Coffee Talk Episode 2: Hibiscus & Butterfly review: more sweet tales from the fantasy café

Back in the mists of time (January 2020), I was absolutely transfixed by a Japanese novel called Before The Coffee Gets Cold. It’s about a small, cosy café where customers can travel back in time by sitting in a very particular chair, for the length of time it takes for a cup of coffee to go cold. It’s not long by any means, but it affords its cast of regulars the chance to get some closure on an issue that’s often been plaguing them throughout their lives. It’s heart-warming, soppy stuff, but very feel-good. That January was also about the same time I slurped up every last episode of Midnight Diner on Netflix, where a chill Japanese man known only as The Master serves up delicious looking dishes in a tiny, 10-person izakaya from midnight onwards. Put these two things together, and it’s probably no surprise that I liked the original Coffee Talk more than most.

Coffee Talk Episode 2: Hibiscus & Butterfly is a continuation of that story, set three years later in the same, alternate version of Seattle where elves, werewolves, orcs, mermaids and other fantastical creatures all rub shoulders as city-dwelling citizens in need of a good cuppa. Once again, you play as the owner of the titular late-night coffee shop, brewing up a multitude of exotic hot drinks that you’ll need to match to each customer’s request that night as they tell you their woes.

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This 30-year-old Game Boy platformer is getting a colourised PC makeover

Limited Run Games have announced they’re bringing back the 1992 Game Boy game Trip World, a charming Kirby-esque platformer whose flowery monochrome world had, until recently, been more or less lost to time. Thankfully, Limited Run are collaborating with the original developers at Sunsoft, including the game’s director Yuichi Ueda, to bring the forgotten game back to PC and consoles (including the original Game Boy Color, of all things) in the form of Trip World DX.

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The Lamplighters League’s agents have impeccable pulp style

The Lamplighters League is the next turn-based strategy game from the team behind Battletech and Shadowrun, but it’s also the name of the ragtag group of scoundrels you’ll be fighting with across this pulp adventure. Katharine got to see three of those characters in action during her preview – where she walked away very excited about the game’s emergent chaos – and now developer Harebrained Schemes have revealed all ten playable agents. Oh boy, do they look stylish.

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Nvidia’s brand new RTX 4070 is already going for £50 off

Nvidia’s new GeForce RTX 4070 graphics card has launched to warm reviews thanks to its performance, power efficiency and DLSS 3 – including here at RPS – but its £599 price point has been decried as a bit over the top.

Enter Novatech, who are offering a Palit RTX 4070 for just £550, a £50 reduction from RRP and the best deal we’ve seen on the 4070 thus far. Add on £6 for next-day shipping and you’ve got a high-end card for a cool £44 off!

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Impossible theme park manager Park Beyond gets a closed beta test next month

Theme park management sim Park Beyond is getting a new closed beta test, ahead of its full launch on June 16th. It’s a whacky-looking game that lets you build impossible rollercoaster rides that are just begging to be sued, all while you try to turn a profit running your park. The closed beta is completely free and begins on May 9th, so if you want a test ride, you can register at this link. In the meantime, publisher Bandai Namco have also released a new, more in-depth gameplay trailer, giving us a closer look at some of the minutiae involved in running a theme park.

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Jagged Alliance 3 desperately wants it to be 1999 again, and not in a good way

In the world of turn-based strategy games, it’s probably fair to say that we’ve been waiting a heck of a long time for Jagged Alliance to make its next move. Almost a quarter of a century has passed since the last numbered entry in the series, and the many attempts that have been made to recapture its tactical, mercenary magic since then have been mixed at best, and reviled at worst. Haemimont Games, the devs behind Tropico and current custodians of the upcoming Jagged Alliance 3, know this, and their publisher THQ Nordic said as much back in September 2021 when it was first revealed, assuring players they were going to create a game that “really does justice to the Jagged Alliance legacy”.

But in an era where turn-based tactics games are now increasingly defined by genre titans such as XCOM and Into The Breach, I’m not sure that legacy means all that much anymore. I’ve been playing a substantial early chunk of Jagged Alliance 3 over the last week or so, and its decision to pare back crucial information such as chance-to-hit and other modern conveniences has mostly left me feeling frustrated and annoyed rather than daring and excited. The writing also made me cringe so hard at times I think even the neighbours heard my groans of despair. It certainly looks the part of a modern strategy game, its detailed African landscape, top down perspective and interactive objects calling to mind Mimimi’s excellent Desperados 3 and Shadow Tactics games, but the rest feels like it’s been lifted straight out of the late 90s where we last left Jagged Alliance 2 – and not necessarily to its benefit.

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Ray tracing is coming back to the Resident Evil 2 and Resident Evil 3 remakes

Ray tracing is coming back to the Resident Evil 2 and Resident Evil 3 remakes on PC, according to Capcom. That’s after the graphical option was quietly removed from both games this past week, following a recent update. Fans had been wondering if the move was deliberate or not, but Capcom’s announcement seems to confirm that it was just a mishap. So, zombie slayers should be able to go back to running around in realistically lit corridors full of shadowy corners very soon.

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Obsidian’s Aliens RPG was canned because of dysfunction and slow progress, Josh Sawyer reveals

Pentiment director and long-time Obsidian developer Josh Sawyer has shed some light on the Aliens RPG that was in production at the studio and sadly cancelled by publisher Sega. Looking back at cancelled games is always a fun “what if” exercise, especially in this case. Obsidian’s role-playing chops in an Aliens game? Were our charisma stats going to protect us from the ever-murderous Xenomorphs?

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