“Usually, when a player is going through a strategy game, they figure out how things work by trial and error,” Total War: Pharaoh‘s game director Todor Nikolov tells me at this year’s Gamescom. “And once they do, they feel the urge to start a brand-new campaign because they’ve already figured out that portion of the gameplay.”
Sitting across the table, these words ring frighteningly true for me. Unbeknownst to Nikolov, he has just described the exact experience I had playing the 50-turn campaign preview for Pharaoh a week earlier to an absolute tee. Unlike the far more knowledgeable brain of frequent RPS contributor Nic Reuben, I am a complete babe in arms when it comes to the Total War juggernaut machine, and it took me attempting to play two other games in the series (Three Kingdoms and Troy) and several restarts in Pharaoh itself before I felt just about confident that I (very vaguely) knew what I was doing. At the time, I thought, ‘Man alive, how is Total War still so rubbish at teaching players how it works?’ But when I speak to Nikolov a week later, he has some very welcome news for me: there’s going to be a dedicated tutorial campaign where players can (hopefully) find their feet. Music to my ears.