Life Is Strange makers Don’t Nod announce release date for Harmony: The Fall Of Reverie

Developers Don’t Nod are carrying over their signature melodramatic decisions and super-powered characters with their next game: Harmony: The Fall Of Reverie. The studio behind Life Is Strange and Tell Me Why announced their visual novel earlier this year, but we now have a solid June 8th release date. A playable demo is also available as part of the LudoNarraCon festival on Steam.

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Redfall review: an open world FPS drained of Arkane’s magic

Redfall, an open world FPS by the folks over at Arkane, plays like a game that was pulled in so many directions over its development that it exploded into various bits, which were then patchworked together into a live service game that already feels like it’s been abandoned. Flashes of Arkane’s brilliance make an appearance, but they are a rare find amidst a bland, incoherent world that clearly points to deeper issues in a game that’s been drained of its magic.

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Neon-folk horror Saturnalia is coming to Steam with a new first-person mode and more

The neon-soaked labyrinthine world of Saturnalia is coming to Steam later this year with a bunch of new features, developers Santa Ragione have announced. Saturnalia is an Italian folk horror that was released last year as an Epic Games Store exclusive, and it charmed many white knuckle horror fans. That includes the RPS Hivemind as Saturnalia was one our favourite games of last year.

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Saints Row gets a combat overhaul next week alongside map expansion

Last year’s Saints Row received a rough reception, leading developers Volition to become part of Gearbox and to pledge that they were “supporting Saints Row for the long-term.”

That pledge bears fruit on May 9th with the release of the Sunshine Springs update, which includes a new district, a combat overhaul, and many quality-of-life improvements.

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Xbox head Phil Spencer says Redfall’s problems “not a delay question”

Redfall currently has ‘Mostly Negative’ reviews on Steam, reflecting a co-op shooter that feels sparse, unsatisfying and buggy to players. Our Ed is no fan either. In an interview with Kinda Funny earlier today, Xbox head Phil Spencer talked at length about Redfall’s issues.

“I’m upset with myself,” said Spencer, while defending the decision not to delay the game.

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Move over Returnal, Luna Abyss is your next favourite bullet hell shooter

Take one look at Luna Abyss and you’ll probably go, ‘Wait a minute, this looks like first-person Returnal!’ And having played the first mission of the game at GDC, I can confirm that yes, this is very much in the vein of first-person Returnal. It’s a fast-paced, bullet hell shooter set on a strange alien moon where everything’s out to get you, but the shift in perspective makes everything in its titular abyss feel closer and more intimate, calling to mind the frantic, confined gun fights of Doom and Quake more than Housemarque’s seminal roguelike – games that creative director Benni Hill tells me were formative experiences for him growing up.

There’s also a greater emphasis on story-telling in Luna Abyss, with Hill also citing Nier: Automata and Bioshock as other key influences. It’s a compelling mix, based on the first chunk I played, and arguably one of my surprise GDC favourite demos alongside The Thaumaturge and The Lamplighters League. Indeed, Hill tells me they started working on Luna Abyss a year before Returnal was even announced, and when they first saw it during Sony’s PlayStation 5 reveal stream in the summer of 2020, he and his team did a collective double-take.

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