At what point do games enter the old, or retro, or classic camp? Or better yet, at what point does a game need a remake? Apparently 10 years is the answer, since a remake of Assassin’s Creed 4: Black Flag (aka the best one) is reportedly in the early stages of development at Ubisoft, at least a0ccording to a report from Kotaku. If true, this means it’s joining The Last Of Us Part 1 as 2013’s other maybe-too-soon remake.
Category: Rock, Paper, Shotgun
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Valve doesn’t want to discourage AI tech on Steam, but are worried about the “legal uncertainty” of it
Valve’s policy toward AI-generated content in games recently made headlines as a Reddit post from June claimed that the company were tightening up their review policy in regards to AI-infused games.
The post includes a message from Valve saying that developers “own the rights to all of the IP used in the data set that trained the AI to create assets.” Valve have now cleared up their thought process on the subject, saying they don’t want to discourage developers from experimenting with AI tech, though they need to make sure developers have “sufficient rights” before publishing anything on Steam.
Chat about The Tartarus Key with us in the RPS Game Club today
I’m locked in here with you for the next RPS Game Club liveblog! From 4pm BST today, July 3rd, we’ll be chatting about The Tartarus Key. Come prepared to talk about your favourite puzzles, the ones that stumped you, and the weird horror themes you liked best. I’ve thoroughly enjoyed making the team play a tough puzzle game, especially one that’s intentionally retro and a bit spooky without being scary. So why not come and join in the discussion? Haha, that’s a joke: you don’t have a choice. As I said, you’re locked in here unless you can find the Resident Evil-ass key I have hidden in here somewhere. See you at 4pm, when we’ll be back to see how you’re getting on.
Homeworld 3 developer update introduces the “flavor layer”
Homeworld and its sequel were real-time strategy games that stuck in the memory mainly due to the atmosphere they managed to create via dialogue, music choices and striking ship designs. I had mentally labelled coming sequel Homeworld 3 as “more of the same, but better looking”, without thinking much more about it.
A new development update from developers Blackbird Interactive doesn’t so much prove me wrong as go into great detail about what “better looking” really means – while also making me excited about the new “flavor layer” of ship-to-ship communication.
Sifu’s final update this September will add new modifiers, arenas, outfits
Trepang2 review: It’s an indie F.E.A.R.
Here’s a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest’s grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I’m happy.
Yes, video game loading bars are fake, indie devs admit
Indie game developers decided to shatter one of the worst-kept secrets in gaming this week, after admitting that loading bar progress is faked. But, they insist, you really wouldn’t have it any other way.
A Diablo 4 necromancer took 15 seconds to destroy a world boss designed to be beaten in 15 minutes
Diablo 4’s latest patch recently buffed every class, but it seems that at least one class is doing just fine without the helping hand, thanks.
The narrative outranks you in The Pegasus Expedition, and it works
Alright, sure, so we technically assassinated your leader, and detonated a populated planet, and wiped out the first clan we ever met. But that was all self defence and we’re not here to cause trouble. We just… have a lot going on okay.
The Pegasus Expedition is one of my favourite kinds of game. I’m not sure if it quite comes together enough, but it’s trying something so original that even its partial success is worth celebrating. You’re leading a 4X-ish effort to establish a power base in an unfamiliar galaxy. But you’re not doing it to conquer everyone or win victory points. You’re doing it so you can go back home and save Earth from annihilation.
Shout out to Game Gengo, my new language learning obsession
As some of you might be aware, I went to Japan earlier this year and had a great time. Off the back of the trip, I’ve finally decided to get my act together and pursue a long, arduous road to some degree of fluency. It’s always going to be a work-in-progress, but I think I’ve settled into a language learning routine which leaves me with plenty of time for Love Island in the evening. DuoLingo’s owl has been punted to the curb, too, because the bird is awful.
Naturally, I’ve turned to a textbook: Genki I. At first I thought there was no getting past it being a bit dry – I mean they aren’t meant to be thrillers, are they? Until, that was, I discovered Game Gengo, a YouTuber who takes each lesson from the textbook, breaks them down into manageable chunks, all complete with loads of examples from video games. I spend most of my evenings with the guy, and what a treat it is.