Like A Dragon: Ishin almost made me cry, then I raced chickens to dry my tears

Like A Dragon: Ishin this week. The original was a Japanese-only release back in 2014 on the PlayStation 3, but what a fever dream it was to be dropped into Chapter 3 of the story and let loose on an Edo period Kyoto as none other than Ryoma Sakamoto (multiverse Kiryu). I almost cried, I raced chickens, I caught a big eel, and I’ve come away with a warm fuzzy feeling inside.

From what I’ve played of the game’s earliest portions, it’s Yakuza through and through, to both its benefit and detriment. I don’t expect it to convert those who dislike the series, but if you’re a fan or a newcomer, it’s looking like it’ll both be a celebration of its cast, and a remake that feels like an old-school spin on the excellent Yakuza 0. In other words, the perfect introduction point to this mad, but beautiful action series.

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Forget two seasons, The Last Of Us TV show co-creator wants at least three

The Last Of Us has been praised by critics as the best video game adaptation ever, but the show’s co-creator doesn’t think both games can be squeezed into a single season each. Craig Mazin discussed his hopes for the TV version of The Last Of Us while guesting on an upcoming episode of The Playlist Podcast. Mazin seems to think the second game would have to spread out across multiple seasons, like the tendrils of an infected.

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Before Dead Space, Isaac Clarke had quite the cursed CV

Dead Space’s Isaac Clarke is clearly a man of many talents. He’s a systems engineer by trade, so he knows his way around the dense innards of space vessels. He’s also handy around a toolbox and is more than familiar with high-risk equipment like the Plasma Cutter. Oh, and he’s remarkably good at slicing and dicing necromorphs into juicy squelchy lumps. What a resume!

But did you know that our favourite space engineer also has lots of secret talents too? When Dead Space originally came out in the back end of 2008, his corporate overseers at EA sent Mr. Clarke to do all sorts of odd jobs before he popped off on the believeable, but bleak USG Ishimiura. Golf caddy, professional skateboarder, even a part-time dragon slayer. Heck, he’s recently been back on the second gig train with his stint in Fortnite just earlier this week. The poor dude is in desperate need of a vacation. Until then, though, come and marvel at Isaac’s many talents and see what a hard worker he is.

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Hitman World Of Assassination is out, combining Hitman 1-3 and adding new roguelike mode

Hitman 3‘s long-awaited Freelancer mode is finally out, letting you play missions from across the trilogy with randomised objectives and other roguelike elements. Hitman 3 is also now called Hitman: World Of Assassination and its multitude of editions, bundles and DLCs have been combined and simplified. As a result, every Hitman 3 owner now has access to all the levels from Hitman 1 and 2, if they didn’t already.

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Dishonored: Death Of The Outsider will be free to keep from Epic next week

Dishonored: Death Of The Outsider, Arkane’s wonderful standalone expansion following on from Dishonored 2, will be free to keep from the Epic Games Store next week. It could be your chance to complete the series, given that the giveaway follows on from Dishonored 1 and its expansions being given away via Epic at the start of the year, and Dishonored 2 being given free to Amazon Prime subscribers at the same time.

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This cute hidden object game conceals almost 800 rabbits

I Commissioned Some Bees series has moved onto concealing a new animal: rabbits. Today they launched I Commissioned Some Bunnies, where once again they have commissioned artists to draw pictures with hidden animals to find. Still a big fan of that casual descriptive naming scheme. And yup, the pictures are nice, and the rabbits are hidden, and I’m happy to have spent £3 on it.

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Shoulders Of Giants smashes together frogs, mechs and 00s weirdness

Shoulders Of Giants is out today on the Epic Games Store. When we first saw the trailer for Shoulders Of Giants, a few people on team responded with murmurings of “What the hell is this?”, which increased in frequency and volume as more bizarre things appeared on screen. I sort of did what the Goonies do when they first find the map to One Eyed Willie’s treasure, or what anyone in Pulp Fiction does when they open the briefcase: “Wooooaaaah.”

Consider the progress of information. It’s a sci-fi roguelike best played, I think, in 4-player online co-op. You play a sword-wielding combat mech. You also control a small frog standing on the mech. You drop onto proc-gen planets overrun by a kind of magical accelerated entropy, that turns everything black and pink and grey. By destroying totemic altars orbited by floating eyeball robots, you start to re-energise the planet, so areas have grass and butterflies. Eventually you will destroy enough totems to get to a planetary boss fight, which might be against, for example, a giant ghost samurai or a floating purple hand with an eyeball in it. It’s mad, but I sure do wish more games were like this.

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