Lesbian road trip RPG Get In The Car, Loser! releases its second expansion

Get In The Car, Loser! has released its second expansion pack and this one’s chunky. For the uninitiated, Get In The Car, Loser! begins the way all retro RPGs do, with a group of young misfits who decide to fight a world-ending calamity, or sometimes to fight God. The only difference here is that it’s named after one-of-many iconic Mean Girls quotes, and yes, your party features lesbians. The antithesis of Final Fantasy 15, really.

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The Trans Witches Are Witches bundle raises over $90,000 for LGBTQ teams

RPS’ Magic Week – our two-week endeavour to spotlight magical indies – you might enjoy the Trans Witches Are Witches bundle, which is unrelated to Magic Week, but has the same spirit. The bundle is a collection of 69 games, music, zines, and other creative oddities of the magical variety. Everything has been made by LGBTQ+ creators and all the proceeds will be split between the featured teams. So far, the bundle has passed a whopping $90,000 (or £74,000) in sales, with over a week left to go.

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Blood Bowl 3 may be the most faithful Warhammer video game ever made

Blood Bowl used to be a dead game, Cyanide’s Gautier Brésard is quick to correct me: “I would say that it was a community-managed game.” In fact, for the two decades that the tabletop Warhammer bloodsport was out of print, fans worked diligently to ensure it wasn’t out of mind – creating a ‘living rulebook’ that ran to six iterations.

“Here is what may be the final edition of Blood Bowl,” read the opening page of that community manual. “This is the rulebook designed to send Blood Bowl into a perpetual format. The Games Workshop is no longer interested in providing true support for this game.”

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Rather than overhaul gear and crafting systems, Darktide should rip them out

Warhammer 40,000: Darktide have laid out their plans to improve the co-op shooter’s shopping and crafting systems. The gear system changes, due to arrive in the next patch, do sound like improvements to the current state of things. These plans do not sound better than entirely ending the tedious grinds of random rolls and making numbers bigger. Why improve when it would be better to remove?

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Re:Call is a clever timeloop game with an amazing first half

Re:Call was high on my list of surprise recent indie hits. It has a great premise, for starters – change history by meddling with your memories and playing out different versions of events to arrive at the ‘correct’ solution – and executes it brilliantly. Its GBA-style visuals and larger-than-life character portraits give it a real sense of charm and personality, and its mystery story of murder and corporate conspiracy had hooked me in real good.

Then it abandoned its cool premise halfway through and became a different game entirely for its remaining run-time. I was heartbroken.

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