Silica struggles to marry RTS and FPS, but being a crab is rad

RTS-FPS hybrids aren’t a new thing, but they also haven’t been the most historically successful ventures. Well, Arma 3 developers Bohemia Interactive are taking a punt at blending the two genres with Silica, in the hopes that you can both shoot and command things with equal levels of good. It’s the first project to hatch from Bohemia’s incubator program, which helps indie devs make cool games.

Silica is largely the work of one developer, Martin “Dram” Malicharek, who was previously the lead on Bohemia’s Take On Mars. Having given Silica a whirl for over an hour, I struggle to see whether the RTS, FPS hybrid can truly offer the best of both worlds. It does, however, make being a crab extremely good.

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Age Of Wonders 4 review: a plain good magical strategy that hasn’t really turned me either way

I don’t feel very strongly about Age Of Wonders 4. But I’ll be fair; it’s definitely good.

I’ve enjoyed most of my time with it, and the parts I didn’t were probably down to caning it too hard in too short a time. Such is that reviewz lyf. Played less intensely over a longer period, I imagine more of its intricacies becoming clear, and more custom playstyles emerging to encourage more replays and challenges. As it stands though, its generally high quality and interesting systems just haven’t captured my imagination.

It is not unimaginative, though. Some of its playable races are the usual elves and goblins, but most have a twist, like the cannibalistic dwarves, gold-obsessed necromancers, or the “cursed toadlings” I picked almost reflexively: a people transformed along with their warrior Queen Charming. Each comes with a starting hero and traits for their cities units, plus a set of spellbooks that determine what research you’ll have access to upfront.

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Dota 2’s New Frontiers update makes it worth returning to, but it’s still overwhelming for new players

“Why am I so slow”, complains my partner, minutes into being cajoled into playing Dota 2 for the very first time. “Ah, you’ll need to buy boots,” I say, with the hard earned wisdom of someone who’s spent over 4,000 hours clicking on wizards. “I have boots,” she says, somewhat indignantly. “Those are slippers,” I reply. “What?” she asks, somewhat more indignantly. “They don’t give you move speed,” I respond. I see a flicker of anger in her eyes, as well as maybe, just maybe, a spark of interest.

A new Dota patch came out last week, and it’s a biggun. Is it a good time for lapsed players to jump back in? Yes! Is it a good time for entirely new players to dip their toes in, while experienced players are still befuddled by a map that’s 40% bigger, featuring dual Roshan pits, new minibosses and a host of other changes? Perhaps! It’s certainly a good opportunity to test your relationship.

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Warframe’s Duviri Paradox update is courting newcomers to the MMO with its standalone story world

Long-running sci-fi MMO Warframe has just released its biggest update yet, The Duviri Paradox, for free. Jumping into any 10-year-old game can be intimidating, especially an MMO, but developer Digital Extremes say this is the first story-driven update that’s not progression-locked based on skill level or experience with the game. In other words, this is a new experience within Warframe that’s immediately available to newcomers, while also adding weird cool stuff for old-timers.

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Remedy’s Quantum Break returns to storefronts and joins PC Game Pass

After a few weeks in time limbo, Quantum Break has returned to storefronts on PC and Xbox. Publisher Microsoft had said “some licences that expired” were to blame for its removal from Game Pass (for consoles), which was probably the same reason it was pulled from storefronts too. It’s now rewound the clocks, available to buy, and as a nice bonus, it’s joined PC Game Pass for the first time since it was previously only available on the console version of the service.

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Betrayal At Club Low is an RPG that actually respects your fleeting time on this earth

Confession time, everyone: I’m still only about 2.5 hours into Disco Elysium. Games journalism sin or what? Somehow, despite being primed by the excellent time I had with its demo five years ago, I just bounced off this one. I very quickly got stuck in a frustrating loop of fatally ballsing up no matter what I did – presumably I badly biffed my stats right out the gate to get soft-locked in the first area – and despite deciding I’d restart in a day or two, several years later my play-time hasn’t extended past that first session. Sad times all round, I’m sure you’ll agree, but what’s it got to do with Betrayal At Club Low?

Well, when I picked up Betrayal At Club Low for the RPS Game Club this month, I was transported back to my abortive run at Disco Elysium. It’s not that I’ve never played a stat-check-heavy RPG before. Far from it. But somehow, each game’s presentation resonated together in my weird brain mush. It must have been something to do with the combination of a surreal, seedy, not-quite-our-world-but-still-very-recognisable setting, and the constant presence of numbers reminding me of my character’s strengths stacked up against their many, many weaknesses.

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Cassette Beasts review: dropping the mic on the Pokémon-like

My name is Katharine and I’m a reformed Pokéaddict. I thought I’d get that out there right at the start, because you can’t really talk about Cassette Beasts without talking a bit about Pokémon. Admittedly, the idea of an open world Pokémon-like might have lost some of its shine now that the actual Pokémon games have finally gone and done it themselves with last year’s Scarlet and Violet releases, but Cassette Beasts, the debut game from UK micro team Bytten Studio, is banging a different kind of drum to Nintendo’s primo monster catcher.

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Microsoft’s proposed Activision Blizzard acquisition has been blocked by the UK

Microsoft’s proposed acquisition of Activision Blizzard King has hit a large snag on the road. The UK’s Competitions And Markets Authority (CMA) previously released their provisional findings on the $69 billion buyout, laying out concerns over less competition and innovation for UK gamers. Microsoft were allowed to respond to the CMA’s findings, but it seems they weren’t able to quell the regulator’s concerns, as the CMA have now vetoed the merger.

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