Mediterranea Inferno takes you on a beautiful hallucinogenic anxiety holiday

But you know. In a good way. My waking hours are, currently, beset by stress and anxiety from a number of different directions, and I’ve only had time to play about about an hour of Mediterranea Inferno so far. It’s quite a short game, though, and I’m sort of transfixed. It’s about three men in their early 20s who, pre-pandemic, were the toast of their party scene in Milan, and after a couple of years apart enforced by a lockdown they’re reuniting for a summer mini-break. Having blazed through my early 20s I no longer really remember that unique, potent mix of feeling simultaneously fragile and invincible, but it’s captured in this almost occult, yet hyper-real visual novel.

I may be playing on a Steam Deck on a rainy day, but the bold colour contrasts and the desperate enthusiasm of the dialogue really get over the feeling of a too-hot summer, of trying to force fun and recapture a friendship when you all want different things. The most intense segments of Mediterranea Inferno are the Mirages, visions that merge past and present and metaphor, giving explicit form to each character’s wants and anxieties. It’s unreal and yet a distillation of reality. It’s quite an intense ride so far, but it’s a good one.

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Soulframe’s full reveal shows a “slow and pensive” fantasy RPG built on the bones of Warframe

I like Warframe, Digital Extremes’ shockingly enduring free-to-play action RPG, but I do find its sci-fantasy direction a bit much. The mashing together of tinted alloys and astral flame, the blend of over-the-shoulder shooting and swordplay, the environments that occasionally look like GPU boxart on steroids – it’s impressive, but a lot to digest.

The Canadian developer’s new project Soulframe has the same sense of swagger, with menus consisting of beautiful, quasi-medieval illustrations decorated with scrolls and dancing figures. But it’s a quieter thrill, a stately and absorbing world of hazy forests and sun-pierced catacombs, which calls to mind both Dragon’s Dogma and the overlooked tiny MMO Book of Travels. After catching a hands-off presentation in advance of this year’s Tennocon, I am pretty keen to play.

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Run-and-gun Flash classic Alien Hominid HD will come to Steam alongside a sequel

Alien Hominid was a run-and-gun Adobe Flash game originally released in 2002 via influential website Newgrounds. It then got a vastly improved HD release on various consoles between 2003 and 2007.

That HD re-release is now being re-released, and this time it’s heading back to PC. It’ll have upgraded graphics and weekly and monthly leaderboards when it arrives sometime this year, alongside a sequel.

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Warhammer 40,000: Darktide’s next update will add skill trees to all four classes

Warhammer 40,000: Darktide features fun, grisly, co-op combat, but at launch was criticised for live service cruft – from an incomplete crafting system to meagre progression rewards. Some criticism also fell upon its four classes, who lacked the ‘career’ subclasses of its developer’s previous game, Vermintide 2.

Darktide’s classes will therefore get an overhaul October 4th, when an update will introduce skill trees for each class.

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Factorio’s huge Space Age expansion will let you build conveyor belts among the stars

Factorio developers Wube have been teasing an expansion for a couple of years, but they’ve now announced what it is. It’s called Factorio: Space Age, and it’s about constructing space platforms in orbit and then visiting four new planets, each with their own resources for you to exploit and challenges for you to overcome with conveyor belts and robot arms.

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Station To Station delivers minimalist railway management in October

Developer Galaxy Grove have announced that the minimalist railway game Station To Station is wheeling to release on October 3rd. That’s an already packed month for exciting games, but I’ll forgive this one based on how damned good those voxels look. Plus, a relaxing railway management game might be the perfect antidote for Big Game Burnout in the coming months.

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Baldur’s Gate 3’s first major patch fixes 1000+ bugs and brings back “Short King Summer” smooching

Consistent with the spirit of the game, Baldur’s Gate 3’s first “major” patch notes are too large to even fit into Steam’s usual text character limit. Developer Larian instead published a portion of the patch details on a Steam blog and the rest on their forums, which were briefly down – probably either due to an online traffic jam or just, again, the patch’s sheer size. Regardless, we have well over three thousand words worth of details on today’s patch, which addresses around one thousand bugs and graces us with “Short King Summer” before it’s too late. But beware: there are some spoilers in the patch notes.

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Stardew Valley’s fishing gets the Wordle treatment in this new browser game

Whenever my eyes see the phrase “it’s like Stardew Valley, but…” sparks pop off in my brain, imagining futures farming in the zombie apocalypse or courting my favourite pixel caveman. The next one of those instead focuses on the game’s lovely fishing mini-game and is basically Stardew Valley but Wordle, the other bite-sized juggernaut that’s inspired countless others.

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