The Electronic Wireless show S2 Ep 1: this podcast is definitely not a fraud

The Electronic Wireless Show podcast returns in 2023 with a new friend and a new format. We ran out of themes, so we’re going to flip to a magazine-ish show, where we discuss some current events as well as the games we’ve been playing. This week we talk about games on film, with everyone bloody loving The Last Of Us TV show and reports that Lara Croft will be hitting the small screen too. We also discuss the reasons a developer might have to come out and clarify that their game is, in fact, real. Plus: “try cutting off their limbs”; what is Forspoken, and why so graphics?

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Deliver Us Mars review: a family and a planet in crisis

Deliver Us The Moon, you may remember the scientists in charge of the moon’s Earth-saving energy beam tech ended up having a bit of a Rapture moment, sabotaging all their good work (and the future of Earth in the process) and buggering off to goodness knows where to start life afresh in their newly birthed utopia. In its sequel, Deliver Us Mars, you find out those rogue astronauts didn’t actually go that far at all. Yep, they hopped on over to the red planet and set up shop there, and when a strange transmission comes through revealing their location, it serves as the catalyst to send yet another crew into space to go and investigate.

This time, though, you’re right at the heart of its central conflict. By casting players as Kathy, the daughter of one of those rogue astronauts, Deliver Us Mars tells a much more fraught and personal tale of what kind of future humanity should be pursuing: should we, in fact, be turning our efforts toward a life in outer space, or should we be doing everything in our power to try and save the dire, pretty much almost dead husk of a planet we call home?

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This stylish, text adventure heist game has big Device 6 vibes

Delete After Reading is a delightful looking text-based puzzler that will be familiar to anyone who’s played Simogo’s excellent (albeit sadly iOS-only game) Device 6, only with fewer spooks this time. Like Simogo’s surreal thriller, most of Delete After Reading plays out like you’re reading a novel, where scrolling through paragraphs of text will reveal images, clues and puzzles you can interact with. As the devs put it, Delete After Reading is a “game you can read, and a book you can play,” and looks and sounds really quite rad. Even better, it’s releasing on March 14th.

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Pilot a deteriorating submarine through abyssal waters in Full Fathom

YouTube video showing how deep the sea is and unanimously agree that it’s, like, terrifying? As much as I love relaxing subaquatic city builders and exploring underwater alien worlds, I want games about stuff in the sea that makes my skin crawl to think about. Enter Full Fathom.

So, Full Fathom isn’t out yet, or even has an official release date, but I just love the idea and look of this game. Being developed by Daemon House, this is an oceanic survival horror where you’re trapped in a derelict submarine that has sunken to the depths of an abyssal sea. You need to navigate your surroundings and keep the sub up and running to make your way back to civilisation, aka a rusty tin can is your last lifeline.

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Hi-Fi Rush review: it’s a bangers bonanza in this electrifying rhythm-action game

Hi-Fi Rush falls into the latter category. Developer Tango Gameworks shadow-dropped the rhythm-action game out of nowhere shortly after an Xbox presentation, jettisoning The Evil Within’s murky mental hospitals and Ghostwire: Tokyo’s supernatural shinanigans for something markedly different: bright pulsating neon colours and a gang of loveable anime ruffians, where every whack and dodge is underscored by a beat.

Hi-Fi Rush is an action-adventure game with a mechanical core fuelled by musical beats. Protagonist Chai has undergone a risky medical procedure and emerged from the other side with a robot arm and an iPod accidentally implanted in his chest meaning his every waking moment is punctuated by a catchy beat. We too see these rhythmic motions, as Hi-Fi Rush’s soda pop-infused world moves to this steady pulse – platforms move in time with the music, lights flash in pleasing rhythmic patterns, and enemies attack to the beat of the drum.

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