Category: Rock, Paper, Shotgun
Auto Added by WPeMatico
Assassin’s Creed Mirage release date sneaks forward by a week
Assassin’s Creed Mirage will release a week earlier than originally announced, bringing its release date to the very beginning of October and giving it some extra breathing room ahead of Alan Wake 2, Lords of the Fallen and the Metal Gear Solid Master Collection. Christ, it’s still a busy month though, isn’t it?
Nvidia GeForce RTX 4060 review: the least underwhelming 1080p graphics card
For all the big-budget GeForce graphics cards, it’s the firmly mainstream XX60 models that must surely keep the lights on at Nvidia HQ. A glimpse at the current Steam hardware survey reveals that the RTX 3060, RTX 2060, and GTX 1060 are all within the top four most-used GPUs – with the RTX 3060’s laptop version at number five. These are important cards, and messing up the next one would be a disaster.
The RTX 4060 is not a disaster. Ultimately, it a very capable 1080p graphics card, a technical upgrade on the RTX 3060, and (unlike several other RTX 40 series GPUs) arrives at a reasonable price. But it probably doesn’t deserve the apparent immortality of its predecessors, with only modest gen-on-gen performance gains and a heavy reliance on DLSS (including DLSS 3) to expand that difference.
How the co-creator of Skins became the lead writer on an upcoming AAA open world game
In the picturesque Regency town of Leamington Spa, a debutante has entered the local high society of AAA game developers. Named Maverick Games, it’s led by the former director of Forza Horizon 5 – a creative risk-taker named Mike Brown. “Games are made in a very certain way that brings with it real security,” Brown told GamesIndustry.biz in January. “We know that if we do these things in a row, we will hit this date and the game will come out. I think there are other ways where you can still hit that date, but also do a load of new things on the way.”
One of the new things Maverick is backing is Jamie Brittain, lead writer on the studio’s unannounced open world game. Brittain has never worked on a videogame before. Yet any millennial who grew up in the UK will undoubtedly be familiar with Skins, the epochal teen drama he co-created with his dad, Bryan Elsley.
Vampire Survivors-alike Pathfinder: Gallowspire Survivors has a release date
Pathfinder: Gallowspire Survivors – a Vampire Survive ’em up set in Paizo’s D&D-adjacent pen-and-paper setting Golarion – launches into Steam Early Access on 14th September 2023, Paizo and developer BKOM Studios have announced. If you’re new to the much-imitated Vampire Survivors format, the idea is to steer an auto-attacking character around a map that is slowly invaded by increasingly hazardous waves of foes, levelling up as you go. Think of it as a bullet hell shooter, but set to the tune of a walking sim. At first, anyway: at higher levels, Vampire Survivors is a perfectly withering experience, for all its initial glacial pace.
Cliff Bleszinski wants a new Jazz Jackrabbit “in the style of Jumping Flash”
Game designer, sometime Gears of War frontman and nowadays, comic book author Cliff Bleszinski would very much like Epic to make another Jazz Jackrabbit. In case you’re unfamiliar, or disgracefully young, Jazz Jackrabbit was a platform game for MS-DOS, published in 1994 – it was Bleszinski’s first project as a designer for then-named Epic MegaGames. He worked on the game alongside coder Arjan Brussee, who would later found Guerrilla Games before moving to Visceral Studios and finally, reuniting with Bleszinski to launch Bosskey Productions, the ill-fated creator of the generally rather decent Lawbreakers. Cor, people don’t half move around in this industry.
I never played Jazz Jackrabbit – if memory serves, the first in the series launched during a particularly cursed/blessed (delete as appropriate) part of my early youth, when my gaming consisted exclusively of shareware titles on Apple Macintosh. But I can certainly get behind Bleszinski’s follow-up remark that he’d like a potential Jazz Jackrabbit 3 to be a first-person game in the vein of PS1 classic Jumping Flash.
To The Core contains interplanetary mining with the spectacle of Vampire Survivors
To The Core is, to borrow its Steam description, “an incremental game about extracting and using resources from planets to buy upgrades.” That’s pretty much it. I’ve played it for eight hours since buying it yesterday, hooked by a progression curve that takes you from an ineffectual mining ship chipping at a single planet’s rocky surface until you explode, to the leader of a swarm of bomb-dropping drones and aerial bombardment lasers that can travel a solar system and devour any planet to its core in seconds.
It’s part idle game, part Vampire Survivors, and it’s out now.
Make I before E and every other letter in optimisation puzzler Word Factori
Word Factori is a conveyor-belt puzzle game in which you plop down structures that bend, mirror, rotate or merge your resources in order to produce something new. So far, so Opus Magnum. The twist is that your only resource is a sans-serif letter “I”, which you’re manipulating and combining to make every other letter in the alphabet – and, in turn, to construct whole words to complete each level. It’s out now.
Anno 1800 will make it easier to find and download mods with official support
The Anno series has never had official mod support, but that hasn’t stopped its community from producing hundreds of mods for Anno 1800 since its release in 2019. Ubisoft have seemingly noticed. They’re now partnering with mod.io to add official mod support to the game.
Airhead looks great, but its puffy platforming is a little lightweight
Airhead is one of those platformers I really want to like. Freshly announced at tonight’s THQ Nordic Showcase, I’ve been playing an early, hour-long demo build of it this week, and while there are certainly things to admire here, I’m not overly convinced it’s going to be one for the ages. Its colourful visuals and contrasting colour palette cast its deep caverns and sun-drenched mountains in a beautiful, but eerie kind of light, and its strange, scuttling creatures put me in the mind of the night horrors from Dredge and Insanely Twisted Shadow Planet. But its central premise of you being a headless body carting round an inflatable head to presumably escape to goodness knows where isn’t quite the breath of fresh air I hoped it would be.