Sometimes, a game sits at such a cross section of my interests that it almost feels made specifically for me. In the case of Affogato, it’s three of my favourite types of games mashed together: it’s Coffee Talk by way of Persona by way of any card-based tower defence game – only here it’s sort of “reverse tower defence”, as the game’s Steam page is keen to point out. It’s your own card units that are the ones moving along pre-defined tracks wreaking havoc on stationary enemies, not the other way around. Maybe tower assault would be a better term, but that’s by the by. Served with a dollop of anime froth on the top, Affogato should be my exact cuppa joe. But despite its intriguing ingredients, I wouldn’t say it’s been wholly successful in slooshing them all together.
Category: Rock, Paper, Shotgun
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Under The Waves’ submarine 70s grief flat is nicer than my home
Oft’ am I struck by the fact that video game homes belonging to characters in the depths of despair are nicer that all of the homes I’ve lived in myself. Granted, I’m a thirty-something in a country with a years-long housing crisis, so even the Baker House in Resident Evil 7 is of “I think I could just about afford that one day” status. But it comes to something when a 70s depresso-capsule at the bottom of the sea has more square footage and storage space than I do.
Under The Waves (which got patched today, and not before time because I’ve had one fatal error crash per play session since it came out last week so far) is about a deep sea diver called Stan, who is living and working at the bottom of a big wet metaphor for grief. You will know this because a) its Steam page says this up front, and b) it’s not super subtle (this game is published by Quantic Dream). But, as newsman Edwin pointed out to me today, when was the last time the sea wasn’t a metaphor for grief? It’s never a metaphor for enjoying a nice raspberry ripple ice cream. And despite Stan making reference to “what [he’s] been through” half an hour in, I think it does a great job with its chthonic sadness. You float about in your tiny little sub in a great misty darkness, listen to the extremely melancholy music, and you start thinking about sad stuff in your own life. But you get into Stan’s capsule living area and you think “this guy has a carpet and a book nook, what the hell?”
Watch a robot parry a nuke in this Nier and Devil May Cry-influenced indie actioner
I like to think that I’m above the lure of Cool Violent Thing in Videogame these days, but when I see a lanky robot parry a nuclear shockwave with a katana as though swatting a wasp, I find myself Enthused.
The videogame in question is Pyrolith’s V.A. Proxy, which I’ve had my eye on for a while, on account of it being inspired by Nier: Automata and Devil May Cry, with a landscape of megastructures and bruised and rusty art direction that faintly call to mind The Signal from Tölva. In this moody open world action game, you play one of three robots who awaken to find their memories gone, and promptly set out in search of their creator. It’d be an eye-catcher even without the atomic parry, which you can witness for yourself in the embedded clip below.
Starfield modders are trying to join up maps into complete planets, cue memories of Minecraft’s Far Lands
Are Starfield‘s planets continuous spaces? Are they just collections of sealed-off maps that fake the presence of landmarks such as named cities beyond their invisible boundaries? I just don’t even know any more, but Starfield mod creators are looking into it. One intrepid soul, Draspian, has tinkered with the code to disable said invisible boundaries, and in the process, revealed that planetary maps do, in fact, join together, though as you might be expecting, Starfield doesn’t take kindly to being treated this way.
Introducing our new Wordle Solver tool
Here’s a thing. RPS now has a Tools section! But what does that mean for you, our readers? Well, it will depend if you’re the kind of person who consults our daily Wordle answer guides, as our first tool is, in fact, a Wordle Solver. It’s a new experiment we’re trying that’s been put together by our guides and tech teams, and the aim is to help you arrive at those sometimes tricky Wordle answers without, necessarily, just resorting to looking up the answer. We’ll see how it goes! And if you want to find out more about what it is and why we’re doing it, read on below.
What’s better: Fast travel, or upgrading cards?
Last time, you decided that interrupt attacks are better than a lore codex. Sanity prevailed, and I thank you. Though I realise I am now writing a lore codex entry about a great victory in the year 2023, so sorry about that. This week, I ask you to choose between upgraded movement or upgraded cardboard. What’s better: Fast travel, or upgrading cards?
Starfield’s Potato Mode mod looks like a sci-fi Morrowind you could run on a 20-year-old PC
Starfield is a surprisingly demanding PC game, requiring a fairly hefty GPU and CPU to run it smoothly at anything approaching max specs even at 1080p. And, alas, it’s just a bit much for the Steam Deck to handle unless you’re happy to sacrifice visual fidelity, framerate or – in most cases – both if you plan on spending your time doing anything except browsing menus (though there’ll be plenty of that).
Baldur’s Gate 3 has created “a new audience” for RPGs thanks to how it expresses rules, says Larian CEO
Among Larian CEO Sven Vincke’s greatest hopes ahead of Baldur’s Gate 3‘s release was that it would get people interested in RPGs who had previously been turned off by them. This strikes me as a pretty tall order, given that Baldur’s Gate 3 is also one of the most in-depth RPGs you’ll play, but going by post-release responses, Vincke thinks Larian have managed it, thanks in large degree to more readable production values than you find in many RPGs.
Sea of Stars devs working on DLC and next game as throwback RPG sells a year’s worth of copies in one week
Sea of Stars developers Sabotage Studio have confirmed that they’re already working on DLC for their warmly-received love letter to classic RPGs, along with their next standalone game. Helping them along the way is Sea of Stars’ fantastic reception, which has seen the game sell a year’s worth of copies in just one week.
Warhammer 40,000: Rogue Trader is Warhammer Mass Effect, and you can own planets
In the grim darkness of the far future, the galaxy is your oyster. Or at least it will be, once you’ve played 100 hours of Warhammer 40,000: Rogue Trader, an RPG from Pathfinder developer Owlcat in which you can buy planets, configure your genocidal Dark Eldar friend to strike ten times a turn, and gaze on ruefully as a demon explodes out of your Psyker’s head.
An immediate and shameful disclaimer: I can’t match Nic Reuben’s deep knowledge of the 40K tabletop universe, which saw him ruminating upon the mysteries of the Koronus Expanse back in 2022, while holding Owlcat’s feet to the fire over the absence of space dwarves. The nearest I got to playing 40K as a lad was its Battlefleet Gothic spin-off (which none of my friends were interested in, so when I say “playing”, I mean that I sat in a room staring glumly at some unpainted Lunar-class Cruisers while other kids went out and climbed trees). The framing I’m working with instead, based on an hour of hands-off Rogue Trader gameplay, is that it’s sort of Warhammer Mass Effect, but with XCOM-style turn- and grid-based combat, and while there are opportunities to be a compassionate hero, you fundamentally only have the option of playing Renegade. Let’s dig in!