The RPS Game Club pick for August is Aperture Desk Job!

With the month of Unpacking concluded and its rude boyfriend symbolically vanquished, I’ve been put in charge of choosing the next RPS Game Club game. And seeing how about 40% of what I write about is related to the Steam Deck, I thought it’d be nice if we took a break from that and chatted about something completely – ahaha no, just kidding it’s totally gonna be Aperture Desk Job.

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Hitman is getting its first elusive target in two years and it’s DJ Dimitri Vegas

Hitman 3 turned into Hitman: World Of Assassination last year, grouping the entire trilogy of missions all under one roof and adding a roguelike mode. The murder sim has been relatively quiet since.

Now a new elusive target is coming to the game this autumn, the first in two years. It’s about taking down a character called The Drop, played by real-world DJ Dimitri Vegas.

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Race to solve puzzles in Escape Simulator’s new versus update

For a few evenings last year, a friend and I had fun playing escape room puzzler Escape Simulator. He’s smarter than I am, which was a boon because we were playing coopratively. It might be less beneficial now, since Pine Studio have just released Escape Simulator’s “Versus Update”. It lets you race to solve escape room puzzles competitively, with a new “truly challenging room that takes place on a quiz show from the ’80s.”

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Nearly 250 non-violent, cosy and relaxing games are discounted for Steam’s Wholesome Games Celebration

The Wholesome Games Celebration has kicked off on Steam, offering steep discounts on many, many cosy games that you’d typically see featured in various Wholesome Directs – downtempo puzzlers, non-violent explore ‘em ups, games starring cute woodland critters, and so on. Scrolling through all the good stuff might take a while since nearly 250 games are discounted, so let’s run through some highlights here.

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The joy of spending five hours cleaning out Dishonored 2’s Clockwork Mansion

I can almost remember the moment in the original Dishonored when I realised, “Crap. Chaos is coming, and there’s nothing I can do to stop it.” It was around the halfway point of the game that the world of Dunwall was visibly starting to sour before me, and it was all because I hadn’t quite taken the time to truly understand how its chaos system worked. I’d let too many of my mistakes get away from me, killed one too many people in the process, and now its Low Chaos ending seemed permanently out of reach. I thought in vain that if I behaved really nicely for the rest of the game, it might balance out my former transgressions. But alas, it was not to be. I ended the game in High Chaos, and I was furious. For whatever reason, getting a game’s ‘good’ ending really mattered to me back then.

It was this personal failing that drove me to some extreme lengths when Dishonored 2 came out a couple of years later. Not only did I resolve to do a Clean Hands run this time, guaranteeing a Low Chaos ending by refusing to kill anyone, but as I cast my eye down its list of Steam achievements, I also got it into my head that, ‘You know what? If we’re going no-kill, let’s Shadow run it as well and do it completely unseen at the same time.’ A great idea at the time, I thought, if a little unusual for me. Cut to my fifth hour trying to clean out Kirin Jindosh’s Clockwork Mansion on a review deadline, however, and you might think that decision would have worn a little thin. But you’d also be totally and utterly wrong.

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Dishonored 2’s ingenious A Crack In The Slab mission shows Arkane at their best

Dishonored 2 is an immersive sim stealth ’em up by Arkane and it’s been in my brain a lot more than usual. Partly due to this year’s RPS 100, but also because of the mess that was Redfall. Arkane swung at the live service hero shooter and missed, with some comments writing off my sadness in the review as an inevitability. Sure, there’s definitely truth to Arkane having changed over the years, of course it has. But I don’t think there’s anything wrong with being hopeful.

I think of Dishonored 2’s A Crack In The Slab mission as both a beacon of Arkane’s past pedigree and a symbol of their situation in the present. While I can’t look into the future, I still think there’s worth in turning to an all-time classic of a stealth level.

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The Expanse: A Telltale Series episode one veers dangerously close to a slightly boring Dead Space

The Expanse is one of those TV shows that I’ve started to watch about three times now. Matthew (RPS in peace) and I keep hearing great things about it, but every attempt we make has always ended the same way. We get a couple of episodes in, determined to make it a little bit further than we did before, but there’s just something about it that can’t quite hold our interest long enough to properly stick with it. One day, though, I do hope to finish the first season of The Expanse, and my ideal scenario is for the episodic prequel game from Telltale and current Life Is Stange custodians Deck Nine to be just the kick up the bum I need to get through it.

The Expanse: A Telltale Series started the fortnightly release of its five episodes on the Epic Games Store last week, and I played through the first, Archer’s Paradox, over the weekend. As you’d perhaps expect from a first episode, the plot scales lean heavily toward setup here as opposed to actionable ‘so and so will remember that’ choices. Still, its centrepiece of exploring a big exploded battleship to find some sort of money-printing macguffin is also like such a sedate, threat-free version of Dead Space that it can’t help but feel a little lightweight at the same time – and that’s not just because you’re floating around in zero gravity for half of it. It does a reasonable job of laying down what I hope is some good groundwork for the origin story for TV favourite Camina Drummer, and her fellow crewmates are a fun, bubbling pressure cooker of personalities just waiting to spill over into conflict, but I do also worry that the game will have the same truncated fate as my attempts to watch the show.

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Baldur’s Gate 3’s “hidden” mind flayer skill tree sounds equally cool and gross

Four years ago, Baldur’s Gate 3 was announced with a trailer that showed how a human could succumb to the small illithid tadpole stuck inside his noggin, thus becoming a mind flayer. The process begins with excruciating headaches, escalates to fingers twisting by themselves, and culminates with an octopus head spouting out of the body. That gross transformation is what you’re (maybe) trying to avoid at the start of Baldur’s Gate 3, but developer Larian Studios have now explained how the parasites “tie into” its RPG systems. Yep, you can choose to either embrace or resist the tempting corruption, with the former giving you some pretty cool party tricks, while the latter means you won’t be subjected to David Cronenberg-esque body horror. Tough decision, I think.

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