Former GTA boss unveils MindsEye, a new “blockbuster” available in Robloxlike Everywhere

Everywhere (not to be confused with Everything) was a big fat question mark at last year’s Gamescom Opening Night Live. It comes from Build A Rocket Boy, the studio founded by ex-GTA boss Leslie Benzies, and despite its cryptic reveal trailer, AliceB theorised it was some kind of Robloxlike. Turns out her hunch was correct – Everywhere is a platform that allows players to create their own custom content. To show off what the tools can do, Benzies and the team unveiled MindsEye, an episodic “blockbuster” adventure available inside Everywhere. A game set inside a game, if you will.

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Sons Of The Forest’s newest update adds a demon boss and nerfs cat food

Sons Of The Forest? Perhaps you’ve become a self-sufficient blueberry empire, surviving off handfuls of fruit while cannibals knock at your door. Or maybe you’ve gone full Charlie Kelly, consuming tins of cat food found around the island. If so, it’s time for a diet cleanse. Sons Of The Forest’s newest patch adds a demon boss, a new cave system, and tons of other improvements. It’s also nerfing cat food, since it was overpowered and, well, are there actually any cats in the game?

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Deep Rock Galactic Legacy Edition is staying forever now

Deep Rock Galactic’s fifth anniversary, developer Ghost Ship took us back in time to the mystical land of 2018 and let us play Deep Rock Galactic Legacy, a version of the co-op shooter as it was back in 2018, before all of the updates. It was a fun, nostalgic way to let fans reminisce on the game’s infantile days. Ghost Ship had planned to remove Legacy today – March 23rd – but after fan feedback, they’ve decided to keep Legacy edition around indefinitely.

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Resident Evil 4 remake: Steam Deck performance and best settings

Resident Evil 4 remake is a mostly cool runner on desktops, and good news if you’re recently picked up a certain handheld PC in the sales: its Steam Deck performance is alright too. Maybe not to the battery-sipping, framerate-abundant extent of the very best Steam Deck games, but with the right settings, nu-Resi 4 can keep its burlap sacked head well above 30fps even in its most visually demanding scenes.

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The games of 2022, according to this year’s GDC and IGF Award winners

IGF Award ceremonies were really heartening stuff. Getting to see so many great developers have their games celebrated by their peers will always warm the old cockles, especially when we celebrated so many of them in our own RPS Advent Calendar at the end of last year. Well, I say ‘see’. In truth, I was tucked away backstage at this year’s IGF and GDC Awards, clutching my dictaphone with a single question in mind: if each winner had to give away their award to another game in their category, who would it be and why?

It’s an idea Brendan (RPS in peace) came up with back in the primordial mists of 2018, and it was so good I just had to knick it and do it again. It might be cruel to wrench these awards away so soon after receiving them, but it’s all in the name of spreading good vibes and extra shoutouts, I promise. So here are the games of the year 2022, according to the people who just won awards for games of the year 2022.

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RPS@PAX 2023: We chat with Necrosoft Games about their spooky-not-scary tactical horror RPG Demonschool

PAX East and what better way to kick off our show coverage than highlighting a great indie game! We first came across Demonschool back at PAX West last year and have loved it ever since. It’s a slick, tactical Persona-like where you play as a band of university students navigating school life by day and beating up ghosties and ghoulies by night.

I had a chat with Demonschool’s Jenna Stoeber who talked me through what Demonschool is about, the game’s many horror inspirations, and what spooky shinanigans players can expect. If the giant skeleton lad in the game’s trailer and demo is anything to go by, we’re in for a treat. You can watch the full interview by watching the video below:

If you’ve haven’t yet, set your peepers on Demonschool’s slick trailer to see what demon hunter Faye and her gang of misfits are up against. There’s no concrete release date, but like Jenna said, Demonschool should be out sometime in 2023 with a playable demo available in May.

We’ve got plenty more interviews, demos, and highlights lined up for the rest of the week and you can find all our PAX East coverage by checking out our RPS@PAX tag.

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Men Of War 2’s multiplayer mode is the tank’s time to shine

Men Of War 2 doesn’t do anything by half measures, as I discovered during a recent tussle with its online multiplayer modes. Whereas Relic’s recently released Company Of Heroes 3 will let you pick from its four broad faction types in its WWII RTS battles, Men Of War 2 takes a much more granular view, offering up 14-15 different unit types for each of its three playable nations. That’s a dizzying array of infantry, tank and artillery battalions to choose from, and that’s before you account for all the individual nuances between its Soviet, USA and German army types. Throw in seven game modes across several different maps, and it’s a veritable strategy smorgasbord to stuff your face into.

Crucially, though, everyone gets access to some sort of tank, which let’s face it, is always going to be the MVP of any WW2 strategy game, and probably the sole reason why we’re here in the first place. As Men Of War 2 heads into its first open multiplayer tech test on Steam today (running until March 27th), here’s my full report of my mildly doomed multiplayer tankventures in its Combat, Front Line and Incursion modes.

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After 20 years, Final Fantasy 11 is heading into maintenance mode

Final Fantasy 14 swept over the MMO landscape, there was 2002’s Final Fantasy 11 Online. I wasn’t really away that Final Fantasy 11 was still running, but the MMO has been chugging along quietly for a few years – its last expansion having arrived in 2013. After 20 years of support, however, Square Enix is putting Final Fantasy 11 in maintenance mode, meaning servers will stay up and it’ll remain playable, but with limited support.

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The Electronic Wireless Show podcast S2 Ep 8: what the hap is heckening at Studio ZA/UM?

podcast we bite off more than we can chew by trying to make sense of the timeline of the Studio ZA/UM firings, lawsuits, and alleged fraud/toxicity, an ongoing and complicate mess that, as of this week, shows no signs of ungoing. We kind of end up on an “who tf knows?” but do manage to boil it down into a cowboy metaphor that helps us get a grip on things.

We talk about all that stuff for so long that we end up overrunning and don’t have time for A Good Day To Ware Hard, or Nate’s Tower Of Jocularity – although he promises a titanic one next week. We do get in our what games we’ve been playing this week, and it’s a varied selection.

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