The next limited-edition Steam Deck OLED comes in white, and will be available globally this time

The Steam Deck OLED – which is like a Steam Deck but better in almost every way – is getting a new, if potentially more smudge-susceptible Limited Edition. A successor to the translucent version that only went on sale in the US and Canada last year, the Steam Deck OLED: Limited Edition White offers both a snowy look and, for those of us outside North America, the chance to actually buy one. It’ll go on sale November 18th, in all the countries that the Steam Deck currently ships in.

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How ten years of Game Maker’s Toolkit’s design analysis informed Mind Over Magnet

“A lot of puzzle games can leave you staring at the same static screen for ages, but here, I’m always pushing you forward,” says Mark Brown of Game Maker’s Toolkit. For a decade now, Brown has been releasing accessible deep dives on game design for his popular YouTube channel, like “How Game Designers Protect Players From Themselves” and “The Two Types of Random in Game Design.” This week, he’s releasing his own for the first time.

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Halo’s most disgusting enemy was partly inspired by a children’s book

It was the 20-year anniversary of Halo 2 at the weekend, which saw the shooter’s modern counterparts celebrating with classic multiplayer maps and long-lost levels. But also emerging from the dust of time are insights to the sequel’s development back in 2004. Rolling Stone interviewed two key designers of the game and made a fun discovery. The Flood (the sickly pale alien infestation that briefly turns Halo into sci-fi horror) was partly inspired by a colourful and innocent children’s book about a nice elephant.

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Deep sea evolution simulator Ecosystem gives each creature its own synthetic DNA, and it’s out now after years in early access

Let’s try and get you up to speed on the fascinating oddity that is simulation game Ecosystem, on the off chance that Nate’s coverage of it hasn’t stuck with you like an unwelcome brain parasite you’re nonetheless unwilling to get removed for fear of the lingering emptiness it might cause (he once described an eel as “a quaver with erectile dysfunction”). Broadly speaking, this game is Spore’s evolutionary-biology-degree-having cousin. It’s been in early access for about three years now, but with the latest “Crustacean” update, it’s just hit 1.0. Once again, carcinization has come for all things.

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What’s on your bookshelf?: Liminal biscuit filling edition

My brain is still thawing for the comment freeze, and thus there is sadly no cool industry person to talk to us about books this week. I’m currently reading Tony Tulathimutte’s Rejection. Jia Tolentino wrote about it for the New Yorker. Jia Tolentino also writes very good books. But enough about books, tell me about books! One’s you’ve read, preferably, but I will also accept books you’ve formed opinions on based on their covers, as is good and proper. Book for now!

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Choose between cyberpunk and magic in Zephon, the new 4X from the Warhammer 40,000 – Gladius devs

Warhammer 40,000: Gladius – Relics Of War developers Proxy Studios have just released Zephon, a new 4X strategy game set in a manky, post-apocalyptic world. It’s got hexagonal maps, flesh trees, gangly Evangelion-grade giants, “otherworldly hymns of decay”, nuclear bombs, and a player-led “blend of magic and cyberpunk” that extends from the city architecture to the research component. All of which is my cup of giblets. Here’s the launch trailer.

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The Warframe devs want you to come try their luxurious fantasy action-RPG Soulframe

Warframe developers Digital Extremes have announced a new round of early access for their 2025-bound fantasy action-RPG Soulframe, which I saw a bit of last year and think is pretty promising. They’re now adding 2000 players to a Preludes build of the game every week, with each invite email including an additional four invite codes, so you can get your friends involved.

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Object-ive Review: Hitman’s rubber duck

“The cool thing about bombs is that you can hide them in anything,” is probably my favourite Oppenheimer quote of all time, and in the case of Ian Hitman, it does raise an important question: with so many everyday objects equal to the rubber duck in its unthreatening aura, yet more inconspicuous, why choose to put an explosive in this one?

The simplest answer is that’s it’s a recurring bit of levity, a holdover easter egg, elevated to the status of key mission item in Hitman: Codename 47 before being given pride of place as an explosive in the World Of Assassination games. But to ascribe such unassuming purpose to the duck is to ignore its revelatory power. We must go deeper.

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Here are the patents Nintendo and the Pokémon Company are suing Palworld about, according to Pocketpair

Palworld developers Pocketpair have finally revealed which patents Nintendo and the Pokémon Company are suing them about. It looks like they’re focusing on the act of throwing capsular items to catch or release monsters, together with the usage of monsters as mounts.

If you’ve somehow yet to encounter Palworld, it’s a bestselling survival game that takes hefty – some would say, scandalous – inspiration from Pokémon, with players poaching Pokésque critters using magic spheres, and deploying them as soldiers and minions.

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