Twitch have temporarily banned an account run by streamer Asmongold, otherwise known as Zack Hoyt, after he expressed genocidal sentiments about Israel’s killing of Palestinian people in Gaza. According to the eSports journalist Rod Breslau, he’s been sent to the naughty step for a grand total of two weeks, which I’m sure will be a huge inconvenience and will really teach him the error of his ways. Assuming Breslau’s sources are accurate, it’s a great demonstration of Twitch’s tolerance for streamers with big audiences, the kind of slap on the wrist you’d expect from a platform that recently reinstated Donald Trump’s account after banning him in 2021 for the charge of inciting an insurrection.
Category: Rock, Paper, Shotgun
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I hope Straftat is 2024’s breakout shooter, because the demo’s 25 maps are gloriously unwholesome
“Do you have a ping of 1000 or something,” my opponent asked, during my inaugural bout of Straftat. Ah yes, this is it, that sense of unpleasantly intimate sheepishness. That‘s the withering late-90s chatbox scorn I’ve been missing, in this age of glossy live service multiplayer. I hid under a stairwell in order to meditate upon my response, then laboriously typed: “No, I just suck.” Right on cue, the other player tumbled into view and shredded me with an AK.
The player I met in my second match was more forgiving. “I honestly think the characters need more HP,” they said, generously. My wrists need more HP, actually. My eyes and reflexes need urgent patching.
Riot lay off more workers for the second time in a year – and add “evolving” to our big list of nonsense words companies use to describe job cuts
Riot Games are cutting more jobs at their studios, the company announced today. This is the second time in a year the League of Legends developer has laid off workers. Chairman and co-founder of Riot, Marc Merrill, made the announcement yesterday, claiming that by cutting these jobs the company was “evolving League” and “investing heavily in solving today’s challenges”. A total of 32 people have lost their jobs, mostly workers on League of Legends, according to a figure the developer gave to our sister site Eurogamer.
I am happy to report that Building Relationships has more than one joke, and most of them are pretty good
You might have caught this one during Day Of The Devs earlier this year. It’s stuck with me since because the developer Tanat seemed like a rad dude, and also because there’s nothing I cherish more than taking a bad pun and just absolutely going to town on it, marrow and all. Building Relationships is about buildings forming relationships in a Love Islandy scenario, though without the reality TV framing you might find in say, Crush House. But the real gag here is the commitment to the bit. Besides that, it’s just a really charming and fun N64-style 3D platformer.
It also features the sort wonky physics that definitely wouldn’t get Ninty’s seal of quality, but work brilliantly here, especially since your character consists largely of angles but still insists on, you know, performing motions.
No plans for a Space Marine 2 PvPvE mode – “it sounds great on paper”, but “it’s very annoying” in practice
In the grim darkness of the far future, you will not have to worry about getting preyed upon by rival Space Marine chapters whilst duffing up the Tyranids, for there are no plans to add a PvPvE mode to Warhammer 40,000: Space Marine 2. That’s according to game director Dmitry Grigorenko, who observes that enjoyable PvPvE is the “holy grail” of game design, much-sought and seldom claimed. Balancing shooters in which players fight both each other and the bots is tricky, especially in a game as prone to dousing the screen in giblets as Space Marine 2.
Cop Bastard channels John Woo for some perfectly punchy FPSing
If you’ve read any of my stuff by now, you’d know that I am a simple man who enjoys violence in his games. No story? Absolutely fine by me – cuts the faff. This is why I like the demo for first-person shooter Cop Bastard a lot. It’s set in early 90s Japan, where you’ll smoke fools with guns in straightforward homage to 90s action movies. And it has an updated demo – not officially part of the latest Steam Next Fest – out right now.
Paradox think there’s no point competing with XCOM after their Lamplighters flop – it’s “winner takes all” in the “tactical gaming space”
Last October, Paradox Interactive announced that they and development studio Harebrained Schemes were breaking up, following underwhelming sales of Harebrained’s 1930s-set XCOMlike, The Lamplighters League. The publishers had already made layoffs at Harebrained in the run-up to release, implying that preorder numbers were low; ultimately, Paradox wrote it off as a $22 million flop. At the time of the “parting of ways”, Paradox chief operational officer Charlotta Nilsson washed her hands of XCOMlikes entirely, commenting that “a new project or sequel in the same genre was not in line with our portfolio plans”.
I have embraced the subaquatic dread of not knowing which button to press in Full Fathom
The developer of Full Fathom describes it as a “thalassophobia sim”. You are the lone engineer on a rustbucket submarine exploring the dangerous waters of a submerged country in an alternate reality 1990s. The warning lights on the control panel are flashing, a buzzer is spluttering like a dying bluebottle, and your robotic assistant is about as useful as an umbrella in the Mariana Trench. Things could not get any worse. And then you see it. Something in the green haze outside. Something with a tail.
Should devs tell people about launch bugs in advance? “It’s an interesting problem” says Starfield and Skyrim designer
How do official Bethesda bug compilation videos coinciding with a game’s launch sound? Or at least, a proper list of known bugs on day one, to preempt any compilations created by vengeful players? Skyrim Lead Designer and Starfield Systems Designer Bruce Nesmith has spoken a little about the “interesting problem” of how open developers should be about technical issues on day one, given the expectation some players have that every game should be “flawless”.
When asked by Videogamer if lists of known bugs (Nesmith throws out ‘700’ as an example for Skyrim) should be shared with fans on launch “to temper expectations,” he responded:
Commandos Origins looks like a solid and satisfying return for the legendary tactics series
My earliest memory of the Commandos series of tactical stealth games was my dad bringing home a box copy of the original. “The missions take months. Months!” his mate had told him. Get less shit mates, thought I, for I had already played it elsewhere, and knew that the missions took mere minutes if you put the game on easy then rushed your objectives, bonking nazis along the way. I did not rush the new Steam demo for Kalypso’s revival, Commandos: Origins, but it’s still doable inside half an hour. I had expected a little more, but what’s here has certainly given me some optimism that the full game might well be worth sinking – if not months – at least more time than it takes to wildly lunge at a few nazis en route to your objective.