Rally Point: Master of Magic, and a dash of Total Warhammer, on balance

Master Of Magic, an all-time best 4X loosely summarisable as Civilisation crossed with Master Of Orion.

In the… uh, semi-heady fog of 2019 came the news that it was getting a remake, and I was muchly excited, for in the interim I’d actually learned the original existed and how good and somehow unrivalled it still was. And finally, in the slight damp of late 2022, that remake arrived. It is a remarkably faithful remake, to a degree I may not ever have seen for such an old game. Some details and flourishes aside, it’s basically the same design, with all the same parts.

Coincidentally, I’ve also finally got into Total Warhammer lately, and spent some time reacquainting myself with Warlords Battlecry, and in between building city walls and crushing stupid aryan elfs, I’ve realised what truly connects all three: balance. They all, correctly, reject it.

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The Electronic Wireless Show podcast S2 Ep 3: a delayed game is eventually delayed again

podcast, where we discuss the surprising release date of 2029 for In The Valley Of Gods, the surprising advance of the Dead Island 2 launch date, and the entirely unsurprising delay(s) of Skull & Bones. Do you know what the most delayed game ever is? Because the title recently changed hands. This plus what we’ve been playing, a new hardware update, and a round of “what video game should Shakespeare play?”

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Shaky performance aside, Wild Hearts is a worthy alternative to Monster Hunter

Wild Hearts came in hot and fast earlier this week. So while other outlets will be delivering their final verdicts on Omega Force’s beast batterin’ simulator today, I’m afraid I haven’t had the chance to play enough of it to give it a fair shakedown yet. It’s good, though! I really like it, and as a huge Monster Hunter fan I’m pleased that there’s finally a worthy alternative to Capcom’s long-running series. Competition is good!

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Catching eldritch horrors in fishing sim Dredge has fed my morbid curiosity for what lies beneath

Dredge long, but I’m calling it one of my favourite games of the year, right now, in February. Black Salt Games’ sinister fishing RPG is gripping and enchanting in a way I didn’t anticipate. I’ve spent hours exploring its murky waters and my constant shock at what unsettling creatures my hook brings in is seemingly never-ending. Its eldritch world keeps pulling me back with its mystery and malevolent horror, and its sense of atmosphere and tension is incredible. Basically, I’m completely enraptured, hook, line, sinker. Dredge already feels like one of this year’s greatest indie horrors and all this, from a fishing game of all things.

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Wild Hearts: the best settings to use on PC… until performance is fixed

Wild Hearts is out today and, eesh, the PC version is quite the technical mess. I’ve put together this settings guide – based on the game’s early trial build – for those who want to join the hunt pronto, but above all else my advice is to wait until developers Omega Force get the promised performance improvements up and running. From what I’ve played, Wild Hearts’s bad shape is doing an otherwise enjoyable Monster Hunter-like a huge disservice.

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What’s better: funicular fights or elaborate corridor architecture?

throwing knives are better than active reload. I enjoyed the spirited discussion over which throwing knives are good and which are bad. I can’t help but feel active reload didn’t get a fair shake because so few games do it outside Gears Of War, but the results are science and we must continue. This week, I suppose our choices are both about architecture, but in very different ways. What’s better: funicular fights or elaborate corridor architecture?

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