Windy Meadow is expanding the text-based world of Roadwarden

Roadwarden was one of many fantastic mystery games from last year, and fans of the text-based RPG can now look forward to solving more secrets from the world with Windy Meadow – A Roadwarden Tale, coming to PC later this year.

Windy Meadow is set in the same fantasy world as Roadwarden and similarly presents a slice-of-life story that can branch out depending on your choices. This time, though, you’ll be following three protagonists in their interweaving day-to-day lives.

Windy Meadow’s press release teases the stories of Vena, Fabel, and Iudicia: “Will talented huntress Vena depart the harmonious but harmless village and leave her family behind in pursuit of riches with a merchant guild? Can Fabel finally embrace his talents, ditching the figurative shackles of his difficult past as he chases his dream of becoming a famous bard? And will outsider and herbalist Iudicia take hold of her love life, choosing not to marry a man she doesn’t really love at the risk of leading a lonely future?”

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Failbetter’s gothic dating sim Mask Of The Rose delayed to June

Mask Of The Rose: green-tentacled creatures, underground Londoners, and most frighteningly, love. Sometimes two or more of these horrors intersect, and by that I mean you can romance that tentacled man in this gothic, alternative-history dating sim. Spooky suitors will need to wait a while more, though, as Mask Of The Rose has been delayed to June 8th – previously slated for April.

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Foxhole’s developers are bringing their massively multiplayer formula to medieval warfare

Foxhole finished its early access journey last year as an expansive massively multiplayer World War 2 shooter that looks and functions like an RTS in which every soldier is an individual player. Now developers Siege Camp (formerly Clapfoot) have announced Anvil Empires, which seems similar in every way except its now thousands-strong armies are forging arrows and sieging castles in medieval warfare.

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Wildfrost review: cute, compelling, and chaotic card battling

Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn’t even need to lift a single finger.

Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.

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Ten years on, Owlboy developers are remastering their first shoot-em-up

Owlboy developers D-Pad Studio are swooping back in time to revisit their very first game, Savant – Ascent, originally released ten years ago. Savant – Ascent Anniversary Edition is remastering the shoot-em-up platformer in which you control Savant – avatar of Norwegian music producer Aleksander Vinter – with new stages, bosses, powerups, and a revamped soundtrack by Vinter himself. The remaster will launch on PC and other platforms later this summer.

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