“The narrative had to be baked into the corridors”: Marc Laidlaw on writing Half-Life

Half-Life writer Marc Laidlaw of his decision to publish the plot of Episode 3 as fanfiction. “I was living on an island, totally cut off from my friends and creative community of the last couple decades, I was completely out of touch and had nobody to talk me out of it. It just seemed like a fun thing to do… until I did it.”

Laidlaw first discovered that community in the mid 90s, in the office of Valve, where Gabe Newell and team were already hard at work on Half-Life. “I’d seen bits and pieces of the levels they were working on, but as soon as I heard the name, I just got this amazing buzz,” Laidlaw says. “I could see the whole world they were aiming at somehow, and I felt it was a collective vision. This is one reason it’s so weird to me when people try to attribute authorship to me that I’ve never felt. It was all there when I got there, in embryo.”

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Final Fantasy XVI producer would like to bring it to PC “at some point”

Final Fantasy 16 is looking fab according to the latest round of previews, but that doesn’t do us much good if it doesn’t come to PC. The JRPG sequel is a six-month exclusive on PlayStation 5 and the PC version doesn’t have a release date.

During a recent interview, producer Naoki Yoshida said that it definitely won’t come to PC as soon as those six months are up, but that they “would like to release it eventually.”

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Phantom Brigade review: entertaining mech battles carry a toothless campaign

Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you’re shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There’s probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that’s taken me absolutely ages, but whose numbers suggest I’m supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

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Honkai: Star Rail is a stylish turn-based JRPG, with very similar energy to Genshin Impact

Honkai: Star Rail‘s closed beta, and it certainly seems that MiHoYo’s upcoming free-to-play RPG is hoping to capture a similar audience to Genshin Impact’s. Star Rail’s turn-based battles and JRPG leanings might be a bit of a departure from Genshin’s open-world adventuring, but it’s definitely, 100%, without a doubt, anime as heck. Oh, and very gacha. There’s a lot of currencies. So many currencies. Still, I think it’s shaping up to be a decent time.

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