Turbo Overkill’s 1.0 release has been delayed so its dev can fix bugs and spend time with newborn baby

Turbo Overkill is an over-the-top first-person shooter about dual-wielding weapons, pulping monsters, and having a chainsaw for a leg. It was due to leave early access with the release of its final chapter on July 18th, but its lead developer has chosen to delay it instead. He has a pretty good reason: his development time had “been slowly sucked away as I’ve been coming to grips with fatherhood.”

Read more

EA Sports FC 24’s gameplay reveal trailer reveals one second of gameplay

EA Sports FC 24 got its first gameplay trailer this evening, following on from the in-engine cinematic trailer earlier in the week. Of the new trailer’s one minute and 50 seconds, there’s a single second of what you might recognise as “gameplay” – while the rest is filled with more unrepresentative footage.

The trailer was release at the end of longer livestream where EA did at least share a few more details about their newly-named football sim.

Read more

Limited Run Games announce retro revivals for Gex Trilogy, Jurassic Park, Tomba, and more

One recent report found that a worrying number of classic games have been lost to time and are unavailable to play on modern systems. But Gex fans, don’t despair! Limited Run Games announced multiple retro re-releases at last night’s showcase, including PC ports for the original survival horror Clock Tower, the platforming Gex Trilogy, and a spiritual successor to the only bad Zelda games in existence.

Read more

Jagged Alliance 3 review: a strong sequel that aims to refresh, not merely repeat

I’m definitely going to keep playing Jagged Alliance 3. However much I waver back and forth on my exact feelings about it, this is crucial. As with its ancestors, you’re invading a fictional country with a team of dysfunctional freelance mercenaries, managing their equipment and clashing personalities through a guerrilla war on an open world map whose every sector can host turn-based battles.

It challenges the all-smothering XCOM standard of “two actions per turn” by restoring the ancient way of the Action Point. Everyone has a dozen or so action points per turn to split between movement, shooting, or miscellaneous contextual actions. Chance to hit is never listed, but accuracy can be bumped by spending extra action points. It innovates too by giving everyone a small pool of free movement, keeping battles moving, and broadening the tactical possibilities. It borrows as much from modern designs and is mostly better for it.

Read more

Cult horror classic Clock Tower is getting a remaster next year

Cult classic horror Clock Tower is getting a remaster next year and releasing outside of Japan for the first time since its 1995 debut. Announced at last night’s Limited Run Games showcase, the remaster retains the point-and-clicking bones of the original (16-bit art and creepy child monster) while adding some new meat onto the skeleton (translations, animated cutscenes, and an art gallery.)

Read more

There’s a new weirdest way to play Doom: using rat neurons grown in a jar

Teletext. Notepad. Twitter. A tractor. A pregnancy test. There have been few limits to the weird and wonderful ways that enterprising Doom fans have found to play the seminal FPS over the last 30 years, but this latest one might take the crown for both weirdest and wonderful-est. Someone is teaching a bunch of lab-grown rat neurons to play Doom. Yes, their literal conscious existence is Doom. I told you it was weird.

Read more

Good god, Roblox is headed to Meta Quest’s VR headsets

Roblox, the frighteningly massive and frequently controversial online sandbox used by players to create all manner of custom games, is heading deeper into the realm of virtual reality with the announcement of official support for Meta Quest. An open beta will launch for the Headset Formerly Known As Oculus in the next few weeks, promising the ability to play popular Roblox games in VR, as well as creating new ones designed around the experience.

Read more

What’s better: Breech-loading grenade launchers, or creating construction blueprints?

Kicking the door in to return after a wee break, I am delighted to discover that last time, you decided door violence is better than tagging locations for teamies. Sure, tagging is practical, it’s helpful, it’s kind, but can it really solve problems that wouldn’t be solved by slamming a door into someone’s face? Of course not. This week, I ask you to pick between risky destruction and precise construction. What’s better: breech-loading grenade launchers, or creating construction blueprints?

Read more