AMD’s 7900X3D processor has dropped to $439 at Ebay in the US

I feel a little bad for the AMD Ryzen 9 7900X3D. This 12-core 3D V-Cache processor sits in the middle of the 8-core Ryzen 7 7800X3D (that ranks as the fastest gaming processor) and the 16-core Ryzen 9 7950X3D (that combines excellent gaming and content creation performance).

However, being overshadowed by your siblings is no bad thing, as the 7900X3D has fallen significantly further in price, bringing it back into contention for users that want a lot of cores for content creation tasks and excellent gaming performance. It launched at $600 and now retails for $510, but today on Ebay you can get this processor for just $439 – an amazing price. You even get a free copy of Starfield in the bargain.

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Half-Life 2’s Zombie Chopper achievement elevates Ravenholm to a true horror masterpiece

“We don’t go to Ravenholm…” Half-Life 2‘s sixth chapter heading warns, and when you arrive at the outskirts of this abandoned mining town, you immediately see why. This headcrab and zombie-infested cess pit is an absolute horror show right from the off. Moans and screeches assault your ears from every nook and cranny of this dark murder hole, and if the hoarse crow calls and suspiciously high number of propane barrels weren’t enough to put you off, the bloodied torsos lodged against its log cabin walls by deep set saw blades certainly will. Every fibre of your being is telling you to get the hell out of this place, and that surely, the Combine forces chasing you down here can’t be worse than what’s in front of you.

But I’d also add an addendum to that heading that goes something like this: “We don’t go to Ravenholm, and definitely not with just a gravity gun.” This is a place that demands you to have as much firepower as you can possibly muster, such are the monstrosities that lie in wait here. But what did baby Katharine decide to do when she was playing it alone on her terrible university laptop in the dead of night back in 2010? She decided to have a go at that old Zombie Chopper achievement for no good reason whatsoever. And what followed was even more horrifying than Ravenholm had any right to be.

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Tower defence citybuilding has reached its peak with the adorable but deadly Thronefall

I don’t know about you, but I’ve been immensely enjoying the seeming renaissance of tower defence citybuilding games recently. The grimdark horrors of Age Of Darkness: Final Stand might be a bit too hard as nails for my personal liking, but there’s something about the act of building up my little settlements and defending them against ever-larger nightly hordes that just unlocks something in my brain that says, ‘Yes, more of this, please’. It’s the same feeling I got from the blocky delights of Diplomacy Is Not An Option and the deckbuilding, comic-book stylings of ORX, too, but now there’s a new kid that’s ridden into town who I think might be the king of the lot.

Thronefall is a more minimalist take on the citybuilder tower defender, but while its bright colours might look like the distant cousin of a Townscaper toybox (it is, after all, made by the same dev wot did the equally charming Islanders), this deadly little thing is absolutely genius. It’s only just come out in early access today, but I’ve been having a great time with a pre-release build of it, and can feel it sinking its claws into me with every attempt at its final level.

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The joy of playing Half-Life 2 in VR

Civil Protection officers are shorter than I thought they’d be. Don’t get me wrong, I’m very much a Short King myself, but I assumed the gas mask-wearing enforcers of City 17 would be more vertically intimidating. As I defiantly refuse to pick up litter in Half-Life 2’s opening sequence, I find the approaching officer and his raised electric baton to be weirdly adorable. Until he hits me, of course. The resulting crack gives me such a fright that I fling my arms out and smack my hand against the corner of a bookcase.

This has been my experience of playing the first few hours of Half-Life 2’s excellent fan-made VR mod, a completely free add-on that transforms Valve’s 2004 masterpiece into a full virtual reality experience. Under my direct control, Gordon Freeman is less a time-displaced MIT graduate with a penchant for murder and instead a gawking tourist who’s more interested in staring at canal architecture than liberating humanity. I spend the majority of my time leaning in really close to walls and muttering, “That’s interesting,” before a leaping headcrab shocks me so severely that I damage some more furniture and scare the cat.

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More games should steal Half-Life 2: Lost Coast’s developer commentary

If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the “Huh, nice” factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast’s other innovation: its developer commentary.

I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well?

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Escort lost souls when folkloric roguelike An Ankou enters early access on August 17th

Developers Alkemi Games made quite the impression with their lush card-battler Foretales, but they’re now pivoting into the roguelike action realm with An Ankou. The game’s explore-a-craft-y-slasher mix gives it some flavour from Hades and V Rising, only this time with a shadowy French-folklore skin attached. An Ankou hits early access on August 17th, and I’m very excited to juggle it alongside the zillion other games dropping this month.

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The RPS Game Club pick for August is Aperture Desk Job!

With the month of Unpacking concluded and its rude boyfriend symbolically vanquished, I’ve been put in charge of choosing the next RPS Game Club game. And seeing how about 40% of what I write about is related to the Steam Deck, I thought it’d be nice if we took a break from that and chatted about something completely – ahaha no, just kidding it’s totally gonna be Aperture Desk Job.

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Hitman is getting its first elusive target in two years and it’s DJ Dimitri Vegas

Hitman 3 turned into Hitman: World Of Assassination last year, grouping the entire trilogy of missions all under one roof and adding a roguelike mode. The murder sim has been relatively quiet since.

Now a new elusive target is coming to the game this autumn, the first in two years. It’s about taking down a character called The Drop, played by real-world DJ Dimitri Vegas.

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Race to solve puzzles in Escape Simulator’s new versus update

For a few evenings last year, a friend and I had fun playing escape room puzzler Escape Simulator. He’s smarter than I am, which was a boon because we were playing coopratively. It might be less beneficial now, since Pine Studio have just released Escape Simulator’s “Versus Update”. It lets you race to solve escape room puzzles competitively, with a new “truly challenging room that takes place on a quiz show from the ’80s.”

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