Wreckfest 2 announced with trailer abundant in fender-bending and newly rageful drivers

I’ve never learned to drive, but every so often a well-meaning friend tells me I’d be good at it, because ‘look, Edwin, you play all those driving games, surely they’ve taught you the basics’. Friend, here is what driving games have taught me: traffic lights are there for regional flavour; drifting is the same thing as cornering; other cars exist to serve as bumper cushions when overshooting a turn. Certainly, nobody wants a guy whose ideas about automobiles come from 2018’s Wreckfest to be involved in the school run. On which note: THQ Nordic have just announced Wreckfest 2 – a fresh helping of destruction derby with fancified visuals and newly animate drivers who flinch and gesticulate when other drivers smash into them. Witness the carnage in the announcement trailer below.

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Destiny 3 may yet happen, but Destiny’s unannounced “Payback” spin-off won’t, according to reports

Bungie have reportedly cancelled Payback, an unannounced project in the Destiny universe from former Destiny 2 game director Luke Smith and project lead Mark Noseworthy. Both Noseworthy and Smith appear to have lost their jobs in the course of Bungie’s brutal cost-cutting this week, but Payback’s cancellation pre-dates the layoffs. Envisaged as a Destiny spin-off, rather than Destiny 3, it was apparently dropped “a while ago”.

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Toonsouls is the Dark Souls of Cuphead, in case you’ve got one of two solid gold games journalism jokes raring to go

Toonsouls, which you can find on Steam here, doesn’t appear to screenshot especially well. Don’t get me wrong, I’m a big fan of those perpetually disgruntled ghosts and charming goofskulls, but I might not be writing about the platform game at all if I hadn’t seen it in motion, where the vision comes together a lot more. The Cuphead influence runneth so overly that it feels trite to even point it out, and I do think maybe opting for different music would have served it far better in this case, but you can’t deny that Ghosts n’ Goblins lance throw. Get stuck in.

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Spectre Divide is a new tactical shooter with one big gimmick: controlling two bodies at once

With Valorant, Riot set out to integrate a bit of hero shooter into the Counter Strike template and made it a little more accessible than CS in the process. Now Mountaintop Studios, a new studio whose ranks include ex-Bungie and Respawn devs, have chucked themselves into the tactical FPS gauntlet with Spectre Divide. Made with input from former CS pro and streamer Shroud, it looks a bit like a mix of CS and Valorant, but has a big gimmick that sets it apart from the two: you can swap between two bodies. I… am cautiously optimistic? I think?

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Avowed’s release delayed into 2025 to dodge “a busy season” on Game Pass, claims report

Obsidian’s first-person action-RPG Avowed is one of our 75 most anticipated games of 2024, but according to a report, it’s been booted back into early 2025 to avoid “very busy period” on Microsoft’s Game Pass subscription service. Thanks, Microsoft. Do you know how long it took to cobble together that 2024 list? I still get hand cramps.

The report in question is from The Verge’s Tom Warren – as sturdy a source as they come. Writing on his Notepad blog (paywall), Warren claimed that Avowed is in “good shape”, and that the delay is “more a matter of wanting to give the game breathing room during a very busy period for Xbox Game Pass”.

Obsidian accidentally let slip a 12th November release date for Avowed in June in a developer blog. On Game Pass, that would have put it up against Microsoft Flight Simulator 2024 (19th November) and the much-delayed post-apocalyptic shooter Stalker 2: Heart of Chornobyl (20th November). I’m not convinced that qualifies as a “very busy period”. Outside Game Pass, it would have to reckon with Assassin’s Creed Shadows (15th November) and, perhaps most worryingly for Obsidian, BioWare’s Dragon Age: The Veilguard (not dated yet, but due to land in EA’s third quarter 2024, after 1st October).

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Metropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiors

According to certain Terran lore, God created the universe in seven days. Well, I got up this morning and made a small suburban village with a hospital, school, police station and a cafe in the space of 20 minutes. This is the backwater burg of Edwitherington. Population: 8 – one for every non-residential building in town. Major imports: ornamental lampposts, because I like to cultivate an old-timey mood. Major exports: traffic jams, because I’ve laid out my village in the form of a small crescent leading back to the freeway, which means that there are two traffic light junctions about 100 metres apart.

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Kitsune Tails is a wonderfully queer Super Mario 3-inspired platformer that’s out today

Hey, remember that 2017 roguelike called Midboss? Or that 2020 platformer called Super Bernie World, where you attempt to transform the US as a retro-fied Bernie Sanders? Yes or no, Kitsune Games have put out some good stuff in the past, and now they’re back with a Super Bernie World followup: Kitsune Tails. Again, it’s a Super Mario-inspired platformer, but this time it’s a wonderfully queer rescue mission inspired by Japanese mythology in a way that’s cutesy and colourful. And it’s out today!

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Activision revive Warzone’s Caldera map as open source (yay!) but say it’s to help train AI (booo)

Hardened battle royalists will remember Caldera, the sandy island map of bunkers and palm trees in Call Of Duty: Warzone. It got shut down last year as Activision focused their efforts elsewhere, making the map unplayable. But you can now revisit those bullet-strewn beaches. In theory, anyway. Activision have released it as a 4GB open-source project that can be explored in a 3D model-viewing tool. That’s cool. But among their reasons for doing so, there lies a predictably grubby logic: they want people to use the data to train AI.

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I’d love to explore more of Fallout London’s brilliant world, but it keeps crashing every few minutes

In my brief time with massive Fallout 4 mod Fallout London, I’ve read a delightful terminal entry about a scientist who named his favourite radiated shrew “Big Dave,” thwacked several of said Radshrews with a walking stick, gulped down some expired pink wafers, and been informed of train delays due to “leaves on the track.”

“A British transport joke!” I said to myself, marinating in the sufficient amount of crown-mandated mild amusement. “Our organ-floggingly expensive yet vital public services are crap!” I was having a good time. Then the game public transported me straight to my desktop, and continued to do so at regular intervals over the next few hours, ranging from “just as this conversation was getting good” to “just as my save was about to load.” My upper lip almost quivered, I tell you.

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This free Steam tycoon prologue isn’t quite Dungeon Keeper, but I’m not complaining

Well, would you look at that! I just got done pining for the merest whiff of Dungeon Keeper when what should appear on Steam but a free prologue for delightful voxel-arty management sim Dungeon Tycoon. I’m using the word ‘appear’ because, following yet more industry layoffs yesterday, I’m choosing to adopt the brain of an idiot as to shield myself from the crushing reality of material conditions. So, anyway, the magical game goblins whacked the demo on Steam, and I’ve been having a lot of fun with it. Thanks, adequately compensated and unionised gobbos!

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