How the Dead Space remake became prettier to become scarier

Dead Space’s remake treatment has produced a piece of gory greatness, some Steam Deck wobbles notwithstanding. Vid bud Liam touched on the visual upgrades in his review, but since it’s been shaking my bones even harder than the original did, I wanted to dive even deeper into the mottled flesh of the modernised Dead Space to examine how all those new polygons and effects aren’t just there to please nerds. They do, in fact, make the remake scarier.

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The Settlers: New Allies offers a fresh yet familiar take on the 30 year old series

The Settlers: New Allies. After an eight-year absence, the next entry in Ubisoft’s beloved city-building series was finally revealed in 2018, only to be delayed indefinitely two years later. The game then reemerged in a fresh new form in 2022, but a less than favourable reception from long-term fans to its closed beta saw the game delayed indefinitely once again.

12 months later, The Settlers: New Allies is all the better for it. An extended delay is never an easy decision to make, yet the team at Ubisoft Düsseldorf (formerly Blue Byte) has seen this additional development time as an opportunity to reach out to those most familiar with the series. “We learned [more] than just what was needed for the game,” creative director Christian Hagerdorn tells me during a recent preview event. “One of our biggest focuses was to be absolutely transparent with the players. Not just on where we were standing, but where we were going. We’ve been collecting the feedback as we were developing”.

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Molasses Flood’s upcoming Witcher title seems to have co-op, PvE and more

job listings have revealed some details about The Molasses Flood’s upcoming Witcher game, codenamed Project Sirius. The studio behind Flame In The Flood were acquired by CD Projekt Red back in 2021, and CDPR first mentioned Sirius in an investor call last October. The project was initially described as “an innovative take on The Witcher universe telling an unforgettable story.” We now know that this “unforgettable story” could potentially be told inside of a multiplayer game, or at least a game with multiplayer and social elements.

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Clean out Shinra in PowerWash Simulator’s upcoming Final Fantasy 7 expansion

PowerWash Simulator is heading on another unexpected mission, this time to Final Fantasy 7’s industrial city of Midgar. You’ll need to wait a little longer to help Cloud and friends clean up the city, as we don’t have a release date for the free Midgar Special Request DLC yet. The crossover pack’s announcement (via the Square Enix Extreme Edges Twitter account) did tease a few of the things we can expect to clean up, including the Seventh Heaven bar, and FF7’s first boss the Guard Scorpion. The teaser image also shows off the motorcycles from FF7’s mini-game, so I’ll be expecting to hose that down in time for a quick escape.

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Disgaea 7: Vows Of The Virtueless heading to Steam this autumn

Disgaea 7: Vows Of The Virtueless, the next instalment in the long-running JRPG series, is coming to PC this year. Disgaea 7 was actually released in Japan just a few days ago, but it’ll see an overseas release on Steam this autumn. NIS also announced rereleases for Rhapsody 2: Ballad Of The Little Princess and Rhapsody 3: Memories Of Marl Kingdom coming this summer.

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Thief developer Randy Smith says “immersion is totally incompatible with ego”

Thief: The Dark Project had a great director, in the form of Greg LePiccolo, who later became a pioneer in the world of music games with Guitar Hero and Rock Band. And before him, Ken Levine had laid down the cobbles of Thief’s setting, defining its noir-ish tone before heading off to work on System Shock 2. Yet Looking Glass games weren’t driven by a singular 90s auteur. In fact, the very absence of ego in the studio’s culture meant its many “bright stars” were happy to adhere to a shared vision.

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