It’s been a harrowing few years in our real world, and I often feel like I’m just trying to keep my own little flame of hope safe from the howling winds of indifference and despair. So Darkest Dungeon 2, a party-based dark fantasy roguelite centered on the idea of doing just that, ended up being a bit too familiar and also a bit therapeutic. Having well over a hundred hours in the first game, I was also pleasantly surprised by some of the ways this carriage-bound journey into existential dread changes up the formula… and not so much by a couple of others.
Just like its predecessor, Darkest Dungeon 2 leads with vibes and attitude. Every bit of art and atmosphere is subtly (or not-so-subtly) menacing, worn down, and melancholic, with Wayne June’s unmistakeable narration laying out the compelling story of a quest for answers that went too far. The background on how the world got this way is doled out in tiny morsels of tragic exposition after the conclusion of each run, so I always had new details to look forward to whether I won or lost. It’s very clear that reality is, as they would say in the Bay Area, “hella broken,” and that it’s somehow your fault as the nameless financier of these soul-rending expeditions into the darkness. But the nature of your crimes takes a long time to reveal itself.