The scripts for Suikoden I & II HD Remaster are very different from the original RPGs

Suikoden I & II HD Remaster is out tomorrow. I’ll have a review up soon, but I wanted to post some quick thoughts on the new translation.

“For the original games, the size of the dialogue box was quite small and there wasn’t a lot that we could fit in there,” producer Yasuo Daikai told IGN back in 2022. “Japanese is a language that can say a lot in a very short amount of space, but for English and other languages, you need a lot of space to say the same thing usually. So in this game we have expanded the size of those dialogue boxes, and that has let us retool and work on the localization to get us more in tune with the Japanese script,”

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Moadra is Metroid but you’re the Predator

Every now and then we publish a round-up of game or demo recommendations, and all you regular readers dutifully fill the comments with recommendations of your own. FOOLS. Our round-ups are, of course, a devious trap for your curiosity and connoisseurship, designed to save us the labour of discovering good games for ourselves. You know in Batman Forever when Jim Carrey uses Riddler TV to steal everybody’s IQs? Well picture me doing that, except that I am not wearing tight green pyjamas (unless you want to picture me that way – no offence taken) and I am actually filling my skull with everything you ever knew about, in Moadra‘s case, manky Super Metroid clones.

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Monolith’s co-founder wants to reboot Condemned, but says “please have ZERO expectations”

Monolith Productions co-founder Jace Hall has expressed a strong interest in remaking rancid horror game Condemned: Criminal Origins and its sequel, Condemned 2: Bloodshot. It’s not entirely clear how he’d do this, given that Monolith no longer exists even as a brand name, following cuts at parent company Warner Bros Interactive Entertainment, and that Hall himself doesn’t seem to be directly involved with game development or publishing these days. That said, he is the sole current owner of the Condemned intellectual property. So if a remake is going to happen, it’ll need to happen through him.

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Split Fiction Review

Brendan: Hello, Nic.

Nic: Brendy! Why are you here, in my review? What is this, some kind of Split Fiction? Some kind of co-op adventure by Hazelight? Fine, since you’re here: what’s the best bit of Split Fiction, Brendy?

Brendan: We were escaping sci-fi gunships on the back of a stolen motorcycle. You must have felt cool steering us between missiles and gunfire. I could see none of that. I was too focused on clicking the “accept” box on a Terms and Conditions screen. Our ill-gotten bike’s futuristic security had kicked in, you see, and it was my job to disable its self-destruct protocol by phone. You were driving fast and jumping between skyscrapers while I was wrestling with captcha after captcha to stop us from exploding. I laughed the whole time.

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Fantasy beat ’em up Absolom brings a roguelike’s rinse and repeat formula to the arcade brawler

When you die in Absolom, you are literally reborn from the glowing womb of a giant pregnant lady. This is not how beat ’em ups normally go. The newly announced left-to-right puncher from the developers of Streets Of Rage 4 plans to inject a bunch of roguelike fungus into the bulging musculature of the classic arcade brawler, then dress it in a big fantasy frog suit that’s been handcrafted by a traditional animation studio. It’s a tight squeeze, but having played an hour of a preview build, it certainly looks the part. Although I order you never to use the term “rogue ’em up” to describe it, an explosively upsetting term publisher Dotemu has cheekily tried to invent.

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Studio known for anti-capitalist games shut down by their publisher just two weeks before their newest game comes out

The developers of workplace comedy Say No! More and anti-establishment roguelike Reignbreaker are closing down, and the news comes just two weeks before their final punky action game is due to come out. Studio Fizbin has been struck by ongoing cuts at their parent company Thunderful, they say, and despite pitching follow-up projects to work on after Reignbreaker’s release, none of those will go ahead. Which means they’ll be winding down at the exact moment you’d hope they’d be celebrating a payoff from years of work.

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Sure, why not: here’s a Monster Hunter Wilds mod to make your Palico very large

There comes a time in every cat owner’s life where they must ask themselves: how large would this creature need to be before it attempted to bat me around like a catnip mouse? I suspect the answer is “only as large as it needed to be”, so it’s fortunate that Monster Hunter Wilds‘ Palicoes are apparently bred for helpfulness. Is installing a mod to the action game that makes them tall as humans a form of gene splicing? Don’t worry, hunter. Gene splicing is how nature heals itself.

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Our favourite demos from Steam Next Fest Winter 2025

Another Steam Next Fest is drawing to a close, having had to compete with Monster Hunter Wilds for PC-beholding eyeballs – yet losing none of its knack for highlighting interesting and offbeat games set for future release. A quick dangle of our indie demo astrolabe indicates we’re a few months off the next Next Fest, though at the time of posting, there are still a couple of precious hours to download and try out the best samplers that this wintery showcase has to offer. Here are our favourites from the past week, and if you’ve played something you think deserves some more attention, why not share it in the comments?

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First Monster Hunter Wilds updates fix a progress-blocking bug, but not the dodgy PC performance

Monster Hunter Wilds has been racking up the skulls, attracting well over a million simultaneous Steam players this weekend despite a mixed player reaction, with particular scorn reserved for its technical performance.

Now begins the process of patching the behemoth to address some player-reported problems with certain quests. Patching is sort of like slaughtering a Monster in reverse: sewing on horns and tails rather than chopping them off, re-embowelling the shackled form of the creature so that it can gallop across the plains, monstrous and free.

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Space Marine 2 devs push back on calls for a difficulty mode above Absolute – “we are almost at our limit”

Warhammer 40,000: Space Marine 2 developers Saber Interactive are pushing back on player calls to add an even-harder difficulty mode, following the introduction of an Absolute difficulty setting this spring via game update.

Apparently, some of you muscleheads have been finding Absolute “a bit easy”, or at least, not enough of a shake-up from the preceding Lethal difficulty. Saber are open to suggestions, here, but game director Dmitriy Grigorenko also reckons that “we are almost at our limit in terms of how we can make the game harder without making it unfair and not fun”.

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