Hello? Hello? Is anyone out there? If you’re reading this, you must be. If not, hell, I must try to keep on living even if no one’s observing. I’ve not seen my friend’s cat in three days. I don’t know if my friend has a cat anymore. I don’t know if I have a friend anymore. All I know is that Twitter’s collapse has accelerated. But this was once a weekly column highlighting attractive and interesting indie games from Twitter’s #screenshotsaturday tag, and maybe it still is, or maybe it will be again. For now, come check out these games, if you can.
Category: Rock, Paper, Shotgun
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What’s your best game idea that will (probably) never get made?
When you spend so much time playing video games, it can be sometimes hard not to occasionally muse, “What if there were a game that…?” Dot dot dot. There’s a wealth of potential in those three dots, and today’s the day to plumb those depths and extract the beautiful nuggets of impossibility within. So, readers, what’s your best game idea that will likely never be made?
Overwatch 2’s story missions might not continue until next year, according to the game’s producer
Despite scrapping the game’s major Hero Mode, Blizzard still want to tell us a few stories through Overwatch 2, starting with the first batch of story missions on August 10th. Unfortunately, we won’t be getting any more PvE missions for the next few seasons, according to the game’s producer, cutting short any potential momentum from the upcoming season’s tale.
Bandai Namco announce Jujutsu Kaisen Cursed Clash anime brawler
The Bandai Namco Showcase at this year’s Anime Expo featured lots of gaming-related goodies, most notably the announcement of Jujutsu Kaisen Cursed Clash, an all-new fighting game based on the popular anime and manga series. Brawls take place in a 3D arena, and happily look to be channeling some chaos from the Naruto Shippuden and Dragon Ball Z: Budokai Tenkaichi games. Take a look at the game below.
Ubisoft might be remaking their swashbuckling pirateventure Assassin’s Creed IV: Black Flag
At what point do games enter the old, or retro, or classic camp? Or better yet, at what point does a game need a remake? Apparently 10 years is the answer, since a remake of Assassin’s Creed 4: Black Flag (aka the best one) is reportedly in the early stages of development at Ubisoft, at least a0ccording to a report from Kotaku. If true, this means it’s joining The Last Of Us Part 1 as 2013’s other maybe-too-soon remake.
Valve doesn’t want to discourage AI tech on Steam, but are worried about the “legal uncertainty” of it
Valve’s policy toward AI-generated content in games recently made headlines as a Reddit post from June claimed that the company were tightening up their review policy in regards to AI-infused games.
The post includes a message from Valve saying that developers “own the rights to all of the IP used in the data set that trained the AI to create assets.” Valve have now cleared up their thought process on the subject, saying they don’t want to discourage developers from experimenting with AI tech, though they need to make sure developers have “sufficient rights” before publishing anything on Steam.
Chat about The Tartarus Key with us in the RPS Game Club today
I’m locked in here with you for the next RPS Game Club liveblog! From 4pm BST today, July 3rd, we’ll be chatting about The Tartarus Key. Come prepared to talk about your favourite puzzles, the ones that stumped you, and the weird horror themes you liked best. I’ve thoroughly enjoyed making the team play a tough puzzle game, especially one that’s intentionally retro and a bit spooky without being scary. So why not come and join in the discussion? Haha, that’s a joke: you don’t have a choice. As I said, you’re locked in here unless you can find the Resident Evil-ass key I have hidden in here somewhere. See you at 4pm, when we’ll be back to see how you’re getting on.
Homeworld 3 developer update introduces the “flavor layer”
Homeworld and its sequel were real-time strategy games that stuck in the memory mainly due to the atmosphere they managed to create via dialogue, music choices and striking ship designs. I had mentally labelled coming sequel Homeworld 3 as “more of the same, but better looking”, without thinking much more about it.
A new development update from developers Blackbird Interactive doesn’t so much prove me wrong as go into great detail about what “better looking” really means – while also making me excited about the new “flavor layer” of ship-to-ship communication.
Sifu’s final update this September will add new modifiers, arenas, outfits
Trepang2 review: It’s an indie F.E.A.R.
Here’s a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest’s grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I’m happy.