tell just by looking at today’s new legendary hero for strategy game Total War Warhammer 3 that he’d be quite difficult to chew, should you get to that point. Either way, the price is definitely easy to swallow – he’s completely free as part of today’s patch 5.1.0, which also brings substantial changes to multiplayer.

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Parry like you’re Sekiro with this one weird trick that Shadow Of The Erdtree bosses hate

Aside from its naturally satisfying rhythm and the cool audio dings of success that usually accompany it, I find something innately hilarious about parrying. Yes, yes, it’s a deeply skilled expression of martial prowess that turns your enemy’s aggression back at them. But it’s also a pleasingly low-effort method to make your opponent look very silly – the combat equivalent of waving your outstretched hand and shaking your head in unison. I assume so from videogames, anyway. In reality, I could not parry a nerf dart with a metal bin lid.

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Diablo 4’s Season 5 will add a roguelike horde mode

Roguelikes! They’re all the rage lately, whether it’s a pure run-based game like Hades 2, a devilish combination with something like the settlement-management of Cult of the Lamb or the application of the genre’s live-die-live-again loop to add a new bit of spice to a familiar series like The Rogue Prince of Persia. Into that last category comes a new contender: Diablo 4, which will soon introduce a new wave-based roguelike mode in its next season.

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There’s no new FIFA game, so of course they’re hosting a World Cup in Rocket League instead

The end of EA’s decades-long FIFA deal in 2022 means there’s currently a FIFA-shaped hole in the world of video games that isn’t quite filled by EA’s not-FIFA replacement EA Sports FC 24 and is yet to measure up the efforts of whoever the footballing organisation gets to make the next officially licensed FIFA game. So, naturally, FIFA is looking to help plug that gap in the meantime by hosting a virtual World Cup in car-football game Rocket League.

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Days Gone creative director: “Never say never” about a sequel, after game director says exactly that

Open-world zombie adventure Days Gone might not technically feature any zombies, but at least the discourse around a potential sequel is constantly reanimating. Via Xitter, the original game’s creative director John Garvin has encouraged fans to “never say never” about a Days Gone 2, while reminding us that a full outline for the game had already been completed prior to his departure from developers Bend Studio in 2020.

Even with the caveat of “I’m not holding my breath”, Garvin’s take is an altogether more hopeful one that that of fellow Bend alumni and Days Gone game director Jeff Ross, who in May tweeXed a collage of popular PlayStation characters – sans his own post-apocalyptic motorcycling hero, Deacon St. John. “A lot of people still ask me if there will ever be a Days Gone sequel, so I submit this poster as evidence it will never happen”, Ross wrote, along with an apparent pop at Sony Interactive execs (including Hermen Hulst, co-CEO of Sony Interactive Entertainment) for never being “fans” of the game.

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Mystery adventure Engraving has you drawing lovely parchment maps – shame about the horrible forest graveyard

I have recently moved to an area that’s surrounded by forest, or at least, by swathes of greenery that feel like forests when you’re far enough inside them, even if they don’t meet whatever quantifiable definition is currently in vogue. My dreams are ablaze with scenes of sunlight percolating through shifting layers of beech and oak, with visions of dirt paths winding through bramble. Now, here comes Engraving to transform all those dreams into nightmares.

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