Onimusha Way Of The Sword is the Capcom action-RPG’s first new instalment in almost 20 years

Well here’s one I didn’t see coming: a new Onimusha game. It’s called Onimusha Way Of The Sword, and is the first new game in Capcom’s samurai action-horror series since… well, that upcoming VR entry doesn’t count, and nor does the Warlords remaster in 2018. So, 2012? Maybe 2006, if you rule out the Unity browser game? Cor.

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It Takes Two devs are making a new co-op game called Split Fiction, coming March 2025

It’s the Game Awards this evening, which means another year of Josef Fares appearing on stage to performatively say “fuck” like he thinks it’s naughty. Thankfully this year he also had a game to show: Split Fiction, a new co-op action adventure. It’s about two aspiring authors, one who writes science fiction and one who writes fantasy, being sucked into and having to survive inside their own fictions.

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Shadow Labyrinth is a twisted bloodthirsty take on Pac-Man, out in 2025

Pac-Man is doing a Prince Of Persia: Warrior Within, everybody. That’s to say, the Bandai Namco series is doing one of those dark, edgy iterations. It’s called Shadow Labyrinth, it’s out in 2025, and it’s a 2D hack-and-slash with gruesome monster designs. But none so gruesome as Pac-Man, who can transform into a huge champing black hole. Wakkawakkawakkawould you play this?

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Mafia: The Old Country release date shrinks to summer 2025

Open world fuhgeddaboudit simulator Mafia: The Old Country will release in summer 2025, according to a Youtube trailer that has leaked on social media ahead of tonight’s Game Awards. The trailer also treats us to a few snippets of the game’s story scenes, shoot-outs and punch-ups. We get to see wise guys swinging knives, riding horses and glowering silently at sun-baked Sicilian countryside.

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Come join us for our Game Awards 2024 liveblog

Tonight is The Game Awards 2024, the first since Geoff Keighley killed E3 and consumed its heart in front of a group of screaming schoolchildren. Just saying, this had better be good, Geoff, especially after the 2023 show’s “embarrassing” shooing-off of developers whose acceptance speeches cut into that valuable trailer showcase time.

Who will need to please wrap it up this time? Which games will be revealed? Will there be a musical number to top last year’s Herald of Darkness performance? (That was fun, actually, fair play on that one.) You can find out right along with us, as we once again fire up the RPS liveblog-o-tron to report all the developments as they happen. Even the ones that happen at 3:45am, when I’ll be desperately trying not to collapse into my keyboard like a felled tree.

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Marvel Rivals review: it’s like Overwatch, if Overwatch was overcomplex and frequented Comic Con

At first I thought Marvel Rivals was basically rebranded Overwatch, in the way it’s a free-to-play PVP hero shooter. And in some ways, it is. Fights are like if you took a MOBA and forced both teams to bash heads constantly. Success lies in picking off Spider-Man or Squirrel Girl or Marcus Fenix so as they wait to respawn, you hop on the big area that needs capturing. Or you push the cart while tanky Hulk absorbs bullets with his biceps and John Marvel snipes from afar.

The more I played Rivals, though, the more it hit me that it’s specifically a messier, more complex Overwatch. A hero shooter with a surprising amount of polish and charm, sure, but also one that slides off my brain like water off Birdman’s back. I understand why it’s supremely popular at the moment and yet, I really don’t.

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Total War: Warhammer’s Rich Aldridge on roleplaying, iteration, and lessons from nearly a decade on strategy’s most ambitious series

In more ways than one, today’s Total War: Warhammer 3 expansion marks a milestone for game director Rich Aldridge and his team at Creative Assembly. Omens Of Destruction’s three headline legendary lords each bring new campaigns and units for their respective factions, but it’s the fourth lord – a Khorne champion free to all players – that I imagine Aldridge will end up remembering the most fondly.

When Total War: Warhammer released back in 2016, it shipped with eight legendary lords – famous characters from Games Workshop’s fantasy setting that here act as faction leaders. The number grew steadily and, in terms of announcement order at least, today’s addition of Arbaal The Undefeated marks the series’ 100th. That’s a hundred campaigns, a hundred joint efforts of game design, animation, art, writing and voice work.

Aldridge has never been shy about the team’s ambition for the series to eventually offer up each unit from every Fantasy Battle 6th edition army book (“The goal is to do everything, right?”). But ambition is one thing, and considering the fraught conditions at Creative Assembly and parent company Sega over the past few years, it’s not just the addition of the 100th lord that feels like something to celebrate. It’s taken time, effort, and a siesmic shift in update frequency, but Total War: Warhammer III is in the best place it’s ever been.

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Band Of Crusaders is a dark fantasy party RPG with heady overtones of XCOM and Diablo

If Space Marine 2‘s wanton devil-mulching left you hungry for more fantastical depictions of medieval zealotry, maybe take a look at Band Of Crusaders, an open-world party-based RPG in which you are the Grandmaster of a knightly order, trying to keep a bunch of wily Archdemons out of Europe. It seems to play a bit like XCOM, with an oppressive world map that is slowly encroached upon as you travel around recruiting soldiers, interacting with settlements, and picking real-time fights with hellfiends “inspired by biblical descriptions and European folklore”. Naturally, parallels with real-life xenophobia and sectarian hatred abound. Here’s the trailer.

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