Omnissiah be praised, Warhammer 40,000: Space Marine 2’s system requirements are here

In the grim darkness of the far future, there is only War, unless you don’t have a 64-bit PC with an Intel Core i5-8600K equivalent and at least eight gigs of RAM, in which case you’ll have to, I don’t know, live in everlasting peace, or something. I’m pretty sure not having eight gigs of RAM is heretical, but never fear, you can probably compensate by taking a leaf from the God-Emperor’s book and arrange for a host of dying psykers to pour their brain energy into your motherboard.

All of which is to say that Focus Home have released the system requirements for huge-shouldered action game Warhammer 40,000: Space Marine 2. Find them proudly emblazoned across the header image above, and written out for easier copy-pasting in the blockquote, below.

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Plant horror boss rusher Perennial Order is an oozing hybrid of Hollow Knight and Titan Souls

As the wait lengthens for Hollow Knight: Silksong, other Soulsy creature features are scurrying to fill the breach. We had Deviator last week – now, it’s time for a bumper helping of the heebie-jeebies in the shape of Perennial Order. The title makes it sound like an eBay delivery of potted geraniums. The game festering beneath is actually a “plant horror” boss rusher with twin stick melee controls, unlockable “Instinct” abilities and one-hit deaths.

In a gift to headline writers everywhere, the developers, four-person Gardenfiend Games, are calling it “Hollow Knight meets Titan Souls”, and who am I to deny them? It’s got one of those “painterly” art styles, too, though other words come to mind, such as “rotted” and “unhallowed” and “manky”. It’s out on 6th September. Find a trailer nested below this paragraph like a venus flytrap poised to clamp around your fingers.

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Black Ops 6 leak gives naughty players get access to the Max Payne-ish omnimovement system for the first time

I don’t play much Call Of Duty any more. My feelings about the series have settled back from self-righteous fury over its Pentagon-sponsored war-fellating to a quieter, regretful sense that there have maybe been enough Call Of Duty games now, and that it would be nice if we could fill that infamous late October/early November release slot with, I don’t know, games about witches instead, or maybe just turn it into a public holiday and spend the week lying on a mattress regarding the ceiling. Still: I’ve skinned and filleted enough COD in my time to know that Black Ops 6‘s new “omnimovement” system is going to ruffle as many feathers as it smooths. The short version is that it turns you into Max Payne.

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Cinematic platformer Bionic Bay is incredibly impressive even beyond its 250,000 pixel trees

Cinematic platformer Bionic Bay opens on a scene of a very large egg doing very bad things – easily my third favourite genre of speculative fiction. You awake to a world of tree trunks that twist like viscera and corroded contraptions powered by luminous goop that’s stored in the balls, uh, big glass orbs. A beam of light soon fills your character with newfound vigour, which is a nice moment of triumph in what otherwise feels like a deeply oppressive rust pit, all unsteady platforms and jagged pipes.

It doesn’t take long before you start spotting examples of the reason Bionic Bay went viral earlier this week. Above your head hangs a painstakingly detailed mass of vents and cables, looming lifelike with dust and shadow and history. I stood and stared because I’d seen how the sausage was made, but I like to think I would have lingered longer than usual anyway. It really is just that impressive.

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In cute throwback RPG Super Dungeon Muncher the dungeon is being eaten by a monster

What is it with monstrous eating mechanics in games of late? Last week it was carnivorous post-Soviet elevators, now it’s retro fantasy RPGs that devour themselves. In Super Dungeon Muncher, you are a teeny-tiny hero navigating a corridor-shaped map full of fireball traps and crumbling platforms, spinning coins and patrolling critters. That’s the “Super Dungeon” part. The “Muncher” part refers to the corpulent red monster guzzling the whole level in your wake.

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Please incorporate this absurd game-shuffling Sonic mod into every other video game

Every so often, the fine folk of Resetera take a break from their usual schedule of complaining that video games journalists get all their news from Resetera, and post a Thing Of Beauty. For example: it’s thanks to Resetera member AstralSphere that I know about Alistair Aitcheson’s Magic Box and BizHawk retro emulation tools, which – amongst other things – allow you to play old Sonic the Hedgehog games in giddy parallel, shuffling between them whenever you collect a ring.

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Capcom show off precise aiming, wound highlights, and focus mode in new Monster Hunter Wilds reveals

The monst! The monst are back! Whoo-hoo! We’re still a while off from the TBC 2025 release date of haute-couture-asaurus RPG Monster Hunter Wilds, and Capcom have finally graced us with some delicious Actual Details, following the previous cinematic trailers. These come in the form of three short videos uploaded today on the official Monster Hunter channel, detailing the basics, focus mode, and the great sword’s moveset.

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New SEGA trademark “Yakuza Wars” is probably not a Total War: Like A Dragon game, but let’s speculate wildly anyway

As reported by Gematsu yesterday, SEGA have filed a trademark in Japan for the term “Yakuza Wars”. This happened on July 26th, and while Gematsu speculate this might be related to the next game in the Yakuza: Like A Dragon series, I have other plans. For the imaginary game. That I have nothing to do with.

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Children in Norland can now learn pig farming from their elders, the little idiots

One of the neat things about Norland‘s fantasy medievalism is that specialist knowledge is tied to characters. So if there’s only one person in your village who knows how to brew tastier beer, and they die after being freakishly savaged by a passing wolf (it happens), suddenly your village will have no artisanal lager master. The results may be devastating. Luckily, you can share knowledge in a number of ways – by copying books, or having “wise conversations”. The exception to this is child characters, whose pea-sized brains can’t learn specialist knowledge, only soaking up basic attributes like “manners” from the teachers you assign to them. Well, until now. The developers for the Rimworld-meets-Crusader Kings catastrophe simulator have made kids a little smarter. They’ll now learn more important things from their adult teachers.

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What’s on your bookshelf?: Baldur’s Gate 3 lead writer Adam Smith

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! July has shrivelled up like a freshly laundered sock left on the radiator for too long, and yet, it’s still hot enough that even typing the word radiator makes me want to inject concentrated Solero straight into my bloodstream. With my last remaining un-fugged brain cells, I have wrenched this column back from its hiatus, and who better than to get us into the swing of things once more than Baldur’s Gate 3 lead writer and bloody RPS legend Adam Smith! Cheers Adam! Mind if we have a nose at your bookshelf?

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