I really wanted to like action adventure The Plucky Squire more than I do now, having given its charming 2D to 3D platforming a proper whirl. Yes, it’s lovely to look at. Yes, hopping out of a storybook and making friends with an illustration on a coffee mug is cool. And yes, everyone can have a mildly fun time with its puzzles and fights. But that’s the problem: who is everyone? At first I thought, “This game is for young kids and that’s fine!”, given its relative simplicity. Then I hit some puzzles and thought, “Ain’t no kid figuring this out”.
Then it hit me. It struggles to balance the fine line between being approachable for tiny tots and layered enough for people who’ve graduated from “goo goo ga ga” to “oo oo aa aa my back hurts”. And that’s down to how plucky you’re allowed to squire at any given time, because it can be surprisingly limited and, sadly, a bit underwhelming.