The Bunny Graveyard is a horror game disguised as a fun WarioWare-like

There’s a growing subgenre of horror games that lure you in with cutesy charm before revealing something sinister waiting beneath it. Your Doki Doki Literature Clubs. Your Among The Sleeps. Your Opening A Box Of Celebrations Only To Find Your Mum’s Knitting Kit. Absolutely bone-chilling stuff. The Bunny Graveyard fits right in with this idea, which tells a seemingly sweet tale across a series of mini-games à la WarioWare, but as expected, things take a creepy turn in the trailer below.

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Starfield PC performance and the best settings to use

As promised, I have returned from the Starfield fields for an extended look at its PC performance and settings. And what a journey it’s been – there was the drama-tinged DLSS mod, the crap Steam Deck showing, the streaming workaround for said crap Steam Deck showing, and even the first recorded instance (I think?) of a game utterly refusing to work on a hard drive.

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Thomas The Tank Engine has already been made into a ship in Starfield

Cursed ship designs were always an inevitability with Starfield, and after two full days in the wild, players have already made some wildly funky and plainly cool ships. Scrolling through social media channels, you’ll find that players have hammered away at their own unique designs while also creatively remaking other iconic vessels from Mass Effect, Star Wars, Halo and, of course, our friend Thomas The Tank Engine. There’s also been a shocking lack of, uhm, male organ-shaped spacecraft which makes putting this post together much less hard. But for now, onward! Let’s admire some cool ships.

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Cities: Skylines 2’s huge maps blew me away with their sheer size and scale

Confession time: if you’ve been keeping up to date with Colossal Order’s feature highlight video series for Cities: Skylines 2 over the last couple of months, you’re probably not going to learn a huge amount from my experience of playing it at Gamescom a couple of weeks ago. I spent most of my hour-long demo session steadily working my way through its extensive tutorial, as I have not, in fact, played Cities: Skylines before now – although I can at least confirm that its tutorial is very newbie-friendly, and that I now feel more prepared to give it a go properly when it comes out in full on October 24th.

But the thing that really impressed me was just the sheer scope of its playable spaces. We’ve known since the end of July that its maps are roughly 5x bigger than those in the first game, and when I saw Colossal Order’s Maps & Themes video, I thought, ‘Yes, those sure look enormous!’ But actually seeing them in person really put things into perspective for me, especially when I tried zooming the camera out and it just kept going and going and going and…

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Paradox’s grand strategy Star Trek game releases this October

Paradox have announced that Star Trek: Infinite is coming out on October 12th. Infinite’s previous trailers already made it look like a “Stellaris in a different version of space” affair – which is by no means an unfavourable comparison – and the latest footage shows off more grand strategy shenanigans. Planet management. Lotsa menus. Expanding factions, sometimes peacefully if you prefer a clear conscience.

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For the love of all things good, do not install Starfield on a hard drive

On today’s installment of Bad Calls I Have Made, I will cop to never really buying the idea of Starfield needing an SSD. Even among its astronomical system requirements, an inflexible demand for solid state storage seemed like a stretch; after all, Ratchet & Clank: Rift Apart runs mostly fine on a hard drive, and in a previous life that game was employed as a cheerleader for the PS5’s SSD. Starfield would probably just have rubbish load times or texture pop-in or something, and all would be revealed once I could try it on mechanical storage. Which I now have.

So, can you play Starfield on an HDD? No. It’s bloody awful.

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Tenebris Somnia is an 8-bit horror adventure with a flashy twist

Some would say the best way to wind down after a rough day down the Content Reactors isn’t to play a grotty occult horror game, but I caught a trailer for Tenebris Somnia earlier, and couldn’t help myself. In this foetid offering from Argentinian devs Andrés Borghi and Tobías Rusjan of Saibot Studios, you play a young woman, Julia, who is visiting her film-maker ex-boyfriend to drop off their old apartment key. Julia’s having a hard time getting over the break-up, but she’s clearly doing better than her ex: his apartment is full of broken glass, anomalous red gloop and creepy occult books.

The game’s twist is that it’s two visual styles thrust into the same frame. On the one hand, you’ll explore an 8-bit world of unpleasantly bright colours, finding and combining objects adventure-game style (I say adventure-game-style, because this is a bit more energetic than most adventure games – you can equip and swing a wrench, and there’s a run button). On the other hand, well. Click the headline to find out, if you dare. Yes, this is me trying to do a jumpscare. Brace yourself!

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Last Epoch’s new mage class is out now, with 1.0 release planned for December

Early access action RPG Last Epoch has just received update 0.9.2, which adds a new class of mage called the Runemaster. The Runemaster has five new spells they can use to tear through the game’s monsters, and each spell can be customised via its own skill tree.

The update, called “Runes Of Power”, also adds eight new languages, and a new type of event called Rune Prisons. Developers Eleventh Hour also announced that Last Epoch’s 1.0 release would happen in December this year.

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I’ve become obsessed with short games, do not send help

Maybe it was replaying Aperture Desk Job for the RPS Game Club, or maybe it was the sheer scale of Baldur’s Gate 3 activating the ol’ fight-or-flight. Either way, I’ve recently developed an intense appreciation for teeny, tiny microgames, to the point where I’ve essentially been begging in the RPS Slack channel for recommendations. Just one more Steam link and I’ll be fine, promise.

And I don’t mean short games in the seven- or eight-hour sense. Not even film-length games like Portal or Jazzpunk. No, I seek to gorge on the slightest sub-hour canapés, games in which you can see and do everything in one or hour or less. “Irresponsibly large”? Another time, Mister Starfield, I crave something irrevocably small.

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